mirror of
				https://github.com/ethereum/solidity
				synced 2023-10-03 13:03:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			498 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			498 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
##################################
 | 
						|
Expressions and Control Structures
 | 
						|
##################################
 | 
						|
 | 
						|
.. index:: ! parameter, parameter;input, parameter;output
 | 
						|
 | 
						|
Input Parameters and Output Parameters
 | 
						|
======================================
 | 
						|
 | 
						|
As in Javascript, functions may take parameters as input;
 | 
						|
unlike in Javascript and C, they may also return arbitrary number of
 | 
						|
parameters as output.
 | 
						|
 | 
						|
Input Parameters
 | 
						|
----------------
 | 
						|
 | 
						|
The input parameters are declared the same way as variables are. As an
 | 
						|
exception, unused parameters can omit the variable name.
 | 
						|
For example, suppose we want our contract to
 | 
						|
accept one kind of external calls with two integers, we would write
 | 
						|
something like::
 | 
						|
 | 
						|
    pragma solidity ^0.4.16;
 | 
						|
 | 
						|
    contract Simple {
 | 
						|
        function taker(uint _a, uint _b) public pure {
 | 
						|
            // do something with _a and _b.
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
Output Parameters
 | 
						|
-----------------
 | 
						|
 | 
						|
The output parameters can be declared with the same syntax after the
 | 
						|
``returns`` keyword. For example, suppose we wished to return two results:
 | 
						|
the sum and the product of the two given integers, then we would
 | 
						|
write::
 | 
						|
 | 
						|
    pragma solidity ^0.4.16;
 | 
						|
 | 
						|
    contract Simple {
 | 
						|
        function arithmetics(uint _a, uint _b)
 | 
						|
            public
 | 
						|
            pure
 | 
						|
            returns (uint o_sum, uint o_product)
 | 
						|
        {
 | 
						|
            o_sum = _a + _b;
 | 
						|
            o_product = _a * _b;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
The names of output parameters can be omitted.
 | 
						|
The output values can also be specified using ``return`` statements.
 | 
						|
The ``return`` statements are also capable of returning multiple
 | 
						|
values, see :ref:`multi-return`.
 | 
						|
Return parameters are initialized to zero; if they are not explicitly
 | 
						|
set, they stay to be zero.
 | 
						|
 | 
						|
Input parameters and output parameters can be used as expressions in
 | 
						|
the function body.  There, they are also usable in the left-hand side
 | 
						|
of assignment.
 | 
						|
 | 
						|
.. index:: if, else, while, do/while, for, break, continue, return, switch, goto
 | 
						|
 | 
						|
Control Structures
 | 
						|
===================
 | 
						|
 | 
						|
Most of the control structures from JavaScript are available in Solidity
 | 
						|
except for ``switch`` and ``goto``. So
 | 
						|
there is: ``if``, ``else``, ``while``, ``do``, ``for``, ``break``, ``continue``, ``return``, ``? :``, with
 | 
						|
the usual semantics known from C or JavaScript.
 | 
						|
 | 
						|
Parentheses can *not* be omitted for conditionals, but curly brances can be omitted
 | 
						|
around single-statement bodies.
 | 
						|
 | 
						|
Note that there is no type conversion from non-boolean to boolean types as
 | 
						|
there is in C and JavaScript, so ``if (1) { ... }`` is *not* valid
 | 
						|
Solidity.
 | 
						|
 | 
						|
.. _multi-return:
 | 
						|
 | 
						|
Returning Multiple Values
 | 
						|
-------------------------
 | 
						|
 | 
						|
When a function has multiple output parameters, ``return (v0, v1, ...,
 | 
						|
vn)`` can return multiple values.  The number of components must be
 | 
						|
the same as the number of output parameters.
