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				https://github.com/ethereum/solidity
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			90 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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	This file is part of solidity.
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	solidity is free software: you can redistribute it and/or modify
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	it under the terms of the GNU General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	solidity is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU General Public License for more details.
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	You should have received a copy of the GNU General Public License
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	along with solidity.  If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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 * Yul dialects for EVM.
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 */
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#pragma once
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#include <libyul/Dialect.h>
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#include <libyul/backends/evm/AbstractAssembly.h>
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#include <liblangutil/EVMVersion.h>
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#include <map>
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namespace yul
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{
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class YulString;
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using Type = YulString;
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struct FunctionCall;
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struct Object;
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/**
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 * Context used during code generation.
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 */
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struct BuiltinContext
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{
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	Object const* currentObject = nullptr;
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	/// Mapping from named objects to abstract assembly sub IDs.
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	std::map<YulString, AbstractAssembly::SubID> subIDs;
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};
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struct BuiltinFunctionForEVM: BuiltinFunction
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{
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	boost::optional<dev::eth::Instruction> instruction;
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	/// Function to generate code for the given function call and append it to the abstract
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	/// assembly. The fourth parameter is called to visit (and generate code for) the arguments
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	/// from right to left.
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	std::function<void(FunctionCall const&, AbstractAssembly&, BuiltinContext&, std::function<void()>)> generateCode;
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};
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/**
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 * Yul dialect for EVM as a backend.
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 * The main difference is that the builtin functions take an AbstractAssembly for the
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 * code generation.
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 */
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struct EVMDialect: public Dialect
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{
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	/// Constructor, should only be used internally. Use the factory functions below.
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	EVMDialect(AsmFlavour _flavour, bool _objectAccess, langutil::EVMVersion _evmVersion);
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	/// @returns the builtin function of the given name or a nullptr if it is not a builtin function.
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	BuiltinFunctionForEVM const* builtin(YulString _name) const override;
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	BuiltinFunctionForEVM const* discardFunction() const override { return builtin("pop"_yulstring); }
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	BuiltinFunctionForEVM const* equalityFunction() const override { return builtin("eq"_yulstring); }
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	static EVMDialect const& looseAssemblyForEVM(langutil::EVMVersion _version);
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	static EVMDialect const& strictAssemblyForEVM(langutil::EVMVersion _version);
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	static EVMDialect const& strictAssemblyForEVMObjects(langutil::EVMVersion _version);
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	static EVMDialect const& yulForEVM(langutil::EVMVersion _version);
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	langutil::EVMVersion evmVersion() const { return m_evmVersion; }
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	bool providesObjectAccess() const { return m_objectAccess; }
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protected:
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	bool const m_objectAccess;
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	langutil::EVMVersion const m_evmVersion;
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	std::map<YulString, BuiltinFunctionForEVM> m_functions;
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};
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}
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