mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
900 lines
30 KiB
ReStructuredText
900 lines
30 KiB
ReStructuredText
.. index:: ! contract
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##########
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Contracts
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##########
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Contracts in Solidity what classes are in object oriented languages.
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They persistent data in state variables and functions that can modify these variables.
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Calling a function on a different contract (instance) will perform an EVM
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function call and thus switch the context such that state variables are
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inaccessible.
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.. index:: ! contract;creation
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******************
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Creating Contracts
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******************
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Contracts can be created "from outside" or from Solidity contracts.
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When a contract is created, its constructor (a function with the same
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name as the contract) is executed once.
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From `web3.js`, i.e. the JavaScript
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API, this is done as follows::
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// The json abi array generated by the compiler
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var abiArray = [
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{
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"inputs":[
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{"name":"x","type":"uint256"},
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{"name":"y","type":"uint256"}
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],
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"type":"constructor"
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},
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{
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"constant":true,
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"inputs":[],
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"name":"x",
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"outputs":[{"name":"","type":"bytes32"}],
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"type":"function"
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}
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];
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var MyContract = web3.eth.contract(abiArray);
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// deploy new contract
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var contractInstance = MyContract.new(
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10,
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{from: myAccount, gas: 1000000}
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);
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.. index:: constructor;arguments
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Internally, constructor arguments are passed after the code of
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the contract itself, but you do not have to care about this
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if you use `web3.js`.
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If a contract wants to create another contract, the source code
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(and the binary) of the created contract has to be known to the creator.
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This means that cyclic creation dependencies are impossible.
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::
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contract OwnedToken {
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// TokenCreator is a contract type that is defined below.
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// It is fine to reference it as long as it is not used
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// to create a new contract.
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TokenCreator creator;
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address owner;
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bytes32 name;
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// This is the constructor which registers the
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// creator and the assigned name.
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function OwnedToken(bytes32 _name) {
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owner = msg.sender;
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// We do an explicit type conversion from `address`
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// to `TokenCreator` and assume that the type of
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// the calling contract is TokenCreator, there is
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// no real way to check that.
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creator = TokenCreator(msg.sender);
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name = _name;
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}
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function changeName(bytes32 newName) {
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// Only the creator can alter the name --
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// the comparison is possible since contracts
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// are implicitly convertible to addresses.
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if (msg.sender == creator) name = newName;
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}
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function transfer(address newOwner) {
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// Only the current owner can transfer the token.
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if (msg.sender != owner) return;
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// We also want to ask the creator if the transfer
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// is fine. Note that this calls a function of the
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// contract defined below. If the call fails (e.g.
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// due to out-of-gas), the execution here stops
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// immediately.
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if (creator.isTokenTransferOK(owner, newOwner))
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owner = newOwner;
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}
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}
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contract TokenCreator {
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function createToken(bytes32 name)
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returns (OwnedToken tokenAddress)
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{
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// Create a new Token contract and return its address.
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// From the JavaScript side, the return type is simply
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// "address", as this is the closest type available in
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// the ABI.
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return new OwnedToken(name);
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}
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function changeName(OwnedToken tokenAddress, bytes32 name) {
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// Again, the external type of "tokenAddress" is
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// simply "address".
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tokenAddress.changeName(name);
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}
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function isTokenTransferOK(
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address currentOwner,
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address newOwner
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) returns (bool ok) {
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// Check some arbitrary condition.
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address tokenAddress = msg.sender;
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return (sha3(newOwner) & 0xff) == (bytes20(tokenAddress) & 0xff);
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}
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}
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.. index:: ! visibility, external, public, private, internal
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************************
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Visibility and Accessors
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************************
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Since Solidity knows two kinds of function calls (internal
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ones that do not create an actual EVM call (also called
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a "message call") and external
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ones that do), there are four types of visibilities for
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functions and state variables.
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Functions can be specified as being `external`,
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`public`, `internal` or `private`, where the default is
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`public`. For state variables, `external` is not possible
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and the default is `internal`.
