mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
3f9f725737
Signed-off-by: VoR0220 <rj@erisindustries.com>
137 lines
6.0 KiB
C++
137 lines
6.0 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author Christian <c@ethdev.com>
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* @date 2014
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* Code generator for contracts.
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*/
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#pragma once
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#include <ostream>
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#include <functional>
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#include <libsolidity/ast/ASTVisitor.h>
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#include <libsolidity/codegen/CompilerContext.h>
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#include <libevmasm/Assembly.h>
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namespace dev {
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namespace solidity {
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/**
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* Code generator at the contract level. Can be used to generate code for exactly one contract
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* either either in "runtime mode" or "creation mode".
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*/
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class ContractCompiler: private ASTConstVisitor
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{
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public:
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explicit ContractCompiler(ContractCompiler* _runtimeCompiler, CompilerContext& _context, bool _optimise):
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m_optimise(_optimise),
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m_runtimeCompiler(_runtimeCompiler),
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m_context(_context)
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{
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m_context = CompilerContext(_runtimeCompiler ? &_runtimeCompiler->m_context : nullptr);
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}
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void compileContract(
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ContractDefinition const& _contract,
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std::map<ContractDefinition const*, eth::Assembly const*> const& _contracts
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);
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/// Compiles the constructor part of the contract.
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/// @returns the identifier of the runtime sub-assembly.
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size_t compileConstructor(
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ContractDefinition const& _contract,
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std::map<ContractDefinition const*, eth::Assembly const*> const& _contracts
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);
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/// Compiles a contract that uses DELEGATECALL to call into a pre-deployed version of the given
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/// contract at runtime, but contains the full creation-time code.
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/// @returns the identifier of the runtime sub-assembly.
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size_t compileClone(
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ContractDefinition const& _contract,
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std::map<ContractDefinition const*, eth::Assembly const*> const& _contracts
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);
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private:
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/// Registers the non-function objects inside the contract with the context and stores the basic
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/// information about the contract like the AST annotations.
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void initializeContext(
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ContractDefinition const& _contract,
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std::map<ContractDefinition const*, eth::Assembly const*> const& _compiledContracts
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);
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/// Adds the code that is run at creation time. Should be run after exchanging the run-time context
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/// with a new and initialized context. Adds the constructor code.
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/// @returns the identifier of the runtime sub assembly
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size_t packIntoContractCreator(ContractDefinition const& _contract);
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/// Appends state variable initialisation and constructor code.
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void appendInitAndConstructorCode(ContractDefinition const& _contract);
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void appendBaseConstructor(FunctionDefinition const& _constructor);
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void appendConstructor(FunctionDefinition const& _constructor);
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void appendFunctionSelector(ContractDefinition const& _contract);
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void appendCallValueCheck();
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/// Creates code that unpacks the arguments for the given function represented by a vector of TypePointers.
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/// From memory if @a _fromMemory is true, otherwise from call data.
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/// Expects source offset on the stack, which is removed.
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void appendCalldataUnpacker(TypePointers const& _typeParameters, bool _fromMemory = false);
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void appendReturnValuePacker(TypePointers const& _typeParameters, bool _isLibrary);
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void registerStateVariables(ContractDefinition const& _contract);
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void initializeStateVariables(ContractDefinition const& _contract);
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virtual bool visit(VariableDeclaration const& _variableDeclaration) override;
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virtual bool visit(FunctionDefinition const& _function) override;
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virtual bool visit(InlineAssembly const& _inlineAssembly) override;
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virtual bool visit(IfStatement const& _ifStatement) override;
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virtual bool visit(WhileStatement const& _whileStatement) override;
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virtual bool visit(ForStatement const& _forStatement) override;
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virtual bool visit(Continue const& _continue) override;
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virtual bool visit(Break const& _break) override;
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virtual bool visit(Return const& _return) override;
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virtual bool visit(Throw const& _throw) override;
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virtual bool visit(VariableDeclarationStatement const& _variableDeclarationStatement) override;
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virtual bool visit(ExpressionStatement const& _expressionStatement) override;
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virtual bool visit(PlaceholderStatement const&) override;
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/// Repeatedly visits all function which are referenced but which are not compiled yet.
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void appendMissingFunctions();
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/// Appends one layer of function modifier code of the current function, or the function
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/// body itself if the last modifier was reached.
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void appendModifierOrFunctionCode();
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void appendStackVariableInitialisation(VariableDeclaration const& _variable);
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void compileExpression(Expression const& _expression, TypePointer const& _targetType = TypePointer());
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/// @returns the runtime assembly for clone contracts.
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static eth::AssemblyPointer cloneRuntime();
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bool const m_optimise;
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/// Pointer to the runtime compiler in case this is a creation compiler.
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ContractCompiler* m_runtimeCompiler = nullptr;
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CompilerContext& m_context;
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std::vector<eth::AssemblyItem> m_breakTags; ///< tag to jump to for a "break" statement
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std::vector<eth::AssemblyItem> m_continueTags; ///< tag to jump to for a "continue" statement
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/// Tag to jump to for a "return" statement, needs to be stacked because of modifiers.
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std::vector<eth::AssemblyItem> m_returnTags;
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unsigned m_modifierDepth = 0;
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FunctionDefinition const* m_currentFunction = nullptr;
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unsigned m_stackCleanupForReturn = 0; ///< this number of stack elements need to be removed before jump to m_returnTag
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// arguments for base constructors, filled in derived-to-base order
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std::map<FunctionDefinition const*, std::vector<ASTPointer<Expression>> const*> m_baseArguments;
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};
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}
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}
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