solidity/libsolidity/codegen/ExpressionCompiler.h
2020-01-07 15:51:50 +01:00

160 lines
6.1 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Christian <c@ethdev.com>
* @author Gav Wood <g@ethdev.com>
* @date 2014
* Solidity AST to EVM bytecode compiler for expressions.
*/
#pragma once
#include <libsolidity/ast/ASTVisitor.h>
#include <libsolidity/codegen/LValue.h>
#include <libsolidity/interface/DebugSettings.h>
#include <liblangutil/Exceptions.h>
#include <liblangutil/SourceLocation.h>
#include <libsolutil/Common.h>
#include <boost/noncopyable.hpp>
#include <functional>
#include <memory>
namespace solidity::evmasm
{
class AssemblyItem; // forward
}
namespace solidity::frontend {
// forward declarations
class CompilerContext;
class CompilerUtils;
class Type;
class IntegerType;
class ArrayType;
/**
* Compiler for expressions, i.e. converts an AST tree whose root is an Expression into a stream
* of EVM instructions. It needs a compiler context that is the same for the whole compilation
* unit.
*/
class ExpressionCompiler: private ASTConstVisitor
{
public:
ExpressionCompiler(
CompilerContext& _compilerContext,
RevertStrings _revertStrings,
bool _optimiseOrderLiterals
):
m_revertStrings(_revertStrings),
m_optimiseOrderLiterals(_optimiseOrderLiterals),
m_context(_compilerContext)
{}
/// Compile the given @a _expression and leave its value on the stack.
void compile(Expression const& _expression);
/// Appends code to set a state variable to its initial value/expression.
void appendStateVariableInitialization(VariableDeclaration const& _varDecl);
/// Appends code for a State Variable accessor function
void appendStateVariableAccessor(VariableDeclaration const& _varDecl);
/// Appends code for a Constant State Variable accessor function
void appendConstStateVariableAccessor(VariableDeclaration const& _varDecl);
private:
bool visit(Conditional const& _condition) override;
bool visit(Assignment const& _assignment) override;
bool visit(TupleExpression const& _tuple) override;
bool visit(UnaryOperation const& _unaryOperation) override;
bool visit(BinaryOperation const& _binaryOperation) override;
bool visit(FunctionCall const& _functionCall) override;
bool visit(NewExpression const& _newExpression) override;
bool visit(MemberAccess const& _memberAccess) override;
bool visit(IndexAccess const& _indexAccess) override;
bool visit(IndexRangeAccess const& _indexAccess) override;
void endVisit(Identifier const& _identifier) override;
void endVisit(Literal const& _literal) override;
///@{
///@name Append code for various operator types
void appendAndOrOperatorCode(BinaryOperation const& _binaryOperation);
void appendCompareOperatorCode(Token _operator, Type const& _type);
void appendOrdinaryBinaryOperatorCode(Token _operator, Type const& _type);
void appendArithmeticOperatorCode(Token _operator, Type const& _type);
void appendBitOperatorCode(Token _operator);
void appendShiftOperatorCode(Token _operator, Type const& _valueType, Type const& _shiftAmountType);
/// @}
/// Appends code to call a function of the given type with the given arguments.
/// @param _tryCall if true, this is the external call of a try statement. In that case,
/// returns success flag on top of stack and does not revert on failure.
void appendExternalFunctionCall(
FunctionType const& _functionType,
std::vector<ASTPointer<Expression const>> const& _arguments,
bool _tryCall
);
/// Appends code that evaluates a single expression and moves the result to memory. The memory offset is
/// expected to be on the stack and is updated by this call.
void appendExpressionCopyToMemory(Type const& _expectedType, Expression const& _expression);
/// Appends code for a variable that might be a constant or not
void appendVariable(VariableDeclaration const& _variable, Expression const& _expression);
/// Sets the current LValue to a new one (of the appropriate type) from the given declaration.
/// Also retrieves the value if it was not requested by @a _expression.
void setLValueFromDeclaration(Declaration const& _declaration, Expression const& _expression);
/// Sets the current LValue to a StorageItem holding the type of @a _expression. The reference is assumed
/// to be on the stack.
/// Also retrieves the value if it was not requested by @a _expression.
void setLValueToStorageItem(Expression const& _expression);
/// Sets the current LValue to a new LValue constructed from the arguments.
/// Also retrieves the value if it was not requested by @a _expression.
template <class _LValueType, class... _Arguments>
void setLValue(Expression const& _expression, _Arguments const&... _arguments);
/// @returns true if the operator applied to the given type requires a cleanup prior to the
/// operation.
static bool cleanupNeededForOp(Type::Category _type, Token _op);
void acceptAndConvert(Expression const& _expression, Type const& _type, bool _cleanupNeeded = false);
/// @returns the CompilerUtils object containing the current context.
CompilerUtils utils();
RevertStrings m_revertStrings;
bool m_optimiseOrderLiterals;
CompilerContext& m_context;
std::unique_ptr<LValue> m_currentLValue;
};
template <class _LValueType, class... _Arguments>
void ExpressionCompiler::setLValue(Expression const& _expression, _Arguments const&... _arguments)
{
solAssert(!m_currentLValue, "Current LValue not reset before trying to set new one.");
std::unique_ptr<_LValueType> lvalue = std::make_unique<_LValueType>(m_context, _arguments...);
if (_expression.annotation().lValueRequested)
m_currentLValue = move(lvalue);
else
lvalue->retrieveValue(_expression.location(), true);
}
}