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`external`:
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External functions are part of the contract
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interface, which means they can be called from other contracts and
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via transactions. An external function `f` cannot be called
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internally (i.e. `f()` does not work, but `this.f()` works).
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External functions are sometimes more efficient when
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they receive large arrays of data.
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`public`:
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Public functions are part of the contract
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interface and can be either called internally or via
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messages. For public state variables, an automatic accessor
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function (see below) is generated.
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`internal`:
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Those functions and state variables can only be
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accessed internally (i.e. from within the current contract
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or contracts deriving from it), without using `this`.
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`private`:
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Private functions and state variables are only
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visible for the contract they are defined in and not in
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derived contracts.
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The visibility specifier is given after the type for
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state variables and between parameter list and
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return parameter list for functions.
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::
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contract c {
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function f(uint a) private returns (uint b) { return a + 1; }
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function setData(uint a) internal { data = a; }
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uint public data;
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}
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Other contracts can call `c.data()` to retrieve the value of
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data in state storage, but are not able to call `f`.
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Contracts derived from `c` can call `setData` to alter the
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value of `data` (but only in their own state).
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.. index:: ! accessor;function, ! function;accessor
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Accessor Functions
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==================
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The compiler automatically creates accessor functions for
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all public state variables. The contract given below will
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have a function called `data` that does not take any
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arguments and returns a uint, the value of the state
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variable `data`. The initialization of state variables can
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be done at declaration.
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The accessor functions have external visibility. If the
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symbol is accessed internally (i.e. without `this.`),
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it is a state variable and if it is accessed externally
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(i.e. with `this.`), it is a function.
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::
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contract test {
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uint public data = 42;
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}
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The next example is a bit more complex:
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::
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contract complex {
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struct Data { uint a; bytes3 b; mapping(uint => uint) map; }
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mapping(uint => mapping(bool => Data[])) public data;
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}
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It will generate a function of the following form::
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function data(uint arg1, bool arg2, uint arg3) returns (uint a, bytes3 b)
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{
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a = data[arg1][arg2][arg3].a;
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b = data[arg1][arg2][arg3].b;
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}
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Note that the mapping in the struct is omitted because there
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is no good way to provide the key for the mapping.
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.. index:: ! function;modifier
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******************
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Function Modifiers
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******************
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Modifiers can be used to easily change the behaviour of functions, for example
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to automatically check a condition prior to executing the function. They are
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inheritable properties of contracts and may be overridden by derived contracts.
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::
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contract owned {
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function owned() { owner = msg.sender; }
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address owner;
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// This contract only defines a modifier but does not use
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// it - it will be used in derived contracts.
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// The function body is inserted where the special symbol
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// "_" in the definition of a modifier appears.
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// This means that if the owner calls this function, the
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// function is executed and otherwise, an exception is
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// thrown.
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modifier onlyowner { if (msg.sender != owner) throw; _ }
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}
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contract mortal is owned {
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// This contract inherits the "onlyowner"-modifier from
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// "owned" and applies it to the "close"-function, which
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// causes that calls to "close" only have an effect if
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// they are made by the stored owner.
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function close() onlyowner {
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selfdestruct(owner);
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}
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}
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contract priced {
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// Modifiers can receive arguments:
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modifier costs(uint price) { if (msg.value >= price) _ }
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}
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contract Register is priced, owned {
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mapping (address => bool) registeredAddresses;
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uint price;
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function Register(uint initialPrice) { price = initialPrice; }
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function register() costs(price) {
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registeredAddresses[msg.sender] = true;
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}
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function changePrice(uint _price) onlyowner {
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price = _price;
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}
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}
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Multiple modifiers can be applied to a function by specifying them in a
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whitespace-separated list and will be evaluated in order. Explicit returns from
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a modifier or function body immediately leave the whole function, while control
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flow reaching the end of a function or modifier body continues after the "_" in
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the preceding modifier. Arbitrary expressions are allowed for modifier
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arguments and in this context, all symbols visible from the function are
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visible in the modifier. Symbols introduced in the modifier are not visible in
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the function (as they might change by overriding).