 | 
						|
 | 
						|
.. index:: ! function;call, function;internal, function;external
 | 
						|
 | 
						|
.. _function-calls:
 | 
						|
 | 
						|
Function Calls
 | 
						|
==============
 | 
						|
 | 
						|
Internal Function Calls
 | 
						|
-----------------------
 | 
						|
 | 
						|
Functions of the current contract can be called directly ("internally"), also recursively, as seen in
 | 
						|
this nonsensical example::
 | 
						|
 | 
						|
    pragma solidity ^0.4.16;
 | 
						|
 | 
						|
    contract C {
 | 
						|
        function g(uint a) public pure returns (uint ret) { return f(); }
 | 
						|
        function f() internal pure returns (uint ret) { return g(7) + f(); }
 | 
						|
    }
 | 
						|
 | 
						|
These function calls are translated into simple jumps inside the EVM. This has
 | 
						|
the effect that the current memory is not cleared, i.e. passing memory references
 | 
						|
to internally-called functions is very efficient. Only functions of the same
 | 
						|
contract can be called internally.
 | 
						|
 | 
						|
External Function Calls
 | 
						|
-----------------------
 | 
						|
 | 
						|
The expressions ``this.g(8);`` and ``c.g(2);`` (where ``c`` is a contract
 | 
						|
instance) are also valid function calls, but this time, the function
 | 
						|
will be called "externally", via a message call and not directly via jumps.
 | 
						|
Please note that function calls on ``this`` cannot be used in the constructor, as the
 | 
						|
actual contract has not been created yet.
 | 
						|
 | 
						|
Functions of other contracts have to be called externally. For an external call,
 | 
						|
all function arguments have to be copied to memory.
 | 
						|
 | 
						|
When calling functions of other contracts, the amount of Wei sent with the call and
 | 
						|
the gas can be specified with special options ``.value()`` and ``.gas()``, respectively::
 | 
						|
 | 
						|
    pragma solidity ^0.4.0;
 | 
						|
 | 
						|
    contract InfoFeed {
 | 
						|
        function info() public payable returns (uint ret) { return 42; }
 | 
						|
    }
 | 
						|
 | 
						|
    contract Consumer {
 | 
						|
        InfoFeed feed;
 | 
						|
        function setFeed(address addr) public { feed = InfoFeed(addr); }
 | 
						|
        function callFeed() public { feed.info.value(10).gas(800)(); }
 | 
						|
    }
 | 
						|
 | 
						|
The modifier ``payable`` has to be used for ``info``, because otherwise, the `.value()`
 | 
						|
option would not be available.
 | 
						|
 | 
						|
Note that the expression ``InfoFeed(addr)`` performs an explicit type conversion stating
 | 
						|
that "we know that the type of the contract at the given address is ``InfoFeed``" and
 | 
						|
this does not execute a constructor. Explicit type conversions have to be
 | 
						|
handled with extreme caution. Never call a function on a contract where you
 | 
						|
are not sure about its type.
 | 
						|
 | 
						|
We could also have used ``function setFeed(InfoFeed _feed) { feed = _feed; }`` directly.
 | 
						|
Be careful about the fact that ``feed.info.value(10).gas(800)``
 | 
						|
only (locally) sets the value and amount of gas sent with the function call and only the
 | 
						|
parentheses at the end perform the actual call.
 | 
						|
 | 
						|
Function calls cause exceptions if the called contract does not exist (in the
 | 
						|
sense that the account does not contain code) or if the called contract itself
 | 
						|
throws an exception or goes out of gas.
 | 
						|
 | 
						|
.. warning::
 | 
						|
    Any interaction with another contract imposes a potential danger, especially
 | 
						|
    if the source code of the contract is not known in advance. The current
 | 
						|
    contract hands over control to the called contract and that may potentially
 | 
						|
    do just about anything. Even if the called contract inherits from a known parent contract,
 | 
						|
    the inheriting contract is only required to have a correct interface. The
 | 
						|
    implementation of the contract, however, can be completely arbitrary and thus,
 | 
						|
    pose a danger. In addition, be prepared in case it calls into other contracts of
 | 
						|
    your system or even back into the calling contract before the first
 | 
						|
    call returns. This means
 | 
						|
    that the called contract can change state variables of the calling contract
 | 
						|
    via its functions. Write your functions in a way that, for example, calls to
 | 
						|
    external functions happen after any changes to state variables in your contract
 | 
						|
    so your contract is not vulnerable to a reentrancy exploit.
