mirror of
https://github.com/ethereum/solidity
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510 lines
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ReStructuredText
510 lines
28 KiB
ReStructuredText
#############
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Miscellaneous
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#############
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.. index:: storage, state variable, mapping
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************************************
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Layout of State Variables in Storage
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************************************
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Statically-sized variables (everything except mapping and dynamically-sized array types) are laid out contiguously in storage starting from position ``0``. Multiple items that need less than 32 bytes are packed into a single storage slot if possible, according to the following rules:
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- The first item in a storage slot is stored lower-order aligned.
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- Elementary types use only that many bytes that are necessary to store them.
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- If an elementary type does not fit the remaining part of a storage slot, it is moved to the next storage slot.
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- Structs and array data always start a new slot and occupy whole slots (but items inside a struct or array are packed tightly according to these rules).
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.. warning::
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When using elements that are smaller than 32 bytes, your contract's gas usage may be higher.
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This is because the EVM operates on 32 bytes at a time. Therefore, if the element is smaller
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than that, the EVM must use more operations in order to reduce the size of the element from 32
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bytes to the desired size.
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It is only beneficial to use reduced-size arguments if you are dealing with storage values
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because the compiler will pack multiple elements into one storage slot, and thus, combine
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multiple reads or writes into a single operation. When dealing with function arguments or memory
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values, there is no inherent benefit because the compiler does not pack these values.
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Finally, in order to allow the EVM to optimize for this, ensure that you try to order your
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storage variables and ``struct`` members such that they can be packed tightly. For example,
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declaring your storage variables in the order of ``uint128, uint128, uint256`` instead of
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``uint128, uint256, uint128``, as the former will only take up two slots of storage whereas the
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latter will take up three.
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The elements of structs and arrays are stored after each other, just as if they were given explicitly.
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Due to their unpredictable size, mapping and dynamically-sized array types use a Keccak-256 hash
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computation to find the starting position of the value or the array data. These starting positions are always full stack slots.
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The mapping or the dynamic array itself
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occupies an (unfilled) slot in storage at some position ``p`` according to the above rule (or by
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recursively applying this rule for mappings to mappings or arrays of arrays). For a dynamic array, this slot stores the number of elements in the array (byte arrays and strings are an exception here, see below). For a mapping, the slot is unused (but it is needed so that two equal mappings after each other will use a different hash distribution).
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Array data is located at ``keccak256(p)`` and the value corresponding to a mapping key
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``k`` is located at ``keccak256(k . p)`` where ``.`` is concatenation. If the value is again a
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non-elementary type, the positions are found by adding an offset of ``keccak256(k . p)``.
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``bytes`` and ``string`` store their data in the same slot where also the length is stored if they are short. In particular: If the data is at most ``31`` bytes long, it is stored in the higher-order bytes (left aligned) and the lowest-order byte stores ``length * 2``. If it is longer, the main slot stores ``length * 2 + 1`` and the data is stored as usual in ``keccak256(slot)``.
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So for the following contract snippet::
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contract C {
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struct s { uint a; uint b; }
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uint x;
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mapping(uint => mapping(uint => s)) data;
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}
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The position of ``data[4][9].b`` is at ``keccak256(uint256(9) . keccak256(uint256(4) . uint256(1))) + 1``.
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.. index: memory layout
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****************
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Layout in Memory
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****************
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Solidity reserves three 256-bit slots:
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- 0 - 64: scratch space for hashing methods
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- 64 - 96: currently allocated memory size (aka. free memory pointer)
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Scratch space can be used between statements (ie. within inline assembly).
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Solidity always places new objects at the free memory pointer and memory is never freed (this might change in the future).
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.. warning::
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There are some operations in Solidity that need a temporary memory area larger than 64 bytes and therefore will not fit into the scratch space. They will be placed where the free memory points to, but given their short lifecycle, the pointer is not updated. The memory may or may not be zeroed out. Because of this, one shouldn't expect the free memory to be zeroed out.
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.. index: calldata layout
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*******************
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Layout of Call Data
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*******************
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When a Solidity contract is deployed and when it is called from an
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account, the input data is assumed to be in the format in `the ABI
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specification
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<https://github.com/ethereum/wiki/wiki/Ethereum-Contract-ABI>`_. The
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ABI specification requires arguments to be padded to multiples of 32
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bytes. The internal function calls use a different convention.