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.. index:: ! constant
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**********
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Constants
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**********
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State variables can be declared as constant (this is not yet implemented
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for array and struct types and not possible for mapping types).
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::
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contract C {
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uint constant x = 32**22 + 8;
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string constant text = "abc";
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}
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This has the effect that the compiler does not reserve a storage slot
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for these variables and every occurrence is replaced by their constant value.
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The value expression can only contain integer arithmetics.
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.. index:: ! fallback function, function;fallback
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.. _fallback-function:
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*****************
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Fallback Function
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*****************
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A contract can have exactly one unnamed function. This function cannot have
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arguments and is executed on a call to the contract if none of the other
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functions matches the given function identifier (or if no data was supplied at
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all).
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Furthermore, this function is executed whenever the contract receives plain
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Ether (witout data). In such a context, there is very little gas available to
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the function call, so it is important to make fallback functions as cheap as
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possible.
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::
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contract Test {
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function() { x = 1; }
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uint x;
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}
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// This contract rejects any Ether sent to it. It is good
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// practise to include such a function for every contract
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// in order not to loose Ether.
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contract Rejector {
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function() { throw; }
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}
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contract Caller {
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function callTest(address testAddress) {
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Test(testAddress).call(0xabcdef01); // hash does not exist
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// results in Test(testAddress).x becoming == 1.
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Rejector r = Rejector(0x123);
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r.send(2 ether);
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// results in r.balance == 0
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}
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}
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.. index:: ! event
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******
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Events
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******
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Events allow the convenient usage of the EVM logging facilities,
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which in turn can be used to "call" JavaScript callbacks in the user interface
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of a dapp, which listen for these events.
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Events are
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inheritable members of contracts. When they are called, they cause the
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arguments to be stored in the transaction's log - a special data structure
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in the blockchain. These logs are associated with the address of
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the contract and will be incorporated into the blockchain
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and stay there as long as a block is accessible (forever as of
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Frontier and Homestead, but this might change with Serenity). Log and
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event data is not accessible from within contracts (not even from
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the contract that created a log).
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SPV proofs for logs are possible, so if an external entity supplies
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a contract with such a proof, it can check that the log actually
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exists inside the blockchain (but be aware of the fact that
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ultimately, also the block headers have to be supplied because
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the contract can only see the last 256 block hashes).
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Up to three parameters can
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receive the attribute `indexed` which will cause the respective arguments
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to be searched for: It is possible to filter for specific values of
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indexed arguments in the user interface.
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If arrays (including `string` and `bytes`) are used as indexed arguments, the
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sha3-hash of it is stored as topic instead.
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The hash of the signature of the event is one of the topics except if you
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declared the event with `anonymous` specifier. This means that it is
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not possible to filter for specific anonymous events by name.
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All non-indexed arguments will be stored in the data part of the log.
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::
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contract ClientReceipt {
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event Deposit(
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address indexed _from,
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bytes32 indexed _id,
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uint _value
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);
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function deposit(bytes32 _id) {
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// Any call to this function (even deeply nested) can
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// be detected from the JavaScript API by filtering
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// for `Deposit` to be called.
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Deposit(msg.sender, _id, msg.value);
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}
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}
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The use in the JavaScript API would be as follows:
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::
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var abi = /* abi as generated by the compiler */;
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var ClientReceipt = web3.eth.contract(abi);
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var clientReceipt = ClientReceipt.at(0x123 /* address */);
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var event = clientReceipt.Deposit();
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// watch for changes
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event.watch(function(error, result){
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// result will contain various information
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// including the argumets given to the Deposit
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// call.
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if (!error)
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console.log(result);
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});
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// Or pass a callback to start watching immediately
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var event = clientReceipt.Deposit(function(error, result) {
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if (!error)
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console.log(result);
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});
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.. index:: ! log
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Low-Level Interface to Logs
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===========================
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It is also possible to access the low-level interface to the logging
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mechanism via the functions `log0`, `log1`, `log2`, `log3` and `log4`.
