mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
512 lines
21 KiB
C++
512 lines
21 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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#pragma once
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#include <libyul/backends/evm/ControlFlowGraph.h>
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#include <libyul/Exceptions.h>
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#include <libsolutil/Visitor.h>
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#include <range/v3/algorithm/all_of.hpp>
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#include <range/v3/algorithm/any_of.hpp>
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#include <range/v3/view/enumerate.hpp>
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#include <range/v3/view/iota.hpp>
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#include <range/v3/view/reverse.hpp>
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#include <range/v3/view/take.hpp>
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namespace solidity::yul
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{
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inline std::string stackSlotToString(StackSlot const& _slot)
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{
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return std::visit(util::GenericVisitor{
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[](FunctionCallReturnLabelSlot const& _ret) -> std::string { return "RET[" + _ret.call.get().functionName.name.str() + "]"; },
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[](FunctionReturnLabelSlot const&) -> std::string { return "RET"; },
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[](VariableSlot const& _var) { return _var.variable.get().name.str(); },
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[](LiteralSlot const& _lit) { return toCompactHexWithPrefix(_lit.value); },
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[](TemporarySlot const& _tmp) -> std::string { return "TMP[" + _tmp.call.get().functionName.name.str() + ", " + std::to_string(_tmp.index) + "]"; },
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[](JunkSlot const&) -> std::string { return "JUNK"; }
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}, _slot);
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}
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inline std::string stackToString(Stack const& _stack)
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{
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std::string result("[ ");
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for (auto const& slot: _stack)
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result += stackSlotToString(slot) + ' ';
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result += ']';
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return result;
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}
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// Abstraction of stack shuffling operations. Can be defined as actual concept once we switch to C++20.
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// Used as an interface for the stack shuffler below.
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// The shuffle operation class is expected to internally keep track of a current stack layout (the "source layout")
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// that the shuffler is supposed to shuffle to a fixed target stack layout.
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// The shuffler works iteratively. At each iteration it instantiates an instance of the shuffle operations and
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// queries it for various information about the current source stack layout and the target layout, as described
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// in the interface below.
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// Based on that information the shuffler decides which is the next optimal operation to perform on the stack
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// and calls the corresponding entry point in the shuffling operations (swap, pushOrDupTarget or pop).
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/*
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template<typename ShuffleOperations>
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concept ShuffleOperationConcept = requires(ShuffleOperations ops, size_t sourceOffset, size_t targetOffset, size_t depth) {
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// Returns true, iff the current slot at sourceOffset in source layout is a suitable slot at targetOffset.
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{ ops.isCompatible(sourceOffset, targetOffset) } -> std::convertible_to<bool>;
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// Returns true, iff the slots at the two given source offsets are identical.
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{ ops.sourceIsSame(sourceOffset, sourceOffset) } -> std::convertible_to<bool>;
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// Returns a positive integer n, if the slot at the given source offset needs n more copies.
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// Returns a negative integer -n, if the slot at the given source offsets occurs n times too many.
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// Returns zero if the amount of occurrences, in the current source layout, of the slot at the given source offset
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// matches the desired amount of occurrences in the target.
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{ ops.sourceMultiplicity(sourceOffset) } -> std::convertible_to<int>;
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// Returns a positive integer n, if the slot at the given target offset needs n more copies.
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// Returns a negative integer -n, if the slot at the given target offsets occurs n times too many.
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// Returns zero if the amount of occurrences, in the current source layout, of the slot at the given target offset
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// matches the desired amount of occurrences in the target.
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{ ops.targetMultiplicity(targetOffset) } -> std::convertible_to<int>;
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// Returns true, iff any slot is compatible with the given target offset.
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{ ops.targetIsArbitrary(targetOffset) } -> std::convertible_to<bool>;
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// Returns the number of slots in the source layout.
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{ ops.sourceSize() } -> std::convertible_to<size_t>;
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// Returns the number of slots in the target layout.
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{ ops.targetSize() } -> std::convertible_to<size_t>;
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// Swaps the top most slot in the source with the slot `depth` slots below the top.
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// In terms of EVM opcodes this is supposed to be a `SWAP<depth>`.
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// In terms of vectors this is supposed to be `std::swap(source.at(source.size() - depth - 1, source.top))`.
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{ ops.swap(depth) };
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// Pops the top most slot in the source, i.e. the slot at offset ops.sourceSize() - 1.
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// In terms of EVM opcodes this is `POP`.
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// In terms of vectors this is `source.pop();`.
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{ ops.pop() };
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// Dups or pushes the slot that is supposed to end up at the given target offset.