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.. index: variable cleanup
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*********************************
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Internals - Cleaning Up Variables
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*********************************
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When a value is shorter than 256-bit, in some cases the remaining bits
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must be cleaned.
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The Solidity compiler is designed to clean such remaining bits before any operations
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that might be adversely affected by the potential garbage in the remaining bits.
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For example, before writing a value to the memory, the remaining bits need
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to be cleared because the memory contents can be used for computing
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hashes or sent as the data of a message call. Similarly, before
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storing a value in the storage, the remaining bits need to be cleaned
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because otherwise the garbled value can be observed.
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On the other hand, we do not clean the bits if the immediately
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following operation is not affected. For instance, since any non-zero
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value is considered ``true`` by ``JUMPI`` instruction, we do not clean
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the boolean values before they are used as the condition for
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``JUMPI``.
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In addition to the design principle above, the Solidity compiler
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cleans input data when it is loaded onto the stack.
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Different types have different rules for cleaning up invalid values:
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+---------------+---------------+-------------------+
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|Type |Valid Values |Invalid Values Mean|
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+===============+===============+===================+
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|enum of n |0 until n - 1 |exception |
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|members | | |
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+---------------+---------------+-------------------+
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|bool |0 or 1 |1 |
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+---------------+---------------+-------------------+
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|signed integers|sign-extended |currently silently |
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| |word |wraps; in the |
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| | |future exceptions |
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| | |will be thrown |
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| | | |
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+---------------+---------------+-------------------+
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|unsigned |higher bits |currently silently |
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|integers |zeroed |wraps; in the |
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| | |future exceptions |
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| | |will be thrown |
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+---------------+---------------+-------------------+
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.. index:: optimizer, common subexpression elimination, constant propagation
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*************************
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Internals - The Optimizer
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*************************
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The Solidity optimizer operates on assembly, so it can be and also is used by other languages. It splits the sequence of instructions into basic blocks at JUMPs and JUMPDESTs. Inside these blocks, the instructions are analysed and every modification to the stack, to memory or storage is recorded as an expression which consists of an instruction and a list of arguments which are essentially pointers to other expressions. The main idea is now to find expressions that are always equal (on every input) and combine them into an expression class. The optimizer first tries to find each new expression in a list of already known expressions. If this does not work, the expression is simplified according to rules like ``constant + constant = sum_of_constants`` or ``X * 1 = X``. Since this is done recursively, we can also apply the latter rule if the second factor is a more complex expression where we know that it will always evaluate to one. Modifications to storage and memory locations have to erase knowledge about storage and memory locations which are not known to be different: If we first write to location x and then to location y and both are input variables, the second could overwrite the first, so we actually do not know what is stored at x after we wrote to y. On the other hand, if a simplification of the expression x - y evaluates to a non-zero constant, we know that we can keep our knowledge about what is stored at x.
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At the end of this process, we know which expressions have to be on the stack in the end and have a list of modifications to memory and storage. This information is stored together with the basic blocks and is used to link them. Furthermore, knowledge about the stack, storage and memory configuration is forwarded to the next block(s). If we know the targets of all JUMP and JUMPI instructions, we can build a complete control flow graph of the program. If there is only one target we do not know (this can happen as in principle, jump targets can be computed from inputs), we have to erase all knowledge about the input state of a block as it can be the target of the unknown JUMP. If a JUMPI is found whose condition evaluates to a constant, it is transformed to an unconditional jump.
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As the last step, the code in each block is completely re-generated. A dependency graph is created from the expressions on the stack at the end of the block and every operation that is not part of this graph is essentially dropped. Now code is generated that applies the modifications to memory and storage in the order they were made in the original code (dropping modifications which were found not to be needed) and finally, generates all values that are required to be on the stack in the correct place.
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These steps are applied to each basic block and the newly generated code is used as replacement if it is smaller. If a basic block is split at a JUMPI and during the analysis, the condition evaluates to a constant, the JUMPI is replaced depending on the value of the constant, and thus code like
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::
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var x = 7;
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data[7] = 9;
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if (data[x] != x + 2)
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return 2;
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else
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return 1;
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is simplified to code which can also be compiled from
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::
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data[7] = 9;
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return 1;
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even though the instructions contained a jump in the beginning.
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.. index:: source mappings
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***************
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Source Mappings
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***************
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As part of the AST output, the compiler provides the range of the source
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code that is represented by the respective node in the AST. This can be
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used for various purposes ranging from static analysis tools that report
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errors based on the AST and debugging tools that highlight local variables
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and their uses.
