solidity/docs/types/reference-types.rst
2020-05-19 11:01:52 -05:00

526 lines
20 KiB
ReStructuredText

.. index:: ! type;reference, ! reference type, storage, memory, location, array, struct
.. _reference-types:
Reference Types
===============
Values of reference type can be modified through multiple different names.
Contrast this with value types where you get an independent copy whenever
a variable of value type is used. Because of that, reference types have to be handled
more carefully than value types. Currently, reference types comprise structs,
arrays and mappings. If you use a reference type, you always have to explicitly
provide the data area where the type is stored: ``memory`` (whose lifetime is limited
to an external function call), ``storage`` (the location where the state variables
are stored, where the lifetime is limited to the lifetime of a contract)
or ``calldata`` (special data location that contains the function arguments,
only available for external function call parameters).
An assignment or type conversion that changes the data location will always incur an automatic copy operation,
while assignments inside the same data location only copy in some cases for storage types.
.. _data-location:
Data location
-------------
Every reference type has an additional
annotation, the "data location", about where it is stored. There are three data locations:
``memory``, ``storage`` and ``calldata``. Calldata is only valid for parameters of external contract
functions and is required for this type of parameter. Calldata is a non-modifiable,
non-persistent area where function arguments are stored, and behaves mostly like memory.
.. note::
Prior to version 0.5.0 the data location could be omitted, and would default to different locations
depending on the kind of variable, function type, etc., but all complex types must now give an explicit
data location.
.. _data-location-assignment:
Data location and assignment behaviour
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Data locations are not only relevant for persistency of data, but also for the semantics of assignments:
* Assignments between ``storage`` and ``memory`` (or from ``calldata``)
always create an independent copy.
* Assignments from ``memory`` to ``memory`` only create references. This means
that changes to one memory variable are also visible in all other memory
variables that refer to the same data.
* Assignments from ``storage`` to a **local** storage variable also only
assign a reference.
* All other assignments to ``storage`` always copy. Examples for this
case are assignments to state variables or to members of local
variables of storage struct type, even if the local variable
itself is just a reference.
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.5.0 <0.7.0;
contract C {
// The data location of x is storage.
// This is the only place where the
// data location can be omitted.
uint[] x;
// The data location of memoryArray is memory.
function f(uint[] memory memoryArray) public {
x = memoryArray; // works, copies the whole array to storage
uint[] storage y = x; // works, assigns a pointer, data location of y is storage
y[7]; // fine, returns the 8th element
y.pop(); // fine, modifies x through y
delete x; // fine, clears the array, also modifies y
// The following does not work; it would need to create a new temporary /
// unnamed array in storage, but storage is "statically" allocated:
// y = memoryArray;
// This does not work either, since it would "reset" the pointer, but there
// is no sensible location it could point to.
// delete y;
g(x); // calls g, handing over a reference to x
h(x); // calls h and creates an independent, temporary copy in memory
}
function g(uint[] storage) internal pure {}
function h(uint[] memory) public pure {}
}
.. index:: ! array
.. _arrays:
Arrays
------
Arrays can have a compile-time fixed size, or they can have a dynamic size.
The type of an array of fixed size ``k`` and element type ``T`` is written as ``T[k]``,
and an array of dynamic size as ``T[]``.
For example, an array of 5 dynamic arrays of ``uint`` is written as
``uint[][5]``. The notation is reversed compared to some other languages. In
Solidity, ``X[3]`` is always an array containing three elements of type ``X``,
even if ``X`` is itself an array. This is not the case in other languages such
as C.
Indices are zero-based, and access is in the opposite direction of the
declaration.
For example, if you have a variable ``uint[][5] memory x``, you access the
second ``uint`` in the third dynamic array using ``x[2][1]``, and to access the
third dynamic array, use ``x[2]``. Again,
if you have an array ``T[5] a`` for a type ``T`` that can also be an array,
then ``a[2]`` always has type ``T``.
Array elements can be of any type, including mapping or struct. The general
restrictions for types apply, in that mappings can only be stored in the
``storage`` data location and publicly-visible functions need parameters that are :ref:`ABI types <ABI>`.
