solidity/libsolidity/codegen/ir/IRGenerationContext.h

218 lines
8.8 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
/**
* Class that contains contextual information during IR generation.
*/
#pragma once
#include <libsolidity/ast/AST.h>
#include <libsolidity/codegen/ir/IRVariable.h>
#include <libsolidity/interface/DebugSettings.h>
#include <libsolidity/codegen/MultiUseYulFunctionCollector.h>
#include <libsolidity/codegen/ir/Common.h>
#include <liblangutil/CharStreamProvider.h>
#include <liblangutil/DebugInfoSelection.h>
#include <liblangutil/EVMVersion.h>
#include <libsolutil/Common.h>
#include <set>
#include <string>
#include <memory>
#include <vector>
namespace solidity::frontend
{
class YulUtilFunctions;
class ABIFunctions;
struct AscendingFunctionIDCompare
{
bool operator()(FunctionDefinition const* _f1, FunctionDefinition const* _f2) const
{
// NULLs always first.
if (_f1 != nullptr && _f2 != nullptr)
return _f1->id() < _f2->id();
else
return _f1 == nullptr;
}
};
using DispatchSet = std::set<FunctionDefinition const*, AscendingFunctionIDCompare>;
using InternalDispatchMap = std::map<YulArity, DispatchSet>;
/**
* Class that contains contextual information during IR generation.
*/
class IRGenerationContext
{
public:
enum class ExecutionContext { Creation, Deployed };
IRGenerationContext(
langutil::EVMVersion _evmVersion,
ExecutionContext _executionContext,
RevertStrings _revertStrings,
std::map<std::string, unsigned> _sourceIndices,
langutil::DebugInfoSelection const& _debugInfoSelection,
langutil::CharStreamProvider const* _soliditySourceProvider
):
m_evmVersion(_evmVersion),
m_executionContext(_executionContext),
m_revertStrings(_revertStrings),
m_sourceIndices(std::move(_sourceIndices)),
m_debugInfoSelection(_debugInfoSelection),
m_soliditySourceProvider(_soliditySourceProvider)
{}
MultiUseYulFunctionCollector& functionCollector() { return m_functions; }
/// Adds a Solidity function to the function generation queue and returns the name of the
/// corresponding Yul function.
std::string enqueueFunctionForCodeGeneration(FunctionDefinition const& _function);
/// Pops one item from the function generation queue. Must not be called if the queue is empty.
FunctionDefinition const* dequeueFunctionForCodeGeneration();
bool functionGenerationQueueEmpty() { return m_functionGenerationQueue.empty(); }
/// Sets the most derived contract (the one currently being compiled)>
void setMostDerivedContract(ContractDefinition const& _mostDerivedContract)
{
m_mostDerivedContract = &_mostDerivedContract;
}
ContractDefinition const& mostDerivedContract() const;
IRVariable const& addLocalVariable(VariableDeclaration const& _varDecl);
bool isLocalVariable(VariableDeclaration const& _varDecl) const { return m_localVariables.count(&_varDecl); }
IRVariable const& localVariable(VariableDeclaration const& _varDecl);
void resetLocalVariables();
/// Registers an immutable variable of the contract.
/// Should only be called at construction time.
void registerImmutableVariable(VariableDeclaration const& _varDecl);
/// @returns the reserved memory for storing the value of the
/// immutable @a _variable during contract creation.
size_t immutableMemoryOffset(VariableDeclaration const& _variable) const;
/// @returns the reserved memory and resets it to mark it as used.
/// Intended to be used only once for initializing the free memory pointer
/// to after the area used for immutables.
size_t reservedMemory();
void addStateVariable(VariableDeclaration const& _varDecl, u256 _storageOffset, unsigned _byteOffset);
bool isStateVariable(VariableDeclaration const& _varDecl) const { return m_stateVariables.count(&_varDecl); }
std::pair<u256, unsigned> storageLocationOfStateVariable(VariableDeclaration const& _varDecl) const
{
solAssert(isStateVariable(_varDecl), "");
return m_stateVariables.at(&_varDecl);
}
std::string newYulVariable();
void initializeInternalDispatch(InternalDispatchMap _internalDispatchMap);
InternalDispatchMap consumeInternalDispatchMap();
bool internalDispatchClean() const { return m_internalDispatchMap.empty(); }
/// Notifies the context that a function call that needs to go through internal dispatch was
/// encountered while visiting the AST. This ensures that the corresponding dispatch function
/// gets added to the dispatch map even if there are no entries in it (which may happen if
/// the code contains a call to an uninitialized function variable).
void internalFunctionCalledThroughDispatch(YulArity const& _arity);
/// Adds a function to the internal dispatch.
void addToInternalDispatch(FunctionDefinition const& _function);
/// @returns a new copy of the utility function generator (but using the same function set).
