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			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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	This file is part of solidity.
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	solidity is free software: you can redistribute it and/or modify
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	it under the terms of the GNU General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	solidity is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU General Public License for more details.
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	You should have received a copy of the GNU General Public License
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	along with solidity.  If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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/**
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 * Yul dialect.
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 */
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#include <libyul/Dialect.h>
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#include <libyul/AsmData.h>
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using namespace solidity::yul;
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using namespace std;
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using namespace solidity::langutil;
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Literal Dialect::zeroLiteralForType(solidity::yul::YulString _type) const
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{
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	if (_type == boolType && _type != defaultType)
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		return {SourceLocation{}, LiteralKind::Boolean, "false"_yulstring, _type};
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	return {SourceLocation{}, LiteralKind::Number, "0"_yulstring, _type};
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}
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bool Dialect::validTypeForLiteral(LiteralKind _kind, YulString, YulString _type) const
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{
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	if (_kind == LiteralKind::Boolean)
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		return _type == boolType;
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	else
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		return true;
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}
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Dialect const& Dialect::yulDeprecated()
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{
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	static unique_ptr<Dialect> dialect;
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	static YulStringRepository::ResetCallback callback{[&] { dialect.reset(); }};
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	if (!dialect)
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	{
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		// TODO will probably change, especially the list of types.
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		dialect = make_unique<Dialect>();
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		dialect->defaultType = "u256"_yulstring;
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		dialect->boolType = "bool"_yulstring;
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		dialect->types = {
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			"bool"_yulstring,
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			"u8"_yulstring,
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			"s8"_yulstring,
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			"u32"_yulstring,
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			"s32"_yulstring,
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			"u64"_yulstring,
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			"s64"_yulstring,
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			"u128"_yulstring,
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			"s128"_yulstring,
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			"u256"_yulstring,
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			"s256"_yulstring
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		};
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	};
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	return *dialect;
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}
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