 | 
						|
 | 
						|
Named Calls and Anonymous Function Parameters
 | 
						|
---------------------------------------------
 | 
						|
 | 
						|
Function call arguments can also be given by name, in any order,
 | 
						|
if they are enclosed in ``{ }`` as can be seen in the following
 | 
						|
example. The argument list has to coincide by name with the list of
 | 
						|
parameters from the function declaration, but can be in arbitrary order.
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity ^0.4.0;
 | 
						|
 | 
						|
    contract C {
 | 
						|
        function f(uint key, uint value) public {
 | 
						|
            // ...
 | 
						|
        }
 | 
						|
 | 
						|
        function g() public {
 | 
						|
            // named arguments
 | 
						|
            f({value: 2, key: 3});
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
Omitted Function Parameter Names
 | 
						|
--------------------------------
 | 
						|
 | 
						|
The names of unused parameters (especially return parameters) can be omitted.
 | 
						|
Those parameters will still be present on the stack, but they are inaccessible.
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity ^0.4.16;
 | 
						|
 | 
						|
    contract C {
 | 
						|
        // omitted name for parameter
 | 
						|
        function func(uint k, uint) public pure returns(uint) {
 | 
						|
            return k;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
.. index:: ! new, contracts;creating
 | 
						|
 | 
						|
.. _creating-contracts:
 | 
						|
 | 
						|
Creating Contracts via ``new``
 | 
						|
==============================
 | 
						|
 | 
						|
A contract can create a new contract using the ``new`` keyword. The full
 | 
						|
code of the contract being created has to be known in advance, so recursive
 | 
						|
creation-dependencies are not possible.
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity ^0.4.0;
 | 
						|
 | 
						|
    contract D {
 | 
						|
        uint x;
 | 
						|
        function D(uint a) public payable {
 | 
						|
            x = a;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    contract C {
 | 
						|
        D d = new D(4); // will be executed as part of C's constructor
 | 
						|
 | 
						|
        function createD(uint arg) public {
 | 
						|
            D newD = new D(arg);
 | 
						|
        }
 | 
						|
 | 
						|
        function createAndEndowD(uint arg, uint amount) public payable {
 | 
						|
            // Send ether along with the creation
 | 
						|
            D newD = (new D).value(amount)(arg);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
As seen in the example, it is possible to forward Ether while creating
 | 
						|
an instance of ``D`` using the ``.value()`` option, but it is not possible
 | 
						|
to limit the amount of gas.
 | 
						|
If the creation fails (due to out-of-stack, not enough balance or other problems),
 | 
						|
an exception is thrown.
 | 
						|
 | 
						|
Order of Evaluation of Expressions
 | 
						|
==================================
 | 
						|
 | 
						|
The evaluation order of expressions is not specified (more formally, the order
 | 
						|
in which the children of one node in the expression tree are evaluated is not
 | 
						|
specified, but they are of course evaluated before the node itself). It is only
 | 
						|
guaranteed that statements are executed in order and short-circuiting for
 | 
						|
boolean expressions is done. See :ref:`order` for more information.
 | 
						|
 | 
						|
.. index:: ! assignment
 | 
						|
 | 
						|
Assignment
 | 
						|
==========
 | 
						|
 | 
						|
.. index:: ! assignment;destructuring
 | 
						|
 | 
						|
Destructuring Assignments and Returning Multiple Values
 | 
						|
-------------------------------------------------------
 | 
						|
 | 
						|
Solidity internally allows tuple types, i.e. a list of objects of potentially different types whose size is a constant at compile-time. Those tuples can be used to return multiple values at the same time.
