solidity/libyul/optimiser/UnusedAssignEliminator.cpp
2022-01-03 15:52:05 +01:00

158 lines
5.0 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
/**
* Optimiser component that removes assignments to variables that are not used
* until they go out of scope or are re-assigned.
*/
#include <libyul/optimiser/UnusedAssignEliminator.h>
#include <libyul/optimiser/Semantics.h>
#include <libyul/optimiser/OptimizerUtilities.h>
#include <libyul/AST.h>
#include <libsolutil/CommonData.h>
#include <range/v3/action/remove_if.hpp>
using namespace std;
using namespace solidity;
using namespace solidity::yul;
void UnusedAssignEliminator::run(OptimiserStepContext& _context, Block& _ast)
{
UnusedAssignEliminator rae{_context.dialect};
rae(_ast);
StatementRemover remover{rae.m_pendingRemovals};
remover(_ast);
}
void UnusedAssignEliminator::operator()(Identifier const& _identifier)
{
changeUndecidedTo(_identifier.name, State::Used);
}
void UnusedAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration)
{
UnusedStoreBase::operator()(_variableDeclaration);
for (auto const& var: _variableDeclaration.variables)
m_declaredVariables.emplace(var.name);
}
void UnusedAssignEliminator::operator()(Assignment const& _assignment)
{
visit(*_assignment.value);
for (auto const& var: _assignment.variableNames)
changeUndecidedTo(var.name, State::Unused);
}
void UnusedAssignEliminator::operator()(FunctionDefinition const& _functionDefinition)
{
ScopedSaveAndRestore outerDeclaredVariables(m_declaredVariables, {});
ScopedSaveAndRestore outerReturnVariables(m_returnVariables, {});
for (auto const& retParam: _functionDefinition.returnVariables)
m_returnVariables.insert(retParam.name);
UnusedStoreBase::operator()(_functionDefinition);
}
void UnusedAssignEliminator::operator()(Leave const&)
{
for (YulString name: m_returnVariables)
changeUndecidedTo(name, State::Used);
}
void UnusedAssignEliminator::operator()(Block const& _block)
{
ScopedSaveAndRestore outerDeclaredVariables(m_declaredVariables, {});
UnusedStoreBase::operator()(_block);
for (auto const& var: m_declaredVariables)
finalize(var, State::Unused);
}
void UnusedAssignEliminator::visit(Statement const& _statement)
{
UnusedStoreBase::visit(_statement);
if (auto const* assignment = get_if<Assignment>(&_statement))
if (assignment->variableNames.size() == 1)
// Default-construct it in "Undecided" state if it does not yet exist.
m_stores[assignment->variableNames.front().name][&_statement];
}
void UnusedAssignEliminator::shortcutNestedLoop(TrackedStores const& _zeroRuns)
{
// Shortcut to avoid horrible runtime:
// Change all assignments that were newly introduced in the for loop to "used".
// We do not have to do that with the "break" or "continue" paths, because
// they will be joined later anyway.
// TODO parallel traversal might be more efficient here.
for (auto& [variable, stores]: m_stores)
for (auto& assignment: stores)
{
auto zeroIt = _zeroRuns.find(variable);
if (zeroIt != _zeroRuns.end() && zeroIt->second.count(assignment.first))
continue;
assignment.second = State::Value::Used;
}
}
void UnusedAssignEliminator::finalizeFunctionDefinition(FunctionDefinition const& _functionDefinition)
{
for (auto const& param: _functionDefinition.parameters)
finalize(param.name, State::Unused);
for (auto const& retParam: _functionDefinition.returnVariables)
finalize(retParam.name, State::Used);
}
void UnusedAssignEliminator::changeUndecidedTo(YulString _variable, UnusedAssignEliminator::State _newState)
{
for (auto& assignment: m_stores[_variable])
if (assignment.second == State::Undecided)
assignment.second = _newState;
}
void UnusedAssignEliminator::finalize(YulString _variable, UnusedAssignEliminator::State _finalState)
{
std::map<Statement const*, State> stores = std::move(m_stores[_variable]);
m_stores.erase(_variable);
for (auto& breakAssignments: m_forLoopInfo.pendingBreakStmts)
{
util::joinMap(stores, std::move(breakAssignments[_variable]), State::join);
breakAssignments.erase(_variable);
}
for (auto& continueAssignments: m_forLoopInfo.pendingContinueStmts)
{
util::joinMap(stores, std::move(continueAssignments[_variable]), State::join);
continueAssignments.erase(_variable);
}
for (auto&& [statement, state]: stores)
if (
(state == State::Unused || (state == State::Undecided && _finalState == State::Unused)) &&
SideEffectsCollector{m_dialect, *std::get<Assignment>(*statement).value}.movable()
)
m_pendingRemovals.insert(statement);
}