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{ ops.pushOrDupTarget(targetOffset) };
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};
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*/
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/// Helper class that can perform shuffling of a source stack layout to a target stack layout via
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/// abstracted shuffle operations.
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template</*ShuffleOperationConcept*/ typename ShuffleOperations>
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class Shuffler
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{
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public:
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/// Executes the stack shuffling operations. Instantiates an instance of ShuffleOperations
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/// in each iteration. Each iteration performs exactly one operation that modifies the stack.
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/// After `shuffle`, source and target have the same size and all slots in the source layout are
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/// compatible with the slots at the same target offset.
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template<typename... Args>
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static void shuffle(Args&&... args)
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{
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bool needsMoreShuffling = true;
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// The shuffling algorithm should always terminate in polynomial time, but we provide a limit
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// in case it does not terminate due to a bug.
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size_t iterationCount = 0;
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while (iterationCount < 1000 && (needsMoreShuffling = shuffleStep(std::forward<Args>(args)...)))
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++iterationCount;
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yulAssert(!needsMoreShuffling, "Could not create stack layout after 1000 iterations.");
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}
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private:
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// If dupping an ideal slot causes a slot that will still be required to become unreachable, then dup
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// the latter slot first.
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// @returns true, if it performed a dup.
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static bool dupDeepSlotIfRequired(ShuffleOperations& _ops)
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{
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// Check if the stack is large enough for anything to potentially become unreachable.
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if (_ops.sourceSize() < 15)
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return false;
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// Check whether any deep slot might still be needed later (i.e. we still need to reach it with a DUP or SWAP).
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for (size_t sourceOffset: ranges::views::iota(0u, _ops.sourceSize() - 15))
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{
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// This slot needs to be moved.
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if (!_ops.isCompatible(sourceOffset, sourceOffset))
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{
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// If the current top fixes the slot, swap it down now.
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if (_ops.isCompatible(_ops.sourceSize() - 1, sourceOffset))
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{
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_ops.swap(_ops.sourceSize() - sourceOffset - 1);
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return true;
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}
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// Bring up a slot to fix this now, if possible.
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if (bringUpTargetSlot(_ops, sourceOffset))
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return true;
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// Otherwise swap up the slot that will fix the offending slot.
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for (auto offset: ranges::views::iota(sourceOffset + 1, _ops.sourceSize()))
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if (_ops.isCompatible(offset, sourceOffset))
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{
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_ops.swap(_ops.sourceSize() - offset - 1);
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return true;
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}
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// Otherwise give up - we will need stack compression or stack limit evasion.
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}
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// We need another copy of this slot.
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else if (_ops.sourceMultiplicity(sourceOffset) > 0)
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{
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// If this slot occurs again later, we skip this occurrence.
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if (ranges::any_of(
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ranges::views::iota(sourceOffset + 1, _ops.sourceSize()),
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[&](size_t _offset) { return _ops.sourceIsSame(sourceOffset, _offset); }
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))
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continue;
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// Bring up the target slot that would otherwise become unreachable.
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for (size_t targetOffset: ranges::views::iota(0u, _ops.targetSize()))
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if (!_ops.targetIsArbitrary(targetOffset) && _ops.isCompatible(sourceOffset, targetOffset))
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{
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_ops.pushOrDupTarget(targetOffset);
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return true;
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}
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}
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}
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return false;
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}
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/// Finds a slot to dup or push with the aim of eventually fixing @a _targetOffset in the target.
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/// In the simplest case, the slot at @a _targetOffset has a multiplicity > 0, i.e. it can directly be dupped or pushed
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/// and the next iteration will fix @a _targetOffset.
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/// But, in general, there may already be enough copies of the slot that is supposed to end up at @a _targetOffset
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/// on stack, s.t. it cannot be dupped again. In that case there has to be a copy of the desired slot on stack already
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/// elsewhere that is not yet in place (`nextOffset` below). The fact that ``nextOffset`` is not in place means that
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/// we can (recursively) try bringing up the slot that is supposed to end up at ``nextOffset`` in the *target*.
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/// When the target slot at ``nextOffset`` is fixed, the current source slot at ``nextOffset`` will be
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/// at the stack top, which is the slot required at @a _targetOffset.
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static bool bringUpTargetSlot(ShuffleOperations& _ops, size_t _targetOffset)
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{
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std::list<size_t> toVisit{_targetOffset};
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std::set<size_t> visited;
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while (!toVisit.empty())
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{
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auto offset = *toVisit.begin();
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toVisit.erase(toVisit.begin());
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visited.emplace(offset);
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if (_ops.targetMultiplicity(offset) > 0)
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{
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_ops.pushOrDupTarget(offset);
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return true;
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}
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// There must be another slot we can dup/push that will lead to the target slot at ``offset`` to be fixed.