 | 
						|
These can then either be assigned to newly declared variables or to pre-existing variables (or LValues in general):
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity >0.4.23 <0.5.0;
 | 
						|
 | 
						|
    contract C {
 | 
						|
        uint[] data;
 | 
						|
 | 
						|
        function f() public pure returns (uint, bool, uint) {
 | 
						|
            return (7, true, 2);
 | 
						|
        }
 | 
						|
 | 
						|
        function g() public {
 | 
						|
            // Variables declared with type and assigned from the returned tuple.
 | 
						|
            (uint x, bool b, uint y) = f();
 | 
						|
            // Common trick to swap values -- does not work for non-value storage types.
 | 
						|
            (x, y) = (y, x);
 | 
						|
            // Components can be left out (also for variable declarations).
 | 
						|
            (data.length,,) = f(); // Sets the length to 7
 | 
						|
            // Components can only be left out at the left-hand-side of assignments, with
 | 
						|
            // one exception:
 | 
						|
            (x,) = (1,);
 | 
						|
            // (1,) is the only way to specify a 1-component tuple, because (1) is
 | 
						|
            // equivalent to 1.
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
.. note::
 | 
						|
    Prior to version 0.4.24 it was possible to assign to tuples of smaller size, either
 | 
						|
    filling up on the left or on the right side (which ever was empty). This is
 | 
						|
    now deprecated, both sides have to have the same number of components.
 | 
						|
 | 
						|
Complications for Arrays and Structs
 | 
						|
------------------------------------
 | 
						|
 | 
						|
The semantics of assignment are a bit more complicated for non-value types like arrays and structs.
 | 
						|
Assigning *to* a state variable always creates an independent copy. On the other hand, assigning to a local variable creates an independent copy only for elementary types, i.e. static types that fit into 32 bytes. If structs or arrays (including ``bytes`` and ``string``) are assigned from a state variable to a local variable, the local variable holds a reference to the original state variable. A second assignment to the local variable does not modify the state but only changes the reference. Assignments to members (or elements) of the local variable *do* change the state.
 | 
						|
 | 
						|
.. index:: ! scoping, declarations, default value
 | 
						|
 | 
						|
.. _default-value:
 | 
						|
 | 
						|
Scoping and Declarations
 | 
						|
========================
 | 
						|
 | 
						|
A variable which is declared will have an initial default value whose byte-representation is all zeros.
 | 
						|
The "default values" of variables are the typical "zero-state" of whatever the type is. For example, the default value for a ``bool``
 | 
						|
is ``false``. The default value for the ``uint`` or ``int`` types is ``0``. For statically-sized arrays and ``bytes1`` to ``bytes32``, each individual
 | 
						|
element will be initialized to the default value corresponding to its type. Finally, for dynamically-sized arrays, ``bytes``
 | 
						|
and ``string``, the default value is an empty array or string.
 | 
						|
 | 
						|
Scoping in Solidity follows the widespread scoping rules of C99
 | 
						|
(and many other languages): Variables are visible from the point right after their declaration
 | 
						|
until the end of a ``{ }``-block. As an exception to this rule, variables declared in the
 | 
						|
initialization part of a for-loop are only visible until the end of the for-loop.
 | 
						|
 | 
						|
Variables and other items declared outside of a code block, for example functions, contracts,
 | 
						|
user-defined types, etc., do not change their scoping behaviour. This means you can
 | 
						|
use state variables before they are declared and call functions recursively.
 | 
						|
 | 
						|
As a consequence, the following examples will compile without warnings, since
 | 
						|
the two variables have the same name but disjoint scopes.
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity >0.4.24;
 | 
						|
    contract C {
 | 
						|
        function minimalScoping() pure public {
 | 
						|
            {
 | 
						|
                uint same2 = 0;
 | 
						|
            }
 | 
						|
 | 
						|
            {
 | 
						|
                uint same2 = 0;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
As a special example of the C99 scoping rules, note that in the following,
 | 
						|
the first assignment to ``x`` will actually assign the outer and not the inner variable.
 | 
						|
In any case, you will get a warning about the outer variable being shadowed.