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`logi` takes `i + 1` parameter of type `bytes32`, where the first
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argument will be used for the data part of the log and the others
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as topics. The event call above can be performed in the same way as
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::
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log3(
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msg.value,
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0x50cb9fe53daa9737b786ab3646f04d0150dc50ef4e75f59509d83667ad5adb20,
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msg.sender,
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_id
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);
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where the long hexadecimal number is equal to
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`sha3("Deposit(address,hash256,uint256)")`, the signature of the event.
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Additional Resources for Understanding Events
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==============================================
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- `Javascript documentation <https://github.com/ethereum/wiki/wiki/JavaScript-API#contract-events>`_
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- `Example usage of events <https://github.com/debris/smart-exchange/blob/master/lib/contracts/SmartExchange.sol>`_
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- `How to access them in js <https://github.com/debris/smart-exchange/blob/master/lib/exchange_transactions.js>`_
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.. index:: ! inheritance, ! base class, ! contract;base, ! deriving
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***********
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Inheritance
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***********
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Solidity supports multiple inheritance by copying code including polymorphism.
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All function calls are virtual, which means that the most derived function
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is called, except when the contract is explicitly given.
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Even if a contract inherits from multiple other contracts, only a single
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contract is created on the blockchain, the code from the base contracts
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is always copied into the final contract.
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The general inheritance system is very similar to
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`Python's <https://docs.python.org/3/tutorial/classes.html#inheritance>`_,
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especially concerning multiple inheritance.
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Details are given in the following example.
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::
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contract owned {
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function owned() { owner = msg.sender; }
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address owner;
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}
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// Use "is" to derive from another contract. Derived
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// contracts can access all non-private members including
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// internal functions and state variables. These cannot be
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// accessed externally via `this`, though.
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contract mortal is owned {
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function kill() {
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if (msg.sender == owner) selfdestruct(owner);
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}
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}
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// These abstract contracts are only provided to make the
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// interface known to the compiler. Note the function
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// without body. If a contract does not implement all
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// functions it can only be used as an interface.
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contract Config {
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function lookup(uint id) returns (address adr);
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}
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contract NameReg {
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function register(bytes32 name);
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function unregister();
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}
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// Multiple inheritance is possible. Note that "owned" is
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// also a base class of "mortal", yet there is only a single
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// instance of "owned" (as for virtual inheritance in C++).
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contract named is owned, mortal {
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function named(bytes32 name) {
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Config config = Config(0xd5f9d8d94886e70b06e474c3fb14fd43e2f23970);
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NameReg(config.lookup(1)).register(name);
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}
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// Functions can be overridden, both local and
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// message-based function calls take these overrides
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// into account.
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function kill() {
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if (msg.sender == owner) {
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Config config = Config(0xd5f9d8d94886e70b06e474c3fb14fd43e2f23970);
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NameReg(config.lookup(1)).unregister();
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// It is still possible to call a specific
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// overridden function.
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mortal.kill();
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}
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}
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}
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// If a constructor takes an argument, it needs to be
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// provided in the header (or modifier-invocation-style at
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// the constructor of the derived contract (see below)).
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contract PriceFeed is owned, mortal, named("GoldFeed") {
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function updateInfo(uint newInfo) {
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if (msg.sender == owner) info = newInfo;
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}
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function get() constant returns(uint r) { return info; }
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uint info;
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}
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Note that above, we call `mortal.kill()` to "forward" the
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destruction request. The way this is done is problematic, as
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seen in the following example::
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contract mortal is owned {
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function kill() {
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if (msg.sender == owner) selfdestruct(owner);
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}
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}
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contract Base1 is mortal {
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function kill() { /* do cleanup 1 */ mortal.kill(); }
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}
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contract Base2 is mortal {
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function kill() { /* do cleanup 2 */ mortal.kill(); }
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}
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contract Final is Base1, Base2 {
|
|
}
|
|
|
|
A call to `Final.kill()` will call `Base2.kill` as the most
|
|
derived override, but this function will bypass
|
|
`Base1.kill`, basically because it does not even know about
|
|
`Base1`. The way around this is to use `super`::
|
|
|
|
contract mortal is owned {
|
|
function kill() {
|
|
if (msg.sender == owner) selfdestruct(owner);
|
|
}
|
|
}
|
|
contract Base1 is mortal {
|
|
function kill() { /* do cleanup 1 */ super.kill(); }
|
|
}
|
|
contract Base2 is mortal {
|
|
function kill() { /* do cleanup 2 */ super.kill(); }
|
|
}
|
|
contract Final is Base2, Base1 {
|
|
}
|
|
|
|
If `Base1` calls a function of `super`, it does not simply
|
|
call this function on one of its base contracts, it rather
|
|
calls this function on the next base contract in the final
|
|
inheritance graph, so it will call `Base2.kill()` (note that
|
|
the final inheritance sequence is -- starting with the most
|
|
derived contract: Final, Base1, Base2, mortal, owned).