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for (auto nextOffset: ranges::views::iota(0u, std::min(_ops.sourceSize(), _ops.targetSize())))
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if (
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!_ops.isCompatible(nextOffset, nextOffset) &&
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_ops.isCompatible(nextOffset, offset)
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)
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if (!visited.count(nextOffset))
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toVisit.emplace_back(nextOffset);
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}
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return false;
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}
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/// Performs a single stack operation, transforming the source layout closer to the target layout.
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template<typename... Args>
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static bool shuffleStep(Args&&... args)
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{
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ShuffleOperations ops{std::forward<Args>(args)...};
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// All source slots are final.
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if (ranges::all_of(
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ranges::views::iota(0u, ops.sourceSize()),
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[&](size_t _index) { return ops.isCompatible(_index, _index); }
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))
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{
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// Bring up all remaining target slots, if any, or terminate otherwise.
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if (ops.sourceSize() < ops.targetSize())
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{
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if (!dupDeepSlotIfRequired(ops))
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yulAssert(bringUpTargetSlot(ops, ops.sourceSize()), "");
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return true;
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}
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return false;
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}
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size_t sourceTop = ops.sourceSize() - 1;
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// If we no longer need the current stack top, we pop it, unless we need an arbitrary slot at this position
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// in the target.
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if (
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ops.sourceMultiplicity(sourceTop) < 0 &&
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!ops.targetIsArbitrary(sourceTop)
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)
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{
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ops.pop();
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return true;
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}
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yulAssert(ops.targetSize() > 0, "");
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// If the top is not supposed to be exactly what is on top right now, try to find a lower position to swap it to.
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if (!ops.isCompatible(sourceTop, sourceTop) || ops.targetIsArbitrary(sourceTop))
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for (size_t offset: ranges::views::iota(0u, std::min(ops.sourceSize(), ops.targetSize())))
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// It makes sense to swap to a lower position, if
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if (
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!ops.isCompatible(offset, offset) && // The lower slot is not already in position.
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!ops.sourceIsSame(offset, sourceTop) && // We would not just swap identical slots.
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ops.isCompatible(sourceTop, offset) // The lower position wants to have this slot.
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)
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{
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// We cannot swap that deep.
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if (ops.sourceSize() - offset - 1 > 16)
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{
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// If there is a reachable slot to be removed, park the current top there.
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for (size_t swapDepth: ranges::views::iota(1u, 17u) | ranges::views::reverse)
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if (ops.sourceMultiplicity(ops.sourceSize() - 1 - swapDepth) < 0)
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{
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ops.swap(swapDepth);
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if (ops.targetIsArbitrary(sourceTop))
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// Usually we keep a slot that is to-be-removed, if the current top is arbitrary.
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// However, since we are in a stack-too-deep situation, pop it immediately
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// to compress the stack (we can always push back junk in the end).
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ops.pop();
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return true;
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}
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// Otherwise we rely on stack compression or stack-to-memory.
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}
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ops.swap(ops.sourceSize() - offset - 1);
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return true;
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}
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// ops.sourceSize() > ops.targetSize() cannot be true anymore, since if the source top is no longer required,
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// we already popped it, and if it is required, we already swapped it down to a suitable target position.
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yulAssert(ops.sourceSize() <= ops.targetSize(), "");
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// If a lower slot should be removed, try to bring up the slot that should end up there and bring it up.
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// Note that after the cases above, there will always be a target slot to duplicate in this case.
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for (size_t offset: ranges::views::iota(0u, ops.sourceSize()))
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if (
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!ops.isCompatible(offset, offset) && // The lower slot is not already in position.
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ops.sourceMultiplicity(offset) < 0 && // We have too many copies of this slot.
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offset <= ops.targetSize() && // There is a target slot at this position.
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!ops.targetIsArbitrary(offset) // And that target slot is not arbitrary.
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)
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{
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if (!dupDeepSlotIfRequired(ops))
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yulAssert(bringUpTargetSlot(ops, offset), "");
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return true;
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}
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// At this point we want to keep all slots.
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for (size_t i = 0; i < ops.sourceSize(); ++i)
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yulAssert(ops.sourceMultiplicity(i) >= 0, "");
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yulAssert(ops.sourceSize() <= ops.targetSize(), "");
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// If the top is not in position, try to find a slot that wants to be at the top and swap it up.
