mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
99 lines
4.0 KiB
C++
99 lines
4.0 KiB
C++
/*
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This file is part of cpp-ethereum.
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cpp-ethereum is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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cpp-ethereum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author Christian <c@ethdev.com>
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* @date 2015
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* Code generation utils that handle arrays.
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*/
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#pragma once
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namespace dev
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{
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namespace solidity
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{
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class CompilerContext;
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class Type;
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class ArrayType;
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/**
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* Class that provides code generation for handling arrays.
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*/
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class ArrayUtils
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{
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public:
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ArrayUtils(CompilerContext& _context): m_context(_context) {}
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/// Copies an array to an array in storage. The arrays can be of different types only if
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/// their storage representation is the same.
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/// Stack pre: source_reference [source_byte_offset/source_length] target_reference target_byte_offset
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/// Stack post: target_reference target_byte_offset
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void copyArrayToStorage(ArrayType const& _targetType, ArrayType const& _sourceType) const;
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/// Copies the data part of an array (which cannot be dynamically nested) from anywhere
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/// to a given position in memory.
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/// This always copies contained data as is (i.e. structs and fixed-size arrays are copied in
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/// place as required by the ABI encoding). Use CompilerUtils::convertType if you want real
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/// memory copies of nested arrays.
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/// Stack pre: memory_offset source_item
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/// Stack post: memory_offest + length(padded)
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void copyArrayToMemory(ArrayType const& _sourceType, bool _padToWordBoundaries = true) const;
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/// Clears the given dynamic or static array.
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/// Stack pre: storage_ref storage_byte_offset
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/// Stack post:
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void clearArray(ArrayType const& _type) const;
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/// Clears the length and data elements of the array referenced on the stack.
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/// Stack pre: reference (excludes byte offset)
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/// Stack post:
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void clearDynamicArray(ArrayType const& _type) const;
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/// Changes the size of a dynamic array and clears the tail if it is shortened.
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/// Stack pre: reference (excludes byte offset) new_length
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/// Stack post:
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void resizeDynamicArray(ArrayType const& _type) const;
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/// Appends a loop that clears a sequence of storage slots of the given type (excluding end).
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/// Stack pre: end_ref start_ref
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/// Stack post: end_ref
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void clearStorageLoop(Type const& _type) const;
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/// Converts length to size (number of storage slots or calldata/memory bytes).
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/// if @a _pad then add padding to multiples of 32 bytes for calldata/memory.
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/// Stack pre: length
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/// Stack post: size
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void convertLengthToSize(ArrayType const& _arrayType, bool _pad = false) const;
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/// Retrieves the length (number of elements) of the array ref on the stack. This also
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/// works for statically-sized arrays.
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/// Stack pre: reference (excludes byte offset for dynamic storage arrays)
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/// Stack post: reference length
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void retrieveLength(ArrayType const& _arrayType) const;
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/// Performs bounds checking and returns a reference on the stack.
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/// Stack pre: reference [length] index
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/// Stack post (storage): storage_slot byte_offset
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/// Stack post: memory/calldata_offset
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void accessIndex(ArrayType const& _arrayType, bool _doBoundsCheck = true) const;
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private:
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/// Adds the given number of bytes to a storage byte offset counter and also increments
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/// the storage offset if adding this number again would increase the counter over 32.
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/// @param byteOffsetPosition the stack offset of the storage byte offset
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/// @param storageOffsetPosition the stack offset of the storage slot offset
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void incrementByteOffset(unsigned _byteSize, unsigned _byteOffsetPosition, unsigned _storageOffsetPosition) const;
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CompilerContext& m_context;
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};
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}
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}
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