It is possible to mark state variable arrays ``public`` and have Solidity create a :ref:`getter <visibility-and-getters>`.
The numeric index becomes a required parameter for the getter.
Accessing an array past its end causes a failing assertion. Methods ``.push()`` and ``.push(value)`` can be used
to append a new element at the end of the array, where ``.push()`` appends a zero-initialized element and returns
a reference to it.
.. index:: ! string, ! bytes
.. _strings:
.. _bytes:
``bytes`` and ``strings`` as Arrays
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Variables of type ``bytes`` and ``string`` are special arrays. A ``bytes`` is similar to ``byte[]``,
but it is packed tightly in calldata and memory. ``string`` is equal to ``bytes`` but does not allow
length or index access.
Solidity does not have string manipulation functions, but there are
third-party string libraries. You can also compare two strings by their keccak256-hash using
``keccak256(abi.encodePacked(s1)) == keccak256(abi.encodePacked(s2))`` and
concatenate two strings using ``abi.encodePacked(s1, s2)``.
You should use ``bytes`` over ``byte[]`` because it is cheaper,
since ``byte[]`` adds 31 padding bytes between the elements. As a general rule,
use ``bytes`` for arbitrary-length raw byte data and ``string`` for arbitrary-length
string (UTF-8) data. If you can limit the length to a certain number of bytes,
always use one of the value types ``bytes1`` to ``bytes32`` because they are much cheaper.
.. note::
If you want to access the byte-representation of a string ``s``, use
``bytes(s).length`` / ``bytes(s)[7] = 'x';``. Keep in mind
that you are accessing the low-level bytes of the UTF-8 representation,
and not the individual characters.
.. index:: ! array;allocating, new
Allocating Memory Arrays
^^^^^^^^^^^^^^^^^^^^^^^^
Memory arrays with dynamic length can be created using the ``new`` operator.
As opposed to storage arrays, it is **not** possible to resize memory arrays (e.g.
the ``.push`` member functions are not available).
You either have to calculate the required size in advance
or create a new memory array and copy every element.
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.7.0;
contract C {
function f(uint len) public pure {
uint[] memory a = new uint[](7);
bytes memory b = new bytes(len);
assert(a.length == 7);
assert(b.length == len);
a[6] = 8;
}
}
.. index:: ! array;literals, ! inline;arrays
Array Literals
^^^^^^^^^^^^^^
An array literal is a comma-separated list of one or more expressions, enclosed
in square brackets (``[...]``). For example ``[1, a, f(3)]``. There must be a
common type all elements can be implicitly converted to. This is the elementary
type of the array.
Array literals are always statically-sized memory arrays.
In the example below, the type of ``[1, 2, 3]`` is
``uint8[3] memory``. Because the type of each of these constants is ``uint8``, if
you want the result to be a ``uint[3] memory`` type, you need to convert
the first element to ``uint``.
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.7.0;
contract C {
function f() public pure {
g([uint(1), 2, 3]);
}
function g(uint[3] memory) public pure {
// ...
}
}
Fixed size memory arrays cannot be assigned to dynamically-sized
memory arrays, i.e. the following is not possible:
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.7.0;
// This will not compile.
contract C {
function f() public {
// The next line creates a type error because uint[3] memory
// cannot be converted to uint[] memory.
uint[] memory x = [uint(1), 3, 4];
}
}
It is planned to remove this restriction in the future, but it creates some
complications because of how arrays are passed in the ABI.
.. index:: ! array;length, length, push, pop, !array;push, !array;pop
.. _array-members:
Array Members
^^^^^^^^^^^^^
**length**:
Arrays have a ``length`` member that contains their number of elements.
The length of memory arrays is fixed (but dynamic, i.e. it can depend on
runtime parameters) once they are created.
**push()**:
Dynamic storage arrays and ``bytes`` (not ``string``) have a member function
called ``push()`` that you can use to append a zero-initialised element at the end of the array.
It returns a reference to the element, so that it can be used like
``x.push().t = 2`` or ``x.push() = b``.
