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			285 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
.. index:: ! installing
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.. _installing-solidity:
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###################
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Installing Solidity
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###################
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Versioning
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==========
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Solidity versions follow `semantic versioning <https://semver.org>`_ and in addition to
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releases, **nightly development builds** are also made available.  The nightly builds
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are not guaranteed to be working and despite best efforts they might contain undocumented
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and/or broken changes. We recommend using the latest release. Package installers below
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will use the latest release.
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Remix
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=====
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If you just want to try Solidity for small contracts, you
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can try `Remix <https://remix.ethereum.org/>`_
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which does not need any installation. If you want to use it
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without connection to the Internet, you can go to
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https://github.com/ethereum/browser-solidity/tree/gh-pages and
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download the .ZIP file as explained on that page.
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npm / Node.js
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=============
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This is probably the most portable and most convenient way to install Solidity locally.
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A platform-independent JavaScript library is provided by compiling the C++ source
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into JavaScript using Emscripten. It can be used in projects directly (such as Remix).
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Please refer to the `solc-js <https://github.com/ethereum/solc-js>`_ repository for instructions.
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It also contains a commandline tool called `solcjs`, which can be installed via npm:
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.. code:: bash
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    npm install -g solc
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.. note::
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    The comandline options of `solcjs` are not compatible with `solc` and tools (such as `geth`)
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    expecting the behaviour of `solc` will not work with `solcjs`.
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Docker
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======
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We provide up to date docker builds for the compiler. The ``stable``
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repository contains released versions while the ``nightly``
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repository contains potentially unstable changes in the develop branch.
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.. code:: bash
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    docker run ethereum/solc:stable solc --version
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Currenty, the docker image only contains the compiler executable,
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so you have to do some additional work to link in the source and
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output directories.
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Binary Packages
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===============
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Binary packages of Solidity available at
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`solidity/releases <https://github.com/ethereum/solidity/releases>`_.
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We also have PPAs for Ubuntu.  For the latest stable version.
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.. code:: bash
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    sudo add-apt-repository ppa:ethereum/ethereum
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    sudo apt-get update
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    sudo apt-get install solc
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If you want to use the cutting edge developer version:
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.. code:: bash
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    sudo add-apt-repository ppa:ethereum/ethereum
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    sudo add-apt-repository ppa:ethereum/ethereum-dev
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    sudo apt-get update
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    sudo apt-get install solc
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Arch Linux also has packages, albeit limited to the latest development version:
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.. code:: bash
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    pacman -S solidity-git
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Homebrew is missing pre-built bottles at the time of writing,
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following a Jenkins to TravisCI migration, but Homebrew
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should still work just fine as a means to build-from-source.
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We will re-add the pre-built bottles soon.
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.. code:: bash
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    brew update
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    brew upgrade
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    brew tap ethereum/ethereum
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    brew install solidity
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    brew linkapps solidity
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If you need a specific version of Solidity you can install a 
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Homebrew formula directly from Github.
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View 
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`solidity.rb commits on Github <https://github.com/ethereum/homebrew-ethereum/commits/master/solidity.rb>`_.
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Follow the history links until you have a raw file link of a 
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specific commit of ``solidity.rb``.
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Install it using ``brew``:
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.. code:: bash
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    brew unlink solidity
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    # Install 0.4.8
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    brew install https://raw.githubusercontent.com/ethereum/homebrew-ethereum/77cce03da9f289e5a3ffe579840d3c5dc0a62717/solidity.rb
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.. _building-from-source:
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Building from Source
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====================
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Clone the Repository
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--------------------
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To clone the source code, execute the following command:
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.. code:: bash
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    git clone --recursive https://github.com/ethereum/solidity.git
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    cd solidity
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If you want to help developing Solidity,
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you should fork Solidity and add your personal fork as a second remote:
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.. code:: bash
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    cd solidity
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    git remote add personal git@github.com:[username]/solidity.git
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Solidity has git submodules.  Ensure they are properly loaded:
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.. code:: bash
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   git submodule update --init --recursive
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Prerequisites - macOS
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---------------------
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For macOS, ensure that you have the latest version of
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`Xcode installed <https://developer.apple.com/xcode/download/>`_.