|
|
The actual function that is called when using super is
|
|
not known in the context of the class where it is used,
|
|
although its type is known. This is similar for ordinary
|
|
virtual method lookup.
|
|
|
|
.. index:: ! base;constructor
|
|
|
|
Arguments for Base Constructors
|
|
===============================
|
|
|
|
Derived contracts need to provide all arguments needed for
|
|
the base constructors. This can be done at two places::
|
|
|
|
contract Base {
|
|
uint x;
|
|
function Base(uint _x) { x = _x; }
|
|
}
|
|
contract Derived is Base(7) {
|
|
function Derived(uint _y) Base(_y * _y) {
|
|
}
|
|
}
|
|
|
|
Either directly in the inheritance list (`is Base(7)`) or in
|
|
the way a modifier would be invoked as part of the header of
|
|
the derived constructor (`Base(_y * _y)`). The first way to
|
|
do it is more convenient if the constructor argument is a
|
|
constant and defines the behaviour of the contract or
|
|
describes it. The second way has to be used if the
|
|
constructor arguments of the base depend on those of the
|
|
derived contract. If, as in this silly example, both places
|
|
are used, the modifier-style argument takes precedence.
|
|
|
|
.. index:: ! inheritance;multiple, ! linearization, ! C3 linearization
|
|
|
|
Multiple Inheritance and Linearization
|
|
======================================
|
|
|
|
Languages that allow multiple inheritance have to deal with
|
|
several problems, one of them being the `Diamond Problem <https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem>`_.
|
|
Solidity follows the path of Python and uses "`C3 Linearization <https://en.wikipedia.org/wiki/C3_linearization>`_"
|
|
to force a specific order in the DAG of base classes. This
|
|
results in the desirable property of monotonicity but
|
|
disallows some inheritance graphs. Especially, the order in
|
|
which the base classes are given in the `is` directive is
|
|
important. In the following code, Solidity will give the
|
|
error "Linearization of inheritance graph impossible".
|
|
|
|
::
|
|
|
|
contract X {}
|
|
contract A is X {}
|
|
contract C is A, X {}
|
|
|
|
The reason for this is that `C` requests `X` to override `A`
|
|
(by specifying `A, X` in this order), but `A` itself
|
|
requests to override `X`, which is a contradiction that
|
|
cannot be resolved.
|
|
|
|
A simple rule to remember is to specify the base classes in
|
|
the order from "most base-like" to "most derived".
|
|
|
|
.. index:: ! contract;abstract, ! abstract contract
|
|
|
|
******************
|
|
Abstract Contracts
|
|
******************
|
|
|
|
Contract functions can lack an implementation as in the following example (note that the function declaration header is terminated by `;`)::
|
|
|
|
contract feline {
|
|
function utterance() returns (bytes32);
|
|
}
|
|
|
|
Such contracts cannot be compiled (even if they contain implemented functions alongside non-implemented functions), but they can be used as base contracts::
|
|
|
|
contract Cat is feline {
|
|
function utterance() returns (bytes32) { return "miaow"; }
|
|
}
|
|
|
|
If a contract inherits from an abstract contract and does not implement all non-implemented functions by overriding, it will itself be abstract.
