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			145 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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	This file is part of solidity.
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	solidity is free software: you can redistribute it and/or modify
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	it under the terms of the GNU General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	solidity is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU General Public License for more details.
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	You should have received a copy of the GNU General Public License
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	along with solidity.  If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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/**
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 * Contains an abstract base class representing a selection of elements from a collection
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 * and its concrete implementations.
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 */
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#pragma once
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#include <cassert>
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#include <vector>
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namespace solidity::phaser
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{
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/**
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 * Abstract base class for selections of elements from a collection.
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 *
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 * An instance of this class represents a specific method of selecting a set of elements from
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 * containers of arbitrary sizes. The set of selected elements is always a subset of the container
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 * but may indicate the same element more than once. The selection may or may not be fixed - it's
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 * up to a specific implementation whether subsequent calls for the same container produce the same
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 * indices or not.
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 *
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 * Derived classes are meant to override the @a materialise() method.
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 * This method is expected to produce indices of selected elements given the size of the collection.
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 */
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class Selection
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{
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public:
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	Selection() = default;
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	Selection(Selection const&) = delete;
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	Selection& operator=(Selection const&) = delete;
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	virtual ~Selection() = default;
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	virtual std::vector<size_t> materialise(size_t _poolSize) const = 0;
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};
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/**
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 * A selection that selects a contiguous slice of the container. Start and end of this part are
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 * specified as percentages of its size.
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 */
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class RangeSelection: public Selection
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{
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public:
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	explicit RangeSelection(double _startPercent = 0.0, double _endPercent = 1.0):
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		m_startPercent(_startPercent),
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		m_endPercent(_endPercent)
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	{
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		assert(0 <= m_startPercent && m_startPercent <= m_endPercent && m_endPercent <= 1.0);
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	}
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	std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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	double m_startPercent;
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	double m_endPercent;
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};
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/**
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 * A selection that selects elements at specific, fixed positions indicated by a repeating "pattern".
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 * If the positions in the pattern exceed the size of the container, they are capped at the maximum
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 * available position. Always selects as many elements as the size of the container multiplied by
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 * @a _selectionSize (unless the container is empty).
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 *
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 * E.g. if the pattern is {0, 9} and collection size is 5, the selection will materialise into
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 * {0, 4, 0, 4, 0}. If the size is 3, it will be {0, 2, 0}.
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 */
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class MosaicSelection: public Selection
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{
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public:
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	explicit MosaicSelection(std::vector<size_t> _pattern, double _selectionSize = 1.0):
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		m_pattern(move(_pattern)),
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		m_selectionSize(_selectionSize)
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	{
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		assert(m_pattern.size() > 0 || _selectionSize == 0.0);
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	}
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	std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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	std::vector<size_t> m_pattern;
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	double m_selectionSize;
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};
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/**
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 * A selection that randomly selects elements from a container. The resulting set of indices may
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 * contain duplicates and is different on each call to @a materialise(). Always selects as many
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 * elements as the size of the container multiplied by @a _selectionSize (unless the container is
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 * empty).
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 */
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class RandomSelection: public Selection
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{
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public:
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	explicit RandomSelection(double _selectionSize):
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		m_selectionSize(_selectionSize)
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	{
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		assert(_selectionSize >= 0);
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	}
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	std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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	double m_selectionSize;
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};
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/**
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 * A selection that goes over all elements in a container, for each one independently deciding
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 * whether to select it or not. Each element has the same chance of being selected and can be
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 * selected at most once. The order of selected elements is the same as the order of elements in
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 * the container. The number of selected elements is random and can be different with each call
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 * to @a materialise().
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 */
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class RandomSubset: public Selection
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{
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public:
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	explicit RandomSubset(double _selectionChance):
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		m_selectionChance(_selectionChance)
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	{
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		assert(0.0 <= _selectionChance && _selectionChance <= 1.0);
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	}
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	std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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	double m_selectionChance;
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};
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}
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