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This contains the `Clang C++ compiler <https://en.wikipedia.org/wiki/Clang>`_, the
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`Xcode IDE <https://en.wikipedia.org/wiki/Xcode>`_ and other Apple development
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tools which are required for building C++ applications on OS X.
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If you are installing Xcode for the first time, or have just installed a new
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version then you will need to agree to the license before you can do
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command-line builds:
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.. code:: bash
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    sudo xcodebuild -license accept
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Our OS X builds require you to `install the Homebrew <http://brew.sh>`_
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package manager for installing external dependencies.
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Here's how to `uninstall Homebrew
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<https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/FAQ.md#how-do-i-uninstall-homebrew>`_,
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if you ever want to start again from scratch.
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Prerequisites - Windows
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-----------------------
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You will need to install the following dependencies for Windows builds of Solidity:
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+------------------------------+-------------------------------------------------------+
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| Software                     | Notes                                                 |
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+==============================+=======================================================+
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| `Git for Windows`_           | Command-line tool for retrieving source from Github.  |
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+------------------------------+-------------------------------------------------------+
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| `CMake`_                     | Cross-platform build file generator.                  |
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+------------------------------+-------------------------------------------------------+
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| `Visual Studio 2015`_        | C++ compiler and dev environment.                     |
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+------------------------------+-------------------------------------------------------+
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.. _Git for Windows: https://git-scm.com/download/win
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.. _CMake: https://cmake.org/download/
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.. _Visual Studio 2015: https://www.visualstudio.com/products/vs-2015-product-editions
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External Dependencies
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---------------------
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We now have a "one button" script which installs all required external dependencies
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on macOS, Windows and on numerous Linux distros.  This used to be a multi-step
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manual process, but is now a one-liner:
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.. code:: bash
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    ./scripts/install_deps.sh
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Or, on Windows:
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.. code:: bat
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    scripts\install_deps.bat
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Command-Line Build
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------------------
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Building Solidity is quite similar on Linux, macOS and other Unices:
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.. code:: bash
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    mkdir build
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    cd build
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    cmake .. && make
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or even easier:
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.. code:: bash
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    #note: this will install binaries solc and soltest at usr/local/bin
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    ./scripts/build.sh
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And even for Windows:
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.. code:: bash
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    mkdir build
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    cd build
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    cmake -G "Visual Studio 14 2015 Win64" ..
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This latter set of instructions should result in the creation of
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**solidity.sln** in that build directory.  Double-clicking on that file
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should result in Visual Studio firing up.  We suggest building
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**RelWithDebugInfo** configuration, but all others work.
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Alternatively, you can build for Windows on the command-line, like so:
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.. code:: bash
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    cmake --build . --config RelWithDebInfo
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The version string in detail
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============================
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The Solidity version string contains four parts:
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- the version number
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- pre-release tag, usually set to ``develop.YYYY.MM.DD`` or ``nightly.YYYY.MM.DD``
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- commit in the format of ``commit.GITHASH``
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- platform has arbitrary number of items, containing details about the platform and compiler
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If there are local modifications, the commit will be postfixed with ``.mod``.
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These parts are combined as required by Semver, where the Solidity pre-release tag equals to the Semver pre-release
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and the Solidity commit and platform combined make up the Semver build metadata.
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A relase example: ``0.4.8+commit.60cc1668.Emscripten.clang``.
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A pre-release example: ``0.4.9-nightly.2017.1.17+commit.6ecb4aa3.Emscripten.clang``
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Important information about versioning
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======================================
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After a release is made, the patch version level is bumped, because we assume that only
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patch level changes follow. When changes are merged, the version should be bumped according
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to semver and the severity of the change. Finally, a release is always made with the version
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of the current nightly build, but without the ``prerelease`` specifier.
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Example:
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0. the 0.4.0 release is made
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1. nightly build has a version of 0.4.1 from now on
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2. non-breaking changes are introduced - no change in version
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3. a breaking change is introduced - version is bumped to 0.5.0
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4. the 0.5.0 release is made
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This behaviour works well with the  :ref:`version pragma <version_pragma>`.
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