|
|
|
|
.. index:: ! library, callcode
|
|
|
|
.. _libraries:
|
|
|
|
************
|
|
Libraries
|
|
************
|
|
|
|
Libraries are similar to contracts, but their purpose is that they are deployed
|
|
only once at a specific address and their code is reused using the `CALLCODE`
|
|
feature of the EVM. This means that if library functions are called, their code
|
|
is executed in the context of the calling contract, i.e. `this` points to the
|
|
calling contract and especially the storage from the calling contract can be
|
|
accessed. As a library is an isolated piece of source code, it can only access
|
|
state variables of the calling contract if they are explicitly supplied (it
|
|
would have to way to name them, otherwise).
|
|
|
|
.. index:: using for, set
|
|
|
|
The following example illustrates how to use libraries (but
|
|
be sure to check out :ref:`using for <using-for>` for a
|
|
more advanced example to implement a set).
|
|
|
|
::
|
|
|
|
library Set {
|
|
// We define a new struct datatype that will be used to
|
|
// hold its data in the calling contract.
|
|
struct Data { mapping(uint => bool) flags; }
|
|
// Note that the first parameter is of type "storage
|
|
// reference" and thus only its storage address and not
|
|
// its contents is passed as part of the call. This is a
|
|
// special feature of library functions. It is idiomatic
|
|
// to call the first parameter 'self', if the function can
|
|
// be seen as a method of that object.
|
|
function insert(Data storage self, uint value)
|
|
returns (bool)
|
|
{
|
|
if (self.flags[value])
|
|
return false; // already there
|
|
self.flags[value] = true;
|
|
return true;
|
|
}
|
|
function remove(Data storage self, uint value)
|
|
returns (bool)
|
|
{
|
|
if (!self.flags[value])
|
|
return false; // not there
|
|
self.flags[value] = false;
|
|
return true;
|
|
}
|
|
function contains(Data storage self, uint value)
|
|
returns (bool)
|
|
{
|
|
return self.flags[value];
|
|
}
|
|
}
|
|
contract C {
|
|
Set.Data knownValues;
|
|
function register(uint value) {
|
|
// The library functions can be called without a
|
|
// specific instance of the library, since the
|
|
// "instance" will be the current contract.
|
|
if (!Set.insert(knownValues, value))
|
|
throw;
|
|
}
|
|
// In this contract, we can also directly access knownValues.flags, if we want.
|
|
}
|
|
|
|
Of course, you do not have to follow this way to use
|
|
libraries - they can also be used without defining struct
|
|
data types, functions also work without any storage
|
|
reference parameters, can have multiple storage reference
|
|
parameters and in any position.
|
|
|
|
The calls to `Set.contains`, `Set.insert` and `Set.remove`
|
|
are all compiled as calls (`CALLCODE`s) to an external
|
|
contract/library. If you use libraries, take care that an
|
|
actual external function call is performed, so `msg.sender`
|
|
does not point to the original sender anymore but to the the
|
|
calling contract and also `msg.value` contains the funds
|
|
sent during the call to the library function.
|
|
|
|
As the compiler cannot know where the library will be
|
|
deployed at, these addresses have to be filled into the
|
|
final bytecode by a linker (see [Using the Commandline
|
|
Compiler](#using-the-commandline-compiler) on how to use the
|
|
commandline compiler for linking). If the addresses are not
|
|
given as arguments to the compiler, the compiled hex code
|
|
will contain placeholders of the form `__Set______` (where
|
|
`Set` is the name of the library). The address can be filled
|
|
manually by replacing all those 40 symbols by the hex
|
|
encoding of the address of the library contract.
|
|
|
|
Restrictions for libraries in comparison to contracts:
|
|
|
|
- no state variables
|
|
- cannot inherit nor be inherited
|
|
|
|
(these might be lifted at a later point)
|
|
|
|
Common pitfalls for libraries
|
|
=============================
|
|
|
|
.. index:: msg;sender
|
|
|
|
The value of `msg.sender`
|
|
-------------------------
|
|
|
|
The value for `msg.sender` will be that of the contract which is calling the library function.
|
|
|
|
For example, if A calls contract B which internally calls library C, then within the function call of library C, `msg.sender` will be the address of contract B.