**push(x)**:
Dynamic storage arrays and ``bytes`` (not ``string``) have a member function
called ``push(x)`` that you can use to append a given element at the end of the array.
The function returns nothing.
**pop**:
Dynamic storage arrays and ``bytes`` (not ``string``) have a member
function called ``pop`` that you can use to remove an element from the
end of the array. This also implicitly calls :ref:`delete<delete>` on the removed element.
.. note::
Increasing the length of a storage array by calling ``push()``
has constant gas costs because storage is zero-initialised,
while decreasing the length by calling ``pop()`` has a
cost that depends on the "size" of the element being removed.
If that element is an array, it can be very costly, because
it includes explicitly clearing the removed
elements similar to calling :ref:`delete<delete>` on them.
.. note::
To use arrays of arrays in external (instead of public) functions, you need to
activate ABIEncoderV2.
.. note::
In EVM versions before Byzantium, it was not possible to access
dynamic arrays return from function calls. If you call functions
that return dynamic arrays, make sure to use an EVM that is set to
Byzantium mode.
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.6.0 <0.7.0;
contract ArrayContract {
uint[2**20] m_aLotOfIntegers;
// Note that the following is not a pair of dynamic arrays but a
// dynamic array of pairs (i.e. of fixed size arrays of length two).
// Because of that, T[] is always a dynamic array of T, even if T
// itself is an array.
// Data location for all state variables is storage.
bool[2][] m_pairsOfFlags;
// newPairs is stored in memory - the only possibility
// for public contract function arguments
function setAllFlagPairs(bool[2][] memory newPairs) public {
// assignment to a storage array performs a copy of ``newPairs`` and
// replaces the complete array ``m_pairsOfFlags``.
m_pairsOfFlags = newPairs;
}
struct StructType {
uint[] contents;
uint moreInfo;
}
StructType s;
function f(uint[] memory c) public {
// stores a reference to ``s`` in ``g``
StructType storage g = s;
// also changes ``s.moreInfo``.
g.moreInfo = 2;
// assigns a copy because ``g.contents``
// is not a local variable, but a member of
// a local variable.
g.contents = c;
}
function setFlagPair(uint index, bool flagA, bool flagB) public {
// access to a non-existing index will throw an exception
m_pairsOfFlags[index][0] = flagA;
m_pairsOfFlags[index][1] = flagB;
}
function changeFlagArraySize(uint newSize) public {
// using push and pop is the only way to change the
// length of an array
if (newSize < m_pairsOfFlags.length) {
while (m_pairsOfFlags.length > newSize)
m_pairsOfFlags.pop();
} else if (newSize > m_pairsOfFlags.length) {
while (m_pairsOfFlags.length < newSize)
m_pairsOfFlags.push();
}
}
function clear() public {
// these clear the arrays completely
delete m_pairsOfFlags;
delete m_aLotOfIntegers;
// identical effect here
m_pairsOfFlags = new bool[2][](0);
}
bytes m_byteData;
function byteArrays(bytes memory data) public {
// byte arrays ("bytes") are different as they are stored without padding,
// but can be treated identical to "uint8[]"
m_byteData = data;
for (uint i = 0; i < 7; i++)
m_byteData.push();
m_byteData[3] = 0x08;
delete m_byteData[2];
}
function addFlag(bool[2] memory flag) public returns (uint) {
m_pairsOfFlags.push(flag);
return m_pairsOfFlags.length;
}
function createMemoryArray(uint size) public pure returns (bytes memory) {
// Dynamic memory arrays are created using `new`:
uint[2][] memory arrayOfPairs = new uint[2][](size);
// Inline arrays are always statically-sized and if you only
// use literals, you have to provide at least one type.
arrayOfPairs[0] = [uint(1), 2];
// Create a dynamic byte array:
bytes memory b = new bytes(200);
for (uint i = 0; i < b.length; i++)
b[i] = byte(uint8(i));
return b;
}
}
.. index:: ! array;slice
.. _array-slices:
Array Slices
------------
Array slices are a view on a contiguous portion of an array.
