mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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/**
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* Utilities for creating temporary directories and temporarily changing the working directory
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* for use in tests.
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*/
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#pragma once
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#include <boost/filesystem.hpp>
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#include <string>
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#include <vector>
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namespace solidity::util
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{
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/**
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* An object that creates a unique temporary directory and automatically deletes it and its
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* content upon being destroyed.
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*
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* The directory is guaranteed to be newly created and empty. Directory names are generated
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* randomly. If a directory with the same name already exists (very unlikely but possible) the
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* object won't reuse it and will fail with an exception instead.
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*/
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class TemporaryDirectory
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{
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public:
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TemporaryDirectory(std::string const& _prefix = "solidity");
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TemporaryDirectory(
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std::vector<boost::filesystem::path> const& _subdirectories,
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std::string const& _prefix = "solidity"
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);
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~TemporaryDirectory();
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boost::filesystem::path const& path() const { return m_path; }
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operator boost::filesystem::path() const { return m_path; }
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private:
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boost::filesystem::path m_path;
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};
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/**
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* An object that changes current working directory and restores it upon destruction.
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*/
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class TemporaryWorkingDirectory
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{
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public:
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TemporaryWorkingDirectory(boost::filesystem::path const& _newDirectory);
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~TemporaryWorkingDirectory();
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boost::filesystem::path const& originalWorkingDirectory() const { return m_originalWorkingDirectory; }
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operator boost::filesystem::path() const { return boost::filesystem::current_path(); }
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private:
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boost::filesystem::path m_originalWorkingDirectory;
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};
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}
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