mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
187 lines
6.2 KiB
C++
187 lines
6.2 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Optimiser component that removes assignments to variables that are not used
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* until they go out of scope or are re-assigned.
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*/
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#pragma once
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#include <libyul/ASTDataForward.h>
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#include <libyul/optimiser/ASTWalker.h>
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#include <map>
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namespace dev
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{
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namespace yul
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{
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/**
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* Optimiser component that removes assignments to variables that are not used
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* until they go out of scope or are re-assigned. This component
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* respects the control-flow and takes it into account for removal.
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*
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* Example:
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*
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* {
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* let a
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* a := 1
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* a := 2
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* b := 2
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* if calldataload(0)
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* {
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* b := mload(a)
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* }
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* a := b
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* }
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*
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* In the example, "a := 1" can be removed because the value from this assignment
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* is not used in any control-flow branch (it is replaced right away).
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* The assignment "a := 2" is also overwritten by "a := b" at the end,
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* but there is a control-flow path (through the condition body) which uses
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* the value from "a := 2" and thus, this assignment cannot be removed.
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*
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* Detailed rules:
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*
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* The AST is traversed twice: in an information gathering step and in the
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* actual removal step. During information gathering, we maintain a
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* mapping from assignment statements to the three states
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* "unused", "undecided" and "used".
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* When an assignment is visited, it is added to the mapping in the "undecided" state
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* (see remark about for loops below) and every other assignment to the same variable
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* that is still in the "undecided" state is changed to "unused".
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* When a variable is referenced, the state of any assignment to that variable still
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* in the "undecided" state is changed to "used".
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* At points where control flow splits, a copy
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* of the mapping is handed over to each branch. At points where control flow
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* joins, the two mappings coming from the two branches are combined in the following way:
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* Statements that are only in one mapping or have the same state are used unchanged.
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* Conflicting values are resolved in the following way:
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* "unused", "undecided" -> "undecided"
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* "unused", "used" -> "used"
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* "undecided, "used" -> "used".
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*
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* For for-loops, the condition, body and post-part are visited twice, taking
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* the joining control-flow at the condition into account.
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* In other words, we create three control flow paths: Zero runs of the loop,
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* one run and two runs and then combine them at the end.
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* Running at most twice is enough because there are only three different states.
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*
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* For switch statements that have a "default"-case, there is no control-flow
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* part that skips the switch.
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*
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* When a variable goes out of scope, all statements still in the "undecided"
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* state are changed to "unused", unless the variable is the return
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* parameter of a function - there, the state changes to "used".
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*
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* In the second traversal, all assignments that are in the "unused" state are removed.
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*
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*
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* This step is usually run right after the SSA transform to complete
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* the generation of the pseudo-SSA.
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*
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* Prerequisite: Disambiguator.
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*/
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class RedundantAssignEliminator: public ASTWalker
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{
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public:
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RedundantAssignEliminator(RedundantAssignEliminator const&) = default;
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RedundantAssignEliminator& operator=(RedundantAssignEliminator const&) = default;
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RedundantAssignEliminator(RedundantAssignEliminator&&) = default;
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RedundantAssignEliminator& operator=(RedundantAssignEliminator&&) = default;
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void operator()(Identifier const& _identifier) override;
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void operator()(VariableDeclaration const& _variableDeclaration) override;
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void operator()(Assignment const& _assignment) override;
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void operator()(If const& _if) override;
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void operator()(Switch const& _switch) override;
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void operator()(FunctionDefinition const&) override;
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void operator()(ForLoop const&) override;
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void operator()(Block const& _block) override;
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static void run(Block& _ast);
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private:
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RedundantAssignEliminator() {}
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class State
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{
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public:
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enum Value { Unused, Undecided, Used };
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State(Value _value = Undecided): m_value(_value) {}
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inline bool operator==(State _other) const { return m_value == _other.m_value; }
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inline bool operator!=(State _other) const { return !operator==(_other); }
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inline void join(State const& _other)
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{
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// Using "max" works here because of the order of the values in the enum.
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m_value = Value(std::max(int(_other.m_value), int(m_value)));
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}
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private:
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Value m_value = Undecided;
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};
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/**
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* Takes care about storing the list of declared variables and
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* sets them to "unused" when it is destroyed.
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*/
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class BlockScope
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{
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public:
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explicit BlockScope(RedundantAssignEliminator& _rae): m_rae(_rae)
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{
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swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
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}
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~BlockScope()
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{
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for (auto const& var: m_rae.m_declaredVariables)
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m_rae.changeUndecidedTo(var, State::Unused);
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swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
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}
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private:
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RedundantAssignEliminator& m_rae;
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std::set<YulString> m_outerDeclaredVariables;
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};
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/// Joins the assignment mapping with @a _other according to the rules laid out
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/// above.
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/// Will destroy @a _other.
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void join(RedundantAssignEliminator& _other);
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void changeUndecidedTo(YulString _variable, State _newState);
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std::set<YulString> m_declaredVariables;
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// TODO check that this does not cause nondeterminism!
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std::map<YulString, std::map<Assignment const*, State>> m_assignments;
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};
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class AssignmentRemover: public ASTModifier
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{
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public:
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explicit AssignmentRemover(std::set<Assignment const*> const& _toRemove):
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m_toRemove(_toRemove)
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{}
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void operator()(Block& _block) override;
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private:
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std::set<Assignment const*> const& m_toRemove;
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};
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}
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}
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