They are written as ``x[start:end]``, where ``start`` and
``end`` are expressions resulting in a uint256 type (or
implicitly convertible to it). The first element of the
slice is ``x[start]`` and the last element is ``x[end - 1]``.
If ``start`` is greater than ``end`` or if ``end`` is greater
than the length of the array, an exception is thrown.
Both ``start`` and ``end`` are optional: ``start`` defaults
to ``0`` and ``end`` defaults to the length of the array.
Array slices do not have any members. They are implicitly
convertible to arrays of their underlying type
and support index access. Index access is not absolute
in the underlying array, but relative to the start of
the slice.
Array slices do not have a type name which means
no variable can have an array slices as type,
they only exist in intermediate expressions.
.. note::
As of now, array slices are only implemented for calldata arrays.
Array slices are useful to ABI-decode secondary data passed in function parameters:
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.6.0 <0.7.0;
contract Proxy {
/// @dev Address of the client contract managed by proxy i.e., this contract
address client;
constructor(address _client) public {
client = _client;
}
/// Forward call to "setOwner(address)" that is implemented by client
/// after doing basic validation on the address argument.
function forward(bytes calldata _payload) external {
bytes4 sig = abi.decode(_payload[:4], (bytes4));
if (sig == bytes4(keccak256("setOwner(address)"))) {
address owner = abi.decode(_payload[4:], (address));
require(owner != address(0), "Address of owner cannot be zero.");
}
(bool status,) = client.delegatecall(_payload);
require(status, "Forwarded call failed.");
}
}
.. index:: ! struct, ! type;struct
.. _structs:
Structs
-------
Solidity provides a way to define new types in the form of structs, which is
shown in the following example:
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.6.0 <0.7.0;
// Defines a new type with two fields.
// Declaring a struct outside of a contract allows
// it to be shared by multiple contracts.
// Here, this is not really needed.
struct Funder {
address addr;
uint amount;
}
contract CrowdFunding {
// Structs can also be defined inside contracts, which makes them
// visible only there and in derived contracts.
struct Campaign {
address payable beneficiary;
uint fundingGoal;
uint numFunders;
uint amount;
mapping (uint => Funder) funders;
}
uint numCampaigns;
mapping (uint => Campaign) campaigns;
function newCampaign(address payable beneficiary, uint goal) public returns (uint campaignID) {
campaignID = numCampaigns++; // campaignID is return variable
// Creates new struct in memory and copies it to storage.
// We leave out the mapping type, because it is not valid in memory.
// If structs are copied (even from storage to storage),
// types that are not valid outside of storage (ex. mappings and array of mappings)
// are always omitted, because they cannot be enumerated.
campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0);
}
function contribute(uint campaignID) public payable {
Campaign storage c = campaigns[campaignID];
// Creates a new temporary memory struct, initialised with the given values
// and copies it over to storage.
// Note that you can also use Funder(msg.sender, msg.value) to initialise.
c.funders[c.numFunders++] = Funder({addr: msg.sender, amount: msg.value});
c.amount += msg.value;
}
function checkGoalReached(uint campaignID) public returns (bool reached) {
Campaign storage c = campaigns[campaignID];
if (c.amount < c.fundingGoal)
return false;
uint amount = c.amount;
c.amount = 0;
c.beneficiary.transfer(amount);
return true;
}
}
The contract does not provide the full functionality of a crowdfunding
contract, but it contains the basic concepts necessary to understand structs.
Struct types can be used inside mappings and arrays and they can themselves
contain mappings and arrays.
It is not possible for a struct to contain a member of its own type,
although the struct itself can be the value type of a mapping member
or it can contain a dynamically-sized array of its type.
This restriction is necessary, as the size of the struct has to be finite.
Note how in all the functions, a struct type is assigned to a local variable
with data location ``storage``.
This does not copy the struct but only stores a reference so that assignments to
members of the local variable actually write to the state.
Of course, you can also directly access the members of the struct without
assigning it to a local variable, as in
``campaigns[campaignID].amount = 0``.