solidity/libsolidity/inlineasm/AsmPrinter.h

64 lines
2.0 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Christian <c@ethdev.com>
* @date 2017
* Converts a parsed assembly into its textual form.
*/
#pragma once
#include <libsolidity/inlineasm/AsmDataForward.h>
#include <boost/variant.hpp>
namespace dev
{
namespace solidity
{
namespace assembly
{
class AsmPrinter: public boost::static_visitor<std::string>
{
public:
explicit AsmPrinter(bool _julia = false): m_julia(_julia) {}
std::string operator()(assembly::Instruction const& _instruction);
std::string operator()(assembly::Literal const& _literal);
std::string operator()(assembly::Identifier const& _identifier);
std::string operator()(assembly::FunctionalInstruction const& _functionalInstruction);
std::string operator()(assembly::Label const& _label);
std::string operator()(assembly::StackAssignment const& _assignment);
std::string operator()(assembly::Assignment const& _assignment);
std::string operator()(assembly::VariableDeclaration const& _variableDeclaration);
std::string operator()(assembly::FunctionDefinition const& _functionDefinition);
std::string operator()(assembly::FunctionCall const& _functionCall);
std::string operator()(assembly::Switch const& _switch);
std::string operator()(assembly::ForLoop const& _forLoop);
std::string operator()(assembly::Block const& _block);
private:
std::string appendTypeName(std::string const& _type);
bool m_julia = false;
};
}
}
}