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Furthermore, the compiler can also generate a mapping from the bytecode
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to the range in the source code that generated the instruction. This is again
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important for static analysis tools that operate on bytecode level and
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for displaying the current position in the source code inside a debugger
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or for breakpoint handling.
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Both kinds of source mappings use integer indentifiers to refer to source files.
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These are regular array indices into a list of source files usually called
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``"sourceList"``, which is part of the combined-json and the output of
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the json / npm compiler.
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The source mappings inside the AST use the following
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notation:
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``s:l:f``
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Where ``s`` is the byte-offset to the start of the range in the source file,
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``l`` is the length of the source range in bytes and ``f`` is the source
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index mentioned above.
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The encoding in the source mapping for the bytecode is more complicated:
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It is a list of ``s:l:f:j`` separated by ``;``. Each of these
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elements corresponds to an instruction, i.e. you cannot use the byte offset
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but have to use the instruction offset (push instructions are longer than a single byte).
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The fields ``s``, ``l`` and ``f`` are as above and ``j`` can be either
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``i``, ``o`` or ``-`` signifying whether a jump instruction goes into a
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function, returns from a function or is a regular jump as part of e.g. a loop.
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In order to compress these source mappings especially for bytecode, the
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following rules are used:
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- If a field is empty, the value of the preceding element is used.
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- If a ``:`` is missing, all following fields are considered empty.
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This means the following source mappings represent the same information:
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``1:2:1;1:9:1;2:1:2;2:1:2;2:1:2``
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``1:2:1;:9;2::2;;``
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*****************
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Contract Metadata
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*****************
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The Solidity compiler automatically generates a JSON file, the
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contract metadata, that contains information about the current contract.
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It can be used to query the compiler version, the sources used, the ABI
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and NatSpec documentation in order to more safely interact with the contract
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and to verify its source code.
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The compiler appends a Swarm hash of the metadata file to the end of the
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bytecode (for details, see below) of each contract, so that you can retrieve
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the file in an authenticated way without having to resort to a centralized
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data provider.
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Of course, you have to publish the metadata file to Swarm (or some other service)
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so that others can access it. The file can be output by using ``solc --metadata``
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and the file will be called ``ContractName_meta.json``.
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It will contain Swarm references to the source code, so you have to upload
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all source files and the metadata file.
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The metadata file has the following format. The example below is presented in a
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human-readable way. Properly formatted metadata should use quotes correctly,
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reduce whitespace to a minimum and sort the keys of all objects to arrive at a
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unique formatting.
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Comments are of course also not permitted and used here only for explanatory purposes.
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.. code-block:: none
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{
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// Required: The version of the metadata format
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version: "1",
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// Required: Source code language, basically selects a "sub-version"
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// of the specification
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language: "Solidity",
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// Required: Details about the compiler, contents are specific
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// to the language.
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compiler: {
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// Required for Solidity: Version of the compiler
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version: "0.4.6+commit.2dabbdf0.Emscripten.clang",
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// Optional: Hash of the compiler binary which produced this output
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keccak256: "0x123..."
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},
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// Required: Compilation source files/source units, keys are file names
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sources:
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{
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"myFile.sol": {
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// Required: keccak256 hash of the source file
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"keccak256": "0x123...",
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// Required (unless "content" is used, see below): Sorted URL(s)
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// to the source file, protocol is more or less arbitrary, but a
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// Swarm URL is recommended
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"urls": [ "bzzr://56ab..." ]
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},
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"mortal": {
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// Required: keccak256 hash of the source file
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"keccak256": "0x234...",
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// Required (unless "url" is used): literal contents of the source file
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"content": "contract mortal is owned { function kill() { if (msg.sender == owner) selfdestruct(owner); } }"
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}
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},
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// Required: Compiler settings
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settings:
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{
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// Required for Solidity: Sorted list of remappings
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remappings: [ ":g/dir" ],
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// Optional: Optimizer settings (enabled defaults to false)
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optimizer: {
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enabled: true,
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runs: 500
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},
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// Required for Solidity: File and name of the contract or library this
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// metadata is created for.
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compilationTarget: {
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"myFile.sol": "MyContract"
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},
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// Required for Solidity: Addresses for libraries used
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libraries: {
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"MyLib": "0x123123..."