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if (!ops.isCompatible(sourceTop, sourceTop))
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for (size_t sourceOffset: ranges::views::iota(0u, ops.sourceSize()))
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if (
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!ops.isCompatible(sourceOffset, sourceOffset) &&
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ops.isCompatible(sourceOffset, sourceTop)
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)
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{
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ops.swap(ops.sourceSize() - sourceOffset - 1);
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return true;
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}
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// If we still need more slots, produce a suitable one.
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if (ops.sourceSize() < ops.targetSize())
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{
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if (!dupDeepSlotIfRequired(ops))
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yulAssert(bringUpTargetSlot(ops, ops.sourceSize()), "");
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return true;
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}
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// The stack has the correct size, each slot has the correct number of copies and the top is in position.
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yulAssert(ops.sourceSize() == ops.targetSize(), "");
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size_t size = ops.sourceSize();
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for (size_t i = 0; i < ops.sourceSize(); ++i)
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yulAssert(ops.sourceMultiplicity(i) == 0 && (ops.targetIsArbitrary(i) || ops.targetMultiplicity(i) == 0), "");
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yulAssert(ops.isCompatible(sourceTop, sourceTop), "");
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auto swappableOffsets = ranges::views::iota(size > 17 ? size - 17 : 0u, size);
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// If we find a lower slot that is out of position, but also compatible with the top, swap that up.
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for (size_t offset: swappableOffsets)
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if (!ops.isCompatible(offset, offset) && ops.isCompatible(sourceTop, offset))
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{
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ops.swap(size - offset - 1);
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return true;
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}
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// Swap up any reachable slot that is still out of position.
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for (size_t offset: swappableOffsets)
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if (!ops.isCompatible(offset, offset) && !ops.sourceIsSame(offset, sourceTop))
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{
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ops.swap(size - offset - 1);
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return true;
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}
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// We are in a stack-too-deep situation and try to reduce the stack size.
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// If the current top is merely kept since the target slot is arbitrary, pop it.
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if (ops.targetIsArbitrary(sourceTop) && ops.sourceMultiplicity(sourceTop) <= 0)
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{
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ops.pop();
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return true;
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}
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// If any reachable slot is merely kept, since the target slot is arbitrary, swap it up and pop it.
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for (size_t offset: swappableOffsets)
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if (ops.targetIsArbitrary(offset) && ops.sourceMultiplicity(offset) <= 0)
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{
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ops.swap(size - offset - 1);
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ops.pop();
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return true;
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}
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// We cannot avoid a stack-too-deep error. Repeat the above without restricting to reachable slots.
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for (size_t offset: ranges::views::iota(0u, size))
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if (!ops.isCompatible(offset, offset) && ops.isCompatible(sourceTop, offset))
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{
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ops.swap(size - offset - 1);
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return true;
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}
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for (size_t offset: ranges::views::iota(0u, size))
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if (!ops.isCompatible(offset, offset) && !ops.sourceIsSame(offset, sourceTop))
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{
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ops.swap(size - offset - 1);
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return true;
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}
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yulAssert(false, "");
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// FIXME: Workaround for spurious GCC 12.1 warning (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105794)
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throw std::exception();
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}
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};
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/// A simple optimized map for mapping StackSlots to ints.
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class Multiplicity
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{
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public:
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int& operator[](StackSlot const& _slot)
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{
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if (auto* p = std::get_if<FunctionCallReturnLabelSlot>(&_slot))
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return m_functionCallReturnLabelSlotMultiplicity[*p];
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if (std::holds_alternative<FunctionReturnLabelSlot>(_slot))
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return m_functionReturnLabelSlotMultiplicity;
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if (auto* p = std::get_if<VariableSlot>(&_slot))
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return m_variableSlotMultiplicity[*p];
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if (auto* p = std::get_if<LiteralSlot>(&_slot))
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return m_literalSlotMultiplicity[*p];
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if (auto* p = std::get_if<TemporarySlot>(&_slot))
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return m_temporarySlotMultiplicity[*p];
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yulAssert(std::holds_alternative<JunkSlot>(_slot));
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return m_junkSlotMultiplicity;
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}
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int at(StackSlot const& _slot) const
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{
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if (auto* p = std::get_if<FunctionCallReturnLabelSlot>(&_slot))
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return m_functionCallReturnLabelSlotMultiplicity.at(*p);
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if (std::holds_alternative<FunctionReturnLabelSlot>(_slot))
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return m_functionReturnLabelSlotMultiplicity;
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if (auto* p = std::get_if<VariableSlot>(&_slot))
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return m_variableSlotMultiplicity.at(*p);
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if (auto* p = std::get_if<LiteralSlot>(&_slot))
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return m_literalSlotMultiplicity.at(*p);
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if (auto* p = std::get_if<TemporarySlot>(&_slot))
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return m_temporarySlotMultiplicity.at(*p);
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yulAssert(std::holds_alternative<JunkSlot>(_slot));
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return m_junkSlotMultiplicity;
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}
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private:
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std::map<FunctionCallReturnLabelSlot, int> m_functionCallReturnLabelSlotMultiplicity;
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int m_functionReturnLabelSlotMultiplicity = 0;
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std::map<VariableSlot, int> m_variableSlotMultiplicity;
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std::map<LiteralSlot, int> m_literalSlotMultiplicity;
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std::map<TemporarySlot, int> m_temporarySlotMultiplicity;
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int m_junkSlotMultiplicity = 0;
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};
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/// Transforms @a _currentStack to @a _targetStack, invoking the provided shuffling operations.