|
|
|
|
The reason for this is that the expression `LibraryName.functionName()`
|
|
performs an external function call using `CALLCODE`, which maps to a real EVM
|
|
call just like `otherContract.functionName()` or `this.functionName()`. This
|
|
call extends the call depth by one (limited to 1024), stores the caller (the
|
|
current contract) as `msg.sender`, and then executes the library contract's
|
|
code against the current contracts storage. This execution occurs in a
|
|
completely new memory context meaning that memory types will be copied and
|
|
cannot be passed by reference.
|
|
|
|
Transferring Ether
|
|
-------------------------
|
|
|
|
It is *in principle* possible to transfer ether using
|
|
`LibraryName.functionName.value(x)()`, but as `CALLCODE` is used, the Ether
|
|
will just end up at the current contract.
|
|
|
|
.. index:: ! using for, library
|
|
|
|
.. _using-for:
|
|
|
|
*********
|
|
Using For
|
|
*********
|
|
|
|
The directive `using A for B;` can be used to attach library
|
|
functions (from the library `A`) to any type (`B`).
|
|
These functions will receive the object they are called on
|
|
as their first parameter (like the `self` variable in
|
|
Python).
|
|
|
|
The effect of `using A for *;` is that the functions from
|
|
the library `A` are attached to any type.
|
|
|
|
In both situations, all functions, even those where the
|
|
type of the first parameter does not match the type of
|
|
the object, are attached. The type is checked at the
|
|
point the function is called and function overload
|
|
resolution is performed.
|
|
|
|
The `using A for B;` directive is active for the current
|
|
scope, which is limited to a contract for now but will
|
|
be lifted to the global scope later, so that by including
|
|
a module, its data types including library functions are
|
|
available without having to add further code.
|
|
|
|
Let us rewrite the set example from the
|
|
:ref:`libraries` in this way::
|
|
|
|
// This is the same code as before, just without comments
|
|
library Set {
|
|
struct Data { mapping(uint => bool) flags; }
|
|
function insert(Data storage self, uint value)
|
|
returns (bool)
|
|
{
|
|
if (self.flags[value])
|
|
return false; // already there
|
|
self.flags[value] = true;
|
|
return true;
|
|
}
|
|
function remove(Data storage self, uint value)
|
|
returns (bool)
|
|
{
|
|
if (!self.flags[value])
|
|
return false; // not there
|
|
self.flags[value] = false;
|
|
return true;
|
|
}
|
|
function contains(Data storage self, uint value)
|
|
returns (bool)
|
|
{
|
|
return self.flags[value];
|
|
}
|
|
}
|
|
|
|
contract C {
|
|
using Set for Set.Data; // this is the crucial change
|
|
Set.Data knownValues;
|
|
function register(uint value) {
|
|
// Here, all variables of type Set.Data have
|
|
// corresponding member functions.
|
|
// The following function call is identical to
|
|
// Set.insert(knownValues, value)
|
|
if (!knownValues.insert(value))
|
|
throw;
|
|
}
|
|
}
|
|
|
|
It is also possible to extend elementary types in that way::
|
|
|
|
library Search {
|
|
function indexOf(uint[] storage self, uint value) {
|
|
for (uint i = 0; i < self.length; i++)
|
|
if (self[i] == value) return i;
|
|
return uint(-1);
|
|
}
|
|
}
|
|
|
|
contract C {
|
|
using Search for uint[];
|
|
uint[] data;
|
|
function append(uint value) {
|
|
data.push(value);
|
|
}
|
|
function replace(uint _old, uint _new) {
|
|
// This performs the library function call
|
|
uint index = data.find(_old);
|
|
if (index == -1)
|
|
data.push(_new);
|
|
else
|
|
data[index] = _new;
|
|
}
|
|
}
|
|
|
|
Note that all library calls are actual EVM function calls. This means that
|
|
if you pass memory or value types, a copy will be performed, even of the
|
|
`self` variable. The only situation where no copy will be performed
|
|
is when storage reference variables are used.
|