YulUtilFunctions utils();
langutil::EVMVersion evmVersion() const { return m_evmVersion; }
ExecutionContext executionContext() const { return m_executionContext; }
void setArithmetic(Arithmetic _value) { m_arithmetic = _value; }
Arithmetic arithmetic() const { return m_arithmetic; }
ABIFunctions abiFunctions();
RevertStrings revertStrings() const { return m_revertStrings; }
std::set<ContractDefinition const*, ASTNode::CompareByID>& subObjectsCreated() { return m_subObjects; }
bool memoryUnsafeInlineAssemblySeen() const { return m_memoryUnsafeInlineAssemblySeen; }
void setMemoryUnsafeInlineAssemblySeen() { m_memoryUnsafeInlineAssemblySeen = true; }
std::map<std::string, unsigned> const& sourceIndices() const { return m_sourceIndices; }
void markSourceUsed(std::string const& _name) { m_usedSourceNames.insert(_name); }
std::set<std::string> const& usedSourceNames() const { return m_usedSourceNames; }
bool immutableRegistered(VariableDeclaration const& _varDecl) const { return m_immutableVariables.count(&_varDecl); }
langutil::DebugInfoSelection debugInfoSelection() const { return m_debugInfoSelection; }
langutil::CharStreamProvider const* soliditySourceProvider() const { return m_soliditySourceProvider; }
private:
langutil::EVMVersion m_evmVersion;
ExecutionContext m_executionContext;
RevertStrings m_revertStrings;
std::map<std::string, unsigned> m_sourceIndices;
std::set<std::string> m_usedSourceNames;
ContractDefinition const* m_mostDerivedContract = nullptr;
std::map<VariableDeclaration const*, IRVariable> m_localVariables;
/// Memory offsets reserved for the values of immutable variables during contract creation.
/// This map is empty in the runtime context.
std::map<VariableDeclaration const*, size_t> m_immutableVariables;
/// Total amount of reserved memory. Reserved memory is used to store
/// immutable variables during contract creation.
std::optional<size_t> m_reservedMemory = {0};
/// Storage offsets of state variables
std::map<VariableDeclaration const*, std::pair<u256, unsigned>> m_stateVariables;
MultiUseYulFunctionCollector m_functions;
size_t m_varCounter = 0;
/// Whether to use checked or wrapping arithmetic.
Arithmetic m_arithmetic = Arithmetic::Checked;
/// Flag indicating whether any memory-unsafe inline assembly block was seen.
bool m_memoryUnsafeInlineAssemblySeen = false;
/// Function definitions queued for code generation. They're the Solidity functions whose calls
/// were discovered by the IR generator during AST traversal.
/// Note that the queue gets filled in a lazy way - new definitions can be added while the
/// collected ones get removed and traversed.
/// The order and duplicates are irrelevant here (hence std::set rather than std::queue) as
/// long as the order of Yul functions in the generated code is deterministic and the same on
/// all platforms - which is a property guaranteed by MultiUseYulFunctionCollector.
DispatchSet m_functionGenerationQueue;
/// Collection of functions that need to be callable via internal dispatch.
/// Note that having a key with an empty set of functions is a valid situation. It means that
/// the code contains a call via a pointer even though a specific function is never assigned to it.
/// It will fail at runtime but the code must still compile.
InternalDispatchMap m_internalDispatchMap;
std::set<ContractDefinition const*, ASTNode::CompareByID> m_subObjects;
langutil::DebugInfoSelection m_debugInfoSelection = {};
langutil::CharStreamProvider const* m_soliditySourceProvider = nullptr;
};
}