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			162 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| 	This file is part of solidity.
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| 
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| 	solidity is free software: you can redistribute it and/or modify
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| 	it under the terms of the GNU General Public License as published by
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| 	the Free Software Foundation, either version 3 of the License, or
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| 	(at your option) any later version.
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| 
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| 	solidity is distributed in the hope that it will be useful,
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| 	but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 	GNU General Public License for more details.
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| 
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| 	You should have received a copy of the GNU General Public License
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| 	along with solidity.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| // SPDX-License-Identifier: GPL-3.0
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| 
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| #include <libsolidity/analysis/ControlFlowRevertPruner.h>
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| 
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| #include <libsolutil/Algorithms.h>
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| 
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| #include <range/v3/algorithm/remove.hpp>
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| 
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| 
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| namespace solidity::frontend
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| {
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| 
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| namespace
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| {
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| 
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| /// Find the right scope for the called function: When calling a base function,
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| /// we keep the most derived, but we use the called contract in case it is a
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| /// library function or nullptr for a free function.
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| ContractDefinition const* findScopeContract(FunctionDefinition const& _function, ContractDefinition const* _callingContract)
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| {
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| 	if (auto const* functionContract = _function.annotation().contract)
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| 	{
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| 		if (_callingContract && _callingContract->derivesFrom(*functionContract))
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| 			return _callingContract;
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| 		else
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| 			return functionContract;
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| 	}
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| 
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| 	return nullptr;
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| }
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| }
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| 
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| void ControlFlowRevertPruner::run()
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| {
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| 	for (auto& [pair, flow]: m_cfg.allFunctionFlows())
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| 		m_functions[pair] = RevertState::Unknown;
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| 
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| 	findRevertStates();
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| 	modifyFunctionFlows();
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| }
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| 
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| void ControlFlowRevertPruner::findRevertStates()
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| {
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| 	std::set<CFG::FunctionContractTuple> pendingFunctions = util::keys(m_functions);
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| 	// We interrupt the search whenever we encounter a call to a function with (yet) unknown
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| 	// revert behaviour. The ``wakeUp`` data structure contains information about which
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| 	// searches to restart once we know about the behaviour.
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| 	std::map<CFG::FunctionContractTuple, std::set<CFG::FunctionContractTuple>> wakeUp;
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| 
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| 	while (!pendingFunctions.empty())
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| 	{
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| 		CFG::FunctionContractTuple item = *pendingFunctions.begin();
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| 		pendingFunctions.erase(pendingFunctions.begin());
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| 
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| 		if (m_functions[item] != RevertState::Unknown)
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| 			continue;
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| 
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| 		bool foundExit = false;
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| 		bool foundUnknown = false;
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| 
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| 		FunctionFlow const& functionFlow = m_cfg.functionFlow(*item.function, item.contract);
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| 
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| 		solidity::util::BreadthFirstSearch<CFGNode*>{{functionFlow.entry}}.run(
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| 			[&](CFGNode* _node, auto&& _addChild) {
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| 				if (_node == functionFlow.exit)
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| 					foundExit = true;
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| 
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| 				auto const* resolvedFunction = _node->functionDefinition;
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| 				if (resolvedFunction && resolvedFunction->isImplemented())
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| 				{
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| 					CFG::FunctionContractTuple calledFunctionTuple{
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| 						findScopeContract(*resolvedFunction, item.contract),
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| 						resolvedFunction
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| 					};
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| 					switch (m_functions.at(calledFunctionTuple))
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| 					{
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| 						case RevertState::Unknown:
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| 							wakeUp[calledFunctionTuple].insert(item);
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| 							foundUnknown = true;
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| 							return;
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| 						case RevertState::AllPathsRevert:
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| 							return;
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| 						case RevertState::HasNonRevertingPath:
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| 							break;
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| 					}
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| 				}
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| 
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| 				for (CFGNode* exit: _node->exits)
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| 					_addChild(exit);
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| 			}
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| 		);
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| 
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| 		auto& revertState = m_functions[item];
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| 
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| 		if (foundExit)
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| 			revertState = RevertState::HasNonRevertingPath;
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| 		else if (!foundUnknown)
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| 			revertState = RevertState::AllPathsRevert;
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| 
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| 		if (revertState != RevertState::Unknown && wakeUp.count(item))
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| 		{
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| 			// Restart all searches blocked by this function.
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| 			for (CFG::FunctionContractTuple const& nextItem: wakeUp[item])
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| 				if (m_functions.at(nextItem) == RevertState::Unknown)
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| 					pendingFunctions.insert(nextItem);
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| 			wakeUp.erase(item);
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| 		}
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| 	}
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| }
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| 
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| void ControlFlowRevertPruner::modifyFunctionFlows()
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| {
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| 	for (auto& item: m_functions)
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| 	{
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| 		FunctionFlow const& functionFlow = m_cfg.functionFlow(*item.first.function, item.first.contract);
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| 		solidity::util::BreadthFirstSearch<CFGNode*>{{functionFlow.entry}}.run(
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| 			[&](CFGNode* _node, auto&& _addChild) {
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| 				auto const* resolvedFunction = _node->functionDefinition;
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| 				if (resolvedFunction && resolvedFunction->isImplemented())
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| 					switch (m_functions.at({findScopeContract(*resolvedFunction, item.first.contract), resolvedFunction}))
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| 					{
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| 						case RevertState::Unknown:
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| 							[[fallthrough]];
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| 						case RevertState::AllPathsRevert:
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| 							// If the revert states of the functions do not
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| 							// change anymore, we treat all "unknown" states as
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| 							// "reverting", since they can only be caused by
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| 							// recursion.
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| 							for (CFGNode * node: _node->exits)
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| 								ranges::remove(node->entries, _node);
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| 
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| 							_node->exits = {functionFlow.revert};
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| 							functionFlow.revert->entries.push_back(_node);
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| 							return;
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| 						default:
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| 							break;
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| 					}
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| 
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| 				for (CFGNode* exit: _node->exits)
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| 					_addChild(exit);
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| 		});
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| 	}
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| }
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| 
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| }
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