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity >0.4.24;
 | 
						|
    contract C {
 | 
						|
        function f() pure public returns (uint) {
 | 
						|
            uint x = 1;
 | 
						|
            {
 | 
						|
                x = 2; // this will assign to the outer variable
 | 
						|
                uint x;
 | 
						|
            }
 | 
						|
            return x; // x has value 2
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
.. warning::
 | 
						|
    Before version 0.5.0 Solidity followed the same scoping rules as JavaScript, that is, a variable declared anywhere within a function would be in scope
 | 
						|
    for the entire function, regardless where it was declared. Note that this is a breaking change. The following example shows a code snippet that used
 | 
						|
    to compile but leads to an error starting from version 0.5.0.
 | 
						|
 | 
						|
 ::
 | 
						|
 | 
						|
    // This will not compile
 | 
						|
 | 
						|
    pragma solidity >0.4.24;
 | 
						|
    contract C {
 | 
						|
        function f() pure public returns (uint) {
 | 
						|
            x = 2;
 | 
						|
            uint x;
 | 
						|
            return x;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
.. index:: ! exception, ! throw, ! assert, ! require, ! revert
 | 
						|
 | 
						|
Error handling: Assert, Require, Revert and Exceptions
 | 
						|
======================================================
 | 
						|
 | 
						|
Solidity uses state-reverting exceptions to handle errors. Such an exception will undo all changes made to the
 | 
						|
state in the current call (and all its sub-calls) and also flag an error to the caller.
 | 
						|
The convenience functions ``assert`` and ``require`` can be used to check for conditions and throw an exception
 | 
						|
if the condition is not met. The ``assert`` function should only be used to test for internal errors, and to check invariants.
 | 
						|
The ``require`` function should be used to ensure valid conditions, such as inputs, or contract state variables are met, or to validate return values from calls to external contracts.
 | 
						|
If used properly, analysis tools can evaluate your contract to identify the conditions and function calls which will reach a failing ``assert``. Properly functioning code should never reach a failing assert statement; if this happens there is a bug in your contract which you should fix.
 | 
						|
 | 
						|
There are two other ways to trigger exceptions: The ``revert`` function can be used to flag an error and
 | 
						|
revert the current call. It is possible to provide a string message containing details about the error
 | 
						|
that will be passed back to the caller.
 | 
						|
The deprecated keyword ``throw`` can also be used as an alternative to ``revert()`` (but only without error message).
 | 
						|
 | 
						|
.. note::
 | 
						|
    From version 0.4.13 the ``throw`` keyword is deprecated and will be phased out in the future.
 | 
						|
 | 
						|
When exceptions happen in a sub-call, they "bubble up" (i.e. exceptions are rethrown) automatically. Exceptions to this rule are ``send``
 | 
						|
and the low-level functions ``call``, ``delegatecall`` and ``callcode`` -- those return ``false`` in case
 | 
						|
of an exception instead of "bubbling up".
 | 
						|
 | 
						|
.. warning::
 | 
						|
    The low-level ``call``, ``delegatecall`` and ``callcode`` will return success if the called account is non-existent, as part of the design of EVM. Existence must be checked prior to calling if desired.
 | 
						|
 | 
						|
Catching exceptions is not yet possible.
 | 
						|
 | 
						|
In the following example, you can see how ``require`` can be used to easily check conditions on inputs
 | 
						|
and how ``assert`` can be used for internal error checking. Note that you can optionally provide
 | 
						|
a message string for ``require``, but not for ``assert``.