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}
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},
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// Required: Generated information about the contract.
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output:
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{
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// Required: ABI definition of the contract
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abi: [ ... ],
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// Required: NatSpec user documentation of the contract
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userdoc: [ ... ],
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// Required: NatSpec developer documentation of the contract
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devdoc: [ ... ],
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}
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}
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Encoding of the Metadata Hash in the Bytecode
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=============================================
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Because we might support other ways to retrieve the metadata file in the future,
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the mapping ``{"bzzr0": <Swarm hash>}`` is stored
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[CBOR](https://tools.ietf.org/html/rfc7049)-encoded. Since the beginning of that
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encoding is not easy to find, its length is added in a two-byte big-endian
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encoding. The current version of the Solidity compiler thus adds the following
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to the end of the deployed bytecode::
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0xa1 0x65 'b' 'z' 'z' 'r' '0' 0x58 0x20 <32 bytes swarm hash> 0x00 0x29
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So in order to retrieve the data, the end of the deployed bytecode can be checked
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to match that pattern and use the Swarm hash to retrieve the file.
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Usage for Automatic Interface Generation and NatSpec
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====================================================
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The metadata is used in the following way: A component that wants to interact
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with a contract (e.g. Mist) retrieves the code of the contract, from that
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the Swarm hash of a file which is then retrieved.
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That file is JSON-decoded into a structure like above.
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The component can then use the ABI to automatically generate a rudimentary
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user interface for the contract.
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Furthermore, Mist can use the userdoc to display a confirmation message to the user
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whenever they interact with the contract.
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Usage for Source Code Verification
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==================================
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In order to verify the compilation, sources can be retrieved from Swarm
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via the link in the metadata file.
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The compiler of the correct version (which is checked to be part of the "official" compilers)
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is invoked on that input with the specified settings. The resulting
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bytecode is compared to the data of the creation transaction or CREATE opcode data.
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This automatically verifies the metadata since its hash is part of the bytecode.
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Excess data corresponds to the constructor input data, which should be decoded
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according to the interface and presented to the user.
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***************
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Tips and Tricks
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***************
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* Use ``delete`` on arrays to delete all its elements.
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* Use shorter types for struct elements and sort them such that short types are grouped together. This can lower the gas costs as multiple SSTORE operations might be combined into a single (SSTORE costs 5000 or 20000 gas, so this is what you want to optimise). Use the gas price estimator (with optimiser enabled) to check!
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* Make your state variables public - the compiler will create :ref:`getters <visibility-and-getters>` for you for free.
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* If you end up checking conditions on input or state a lot at the beginning of your functions, try using :ref:`modifiers`.
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* If your contract has a function called ``send`` but you want to use the built-in send-function, use ``address(contractVariable).send(amount)``.
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* Initialise storage structs with a single assignment: ``x = MyStruct({a: 1, b: 2});``
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**********
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Cheatsheet
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**********
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.. index:: precedence
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.. _order:
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Order of Precedence of Operators
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================================
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The following is the order of precedence for operators, listed in order of evaluation.
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+------------+-------------------------------------+--------------------------------------------+
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| Precedence | Description | Operator |
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+============+=====================================+============================================+
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| *1* | Postfix increment and decrement | ``++``, ``--`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Function-like call | ``<func>(<args...>)`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Array subscripting | ``<array>[<index>]`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Member access | ``<object>.<member>`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Parentheses | ``(<statement>)`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *2* | Prefix increment and decrement | ``++``, ``--`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Unary plus and minus | ``+``, ``-`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Unary operations | ``delete`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Logical NOT | ``!`` |
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+ +-------------------------------------+--------------------------------------------+