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/// Modifies @a _currentStack itself after each invocation of the shuffling operations.
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/// @a _swap is a function with signature void(unsigned) that is called when the top most slot is swapped with
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/// the slot `depth` slots below the top. In terms of EVM opcodes this is supposed to be a `SWAP<depth>`.
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/// @a _pushOrDup is a function with signature void(StackSlot const&) that is called to push or dup the slot given as
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/// its argument to the stack top.
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/// @a _pop is a function with signature void() that is called when the top most slot is popped.
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template<typename Swap, typename PushOrDup, typename Pop>
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void createStackLayout(Stack& _currentStack, Stack const& _targetStack, Swap _swap, PushOrDup _pushOrDup, Pop _pop)
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{
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struct ShuffleOperations
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{
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Stack& currentStack;
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Stack const& targetStack;
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Swap swapCallback;
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PushOrDup pushOrDupCallback;
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Pop popCallback;
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Multiplicity multiplicity;
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ShuffleOperations(
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Stack& _currentStack,
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Stack const& _targetStack,
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Swap _swap,
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PushOrDup _pushOrDup,
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Pop _pop
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):
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currentStack(_currentStack),
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targetStack(_targetStack),
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swapCallback(_swap),
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pushOrDupCallback(_pushOrDup),
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popCallback(_pop)
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{
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for (auto const& slot: currentStack)
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--multiplicity[slot];
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for (auto&& [offset, slot]: targetStack | ranges::views::enumerate)
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if (std::holds_alternative<JunkSlot>(slot) && offset < currentStack.size())
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++multiplicity[currentStack.at(offset)];
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else
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++multiplicity[slot];
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}
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bool isCompatible(size_t _source, size_t _target)
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|
{
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return
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_source < currentStack.size() &&
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_target < targetStack.size() &&
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|
(
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std::holds_alternative<JunkSlot>(targetStack.at(_target)) ||
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currentStack.at(_source) == targetStack.at(_target)
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);
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}
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bool sourceIsSame(size_t _lhs, size_t _rhs) { return currentStack.at(_lhs) == currentStack.at(_rhs); }
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int sourceMultiplicity(size_t _offset) { return multiplicity.at(currentStack.at(_offset)); }
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int targetMultiplicity(size_t _offset) { return multiplicity.at(targetStack.at(_offset)); }
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bool targetIsArbitrary(size_t offset)
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|
{
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|
return offset < targetStack.size() && std::holds_alternative<JunkSlot>(targetStack.at(offset));
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|
}
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|
void swap(size_t _i)
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|
{
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swapCallback(static_cast<unsigned>(_i));
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std::swap(currentStack.at(currentStack.size() - _i - 1), currentStack.back());
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}
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size_t sourceSize() { return currentStack.size(); }
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|
size_t targetSize() { return targetStack.size(); }
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|
void pop()
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|
{
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|
popCallback();
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|
currentStack.pop_back();
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|
}
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void pushOrDupTarget(size_t _offset)
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|
{
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|
auto const& targetSlot = targetStack.at(_offset);
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|
pushOrDupCallback(targetSlot);
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|
currentStack.push_back(targetSlot);
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|
}
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|
};
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|
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|
Shuffler<ShuffleOperations>::shuffle(_currentStack, _targetStack, _swap, _pushOrDup, _pop);
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|
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yulAssert(_currentStack.size() == _targetStack.size(), "");
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for (auto&& [current, target]: ranges::zip_view(_currentStack, _targetStack))
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|
if (std::holds_alternative<JunkSlot>(target))
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current = JunkSlot{};
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else
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|
yulAssert(current == target, "");
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|
}
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|
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|
}
|