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity ^0.4.22;
 | 
						|
 | 
						|
    contract Sharer {
 | 
						|
        function sendHalf(address addr) public payable returns (uint balance) {
 | 
						|
            require(msg.value % 2 == 0, "Even value required.");
 | 
						|
            uint balanceBeforeTransfer = this.balance;
 | 
						|
            addr.transfer(msg.value / 2);
 | 
						|
            // Since transfer throws an exception on failure and
 | 
						|
            // cannot call back here, there should be no way for us to
 | 
						|
            // still have half of the money.
 | 
						|
            assert(this.balance == balanceBeforeTransfer - msg.value / 2);
 | 
						|
            return this.balance;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
An ``assert``-style exception is generated in the following situations:
 | 
						|
 | 
						|
#. If you access an array at a too large or negative index (i.e. ``x[i]`` where ``i >= x.length`` or ``i < 0``).
 | 
						|
#. If you access a fixed-length ``bytesN`` at a too large or negative index.
 | 
						|
#. If you divide or modulo by zero (e.g. ``5 / 0`` or ``23 % 0``).
 | 
						|
#. If you shift by a negative amount.
 | 
						|
#. If you convert a value too big or negative into an enum type.
 | 
						|
#. If you call a zero-initialized variable of internal function type.
 | 
						|
#. If you call ``assert`` with an argument that evaluates to false.
 | 
						|
 | 
						|
A ``require``-style exception is generated in the following situations:
 | 
						|
 | 
						|
#. Calling ``throw``.
 | 
						|
#. Calling ``require`` with an argument that evaluates to ``false``.
 | 
						|
#. If you call a function via a message call but it does not finish properly (i.e. it runs out of gas, has no matching function, or throws an exception itself), except when a low level operation ``call``, ``send``, ``delegatecall`` or ``callcode`` is used.  The low level operations never throw exceptions but indicate failures by returning ``false``.
 | 
						|
#. If you create a contract using the ``new`` keyword but the contract creation does not finish properly (see above for the definition of "not finish properly").
 | 
						|
#. If you perform an external function call targeting a contract that contains no code.
 | 
						|
#. If your contract receives Ether via a public function without ``payable`` modifier (including the constructor and the fallback function).
 | 
						|
#. If your contract receives Ether via a public getter function.
 | 
						|
#. If a ``.transfer()`` fails.
 | 
						|
 | 
						|
Internally, Solidity performs a revert operation (instruction ``0xfd``) for a ``require``-style exception and executes an invalid operation
 | 
						|
(instruction ``0xfe``) to throw an ``assert``-style exception. In both cases, this causes
 | 
						|
the EVM to revert all changes made to the state. The reason for reverting is that there is no safe way to continue execution, because an expected effect
 | 
						|
did not occur. Because we want to retain the atomicity of transactions, the safest thing to do is to revert all changes and make the whole transaction
 | 
						|
(or at least call) without effect. Note that ``assert``-style exceptions consume all gas available to the call, while
 | 
						|
``require``-style exceptions will not consume any gas starting from the Metropolis release.
 | 
						|
 | 
						|
The following example shows how an error string can be used together with revert and require:
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
    pragma solidity ^0.4.22;
 | 
						|
 | 
						|
    contract VendingMachine {
 | 
						|
        function buy(uint amount) payable {
 | 
						|
            if (amount > msg.value / 2 ether)
 | 
						|
                revert("Not enough Ether provided.");
 | 
						|
            // Alternative way to do it:
 | 
						|
            require(
 | 
						|
                amount <= msg.value / 2 ether,
 | 
						|
                "Not enough Ether provided."
 | 
						|
            );
 | 
						|
            // Perform the purchase.
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
The provided string will be :ref:`abi-encoded <ABI>` as if it were a call to a function ``Error(string)``.
 | 
						|
In the above example, ``revert("Not enough Ether provided.");`` will cause the following hexadecimal data be
 | 
						|
set as error return data:
 | 
						|
 | 
						|
.. code::
 | 
						|
 | 
						|
    0x08c379a0                                                         // Function selector for Error(string)
 | 
						|
    0x0000000000000000000000000000000000000000000000000000000000000020 // Data offset
 | 
						|
    0x000000000000000000000000000000000000000000000000000000000000001a // String length
 | 
						|
    0x4e6f7420656e6f7567682045746865722070726f76696465642e000000000000 // String data
 |