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| | Bitwise NOT | ``~`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *3* | Exponentiation | ``**`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *4* | Multiplication, division and modulo | ``*``, ``/``, ``%`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *5* | Addition and subtraction | ``+``, ``-`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *6* | Bitwise shift operators | ``<<``, ``>>`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *7* | Bitwise AND | ``&`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *8* | Bitwise XOR | ``^`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *9* | Bitwise OR | ``|`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *10* | Inequality operators | ``<``, ``>``, ``<=``, ``>=`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *11* | Equality operators | ``==``, ``!=`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *12* | Logical AND | ``&&`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *13* | Logical OR | ``||`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *14* | Ternary operator | ``<conditional> ? <if-true> : <if-false>`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *15* | Assignment operators | ``=``, ``|=``, ``^=``, ``&=``, ``<<=``, |
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| | | ``>>=``, ``+=``, ``-=``, ``*=``, ``/=``, |
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| | | ``%=`` |
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+------------+-------------------------------------+--------------------------------------------+
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| *16* | Comma operator | ``,`` |
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+------------+-------------------------------------+--------------------------------------------+
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.. index:: block, coinbase, difficulty, number, block;number, timestamp, block;timestamp, msg, data, gas, sender, value, now, gas price, origin, keccak256, ripemd160, sha256, ecrecover, addmod, mulmod, cryptography, this, super, selfdestruct, balance, send
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Global Variables
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================
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- ``block.blockhash(uint blockNumber) returns (bytes32)``: hash of the given block - only works for 256 most recent blocks
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- ``block.coinbase`` (``address``): current block miner's address
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- ``block.difficulty`` (``uint``): current block difficulty
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- ``block.gaslimit`` (``uint``): current block gaslimit
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- ``block.number`` (``uint``): current block number
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- ``block.timestamp`` (``uint``): current block timestamp
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- ``msg.data`` (``bytes``): complete calldata
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- ``msg.gas`` (``uint``): remaining gas
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- ``msg.sender`` (``address``): sender of the message (current call)
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- ``msg.value`` (``uint``): number of wei sent with the message
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- ``now`` (``uint``): current block timestamp (alias for ``block.timestamp``)
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- ``tx.gasprice`` (``uint``): gas price of the transaction
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- ``tx.origin`` (``address``): sender of the transaction (full call chain)
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- ``keccak256(...) returns (bytes32)``: compute the Ethereum-SHA-3 (Keccak-256) hash of the (tightly packed) arguments
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- ``sha3(...) returns (bytes32)``: an alias to `keccak256()`
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- ``sha256(...) returns (bytes32)``: compute the SHA-256 hash of the (tightly packed) arguments
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- ``ripemd160(...) returns (bytes20)``: compute the RIPEMD-160 hash of the (tightly packed) arguments
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- ``ecrecover(bytes32 hash, uint8 v, bytes32 r, bytes32 s) returns (address)``: recover address associated with the public key from elliptic curve signature, return zero on error
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- ``addmod(uint x, uint y, uint k) returns (uint)``: compute ``(x + y) % k`` where the addition is performed with arbitrary precision and does not wrap around at ``2**256``
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- ``mulmod(uint x, uint y, uint k) returns (uint)``: compute ``(x * y) % k`` where the multiplication is performed with arbitrary precision and does not wrap around at ``2**256``
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- ``this`` (current contract's type): the current contract, explicitly convertible to ``address``
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- ``super``: the contract one level higher in the inheritance hierarchy
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- ``selfdestruct(address recipient)``: destroy the current contract, sending its funds to the given address
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- ``<address>.balance`` (``uint256``): balance of the address in Wei
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- ``<address>.send(uint256 amount) returns (bool)``: send given amount of Wei to address, returns ``false`` on failure
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.. index:: visibility, public, private, external, internal
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Function Visibility Specifiers
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==============================
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::
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function myFunction() <visibility specifier> returns (bool) {
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return true;
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}
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- ``public``: visible externally and internally (creates getter function for storage/state variables)
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- ``private``: only visible in the current contract
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- ``external``: only visible externally (only for functions) - i.e. can only be message-called (via ``this.func``)
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- ``internal``: only visible internally
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.. index:: modifiers, constant, anonymous, indexed
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Modifiers
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=========
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- ``constant`` for state variables: Disallows assignment (except initialisation), does not occupy storage slot.
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- ``constant`` for functions: Disallows modification of state - this is not enforced yet.
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- ``anonymous`` for events: Does not store event signature as topic.
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- ``indexed`` for event parameters: Stores the parameter as topic.
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- ``payable`` for functions: Allows them to receive Ether together with a call.
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Reserved Keywords
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=================
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These keywords are reserved in Solidity. They might become part of the syntax in the future:
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``abstract``, ``after``, ``case``, ``catch``, ``default``, ``final``, ``in``, ``inline``, ``interface``, ``let``, ``match``, ``null``,
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``of``, ``pure``, ``relocatable``, ``static``, ``switch``, ``try``, ``type``, ``typeof``, ``view``.
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Language Grammar
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================
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.. literalinclude:: grammar.txt
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:language: none
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