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https://github.com/ethereum/solidity
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459 lines
20 KiB
ReStructuredText
459 lines
20 KiB
ReStructuredText
.. _security_considerations:
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#######################
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Security Considerations
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#######################
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While it is usually quite easy to build software that works as expected,
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it is much harder to check that nobody can use it in a way that was **not** anticipated.
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In Solidity, this is even more important because you can use smart contracts to handle tokens or,
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possibly, even more valuable things.
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Furthermore, every execution of a smart contract happens in public and,
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in addition to that, the source code is often available.
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Of course, you always have to consider how much is at stake:
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You can compare a smart contract with a web service that is open to the public
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(and thus, also to malicious actors) and perhaps even open-source.
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If you only store your grocery list on that web service, you might not have to take too much care,
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but if you manage your bank account using that web service, you should be more careful.
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This section will list some pitfalls and general security recommendations
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but can, of course, never be complete.
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Also, keep in mind that even if your smart contract code is bug-free,
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the compiler or the platform itself might have a bug.
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A list of some publicly known security-relevant bugs of the compiler can be found
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in the :ref:`list of known bugs<known_bugs>`, which is also machine-readable.
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Note that there is a `Bug Bounty Program <https://ethereum.org/en/bug-bounty/>`_
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that covers the code generator of the Solidity compiler.
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As always, with open-source documentation,
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please help us extend this section (especially, some examples would not hurt)!
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NOTE: In addition to the list below, you can find more security recommendations and best practices
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`in Guy Lando's knowledge list <https://github.com/guylando/KnowledgeLists/blob/master/EthereumSmartContracts.md>`_ and
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`the Consensys GitHub repo <https://consensys.github.io/smart-contract-best-practices/>`_.
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********
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Pitfalls
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********
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Private Information and Randomness
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==================================
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Everything you use in a smart contract is publicly visible,
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even local variables and state variables marked ``private``.
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Using random numbers in smart contracts is quite tricky if you do not want block builders to be able to cheat.
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Reentrancy
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==========
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Any interaction from a contract (A) with another contract (B)
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and any transfer of Ether hands over control to that contract (B).
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This makes it possible for B to call back into A before this interaction is completed.
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To give an example, the following code contains a bug (it is just a snippet and not a complete contract):
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.6.0 <0.9.0;
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// THIS CONTRACT CONTAINS A BUG - DO NOT USE
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contract Fund {
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/// @dev Mapping of ether shares of the contract.
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mapping(address => uint) shares;
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/// Withdraw your share.
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function withdraw() public {
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if (payable(msg.sender).send(shares[msg.sender]))
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shares[msg.sender] = 0;
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}
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}
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The problem is not too serious here because of the limited gas as part of ``send``,
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but it still exposes a weakness:
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Ether transfer can always include code execution,
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so the recipient could be a contract that calls back into ``withdraw``.
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This would let it get multiple refunds and, basically, retrieve all the Ether in the contract.
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In particular, the following contract will allow an attacker to refund multiple times
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as it uses ``call`` which forwards all remaining gas by default:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.6.2 <0.9.0;
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// THIS CONTRACT CONTAINS A BUG - DO NOT USE
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contract Fund {
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/// @dev Mapping of ether shares of the contract.
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mapping(address => uint) shares;
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/// Withdraw your share.
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function withdraw() public {
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(bool success,) = msg.sender.call{value: shares[msg.sender]}("");
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if (success)
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shares[msg.sender] = 0;
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}
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}
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To avoid reentrancy, you can use the Checks-Effects-Interactions pattern as demonstrated below:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.6.0 <0.9.0;
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contract Fund {
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/// @dev Mapping of ether shares of the contract.
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mapping(address => uint) shares;
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/// Withdraw your share.
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function withdraw() public {
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uint share = shares[msg.sender];
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shares[msg.sender] = 0;
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payable(msg.sender).transfer(share);
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}
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}
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The Checks-Effects-Interactions pattern ensures that all code paths through a contract
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complete all required checks of the supplied parameters before modifying the contract's state (Checks);
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only then it makes any changes to the state (Effects);
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it may make calls to functions in other contracts
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*after* all planned state changes have been written to storage (Interactions).
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This is a common foolproof way to prevent *reentrancy attacks*,
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where an externally called malicious contract can double-spend an allowance,
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double-withdraw a balance, among other things,
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by using logic that calls back into the original contract before it has finalized its transaction.
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Note that reentrancy is not only an effect of Ether transfer
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but of any function call on another contract.
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Furthermore, you also have to take multi-contract situations into account.
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A called contract could modify the state of another contract you depend on.
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Gas Limit and Loops
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===================
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Loops that do not have a fixed number of iterations, for example,
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loops that depend on storage values, have to be used carefully:
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Due to the block gas limit, transactions can only consume a certain amount of gas.
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Either explicitly or just due to normal operation,
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the number of iterations in a loop can grow beyond the block gas limit
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which can cause the complete contract to be stalled at a certain point.
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This may not apply to ``view`` functions that are only executed to read data from the blockchain.
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Still, such functions may be called by other contracts as part of on-chain operations and stall those.
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Please be explicit about such cases in the documentation of your contracts.
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Sending and Receiving Ether
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===========================
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- Neither contracts nor "external accounts" are currently able to prevent someone from sending them Ether.
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Contracts can react on and reject a regular transfer, but there are ways to move Ether without creating a message call.
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One way is to simply "mine to" the contract address and the second way is using ``selfdestruct(x)``.
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- If a contract receives Ether (without a function being called), either the :ref:`receive Ether <receive-ether-function>`
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or the :ref:`fallback <fallback-function>` function is executed.
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If it does not have a ``receive`` nor a ``fallback`` function, the Ether will be rejected (by throwing an exception).
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During the execution of one of these functions, the contract can only rely on the "gas stipend" it is passed (2300 gas)
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being available to it at that time.
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This stipend is not enough to modify storage (do not take this for granted though, the stipend might change with future hard forks).
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To be sure that your contract can receive Ether in that way, check the gas requirements of the receive and fallback functions
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(for example in the "details" section in Remix).
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- There is a way to forward more gas to the receiving contract using ``addr.call{value: x}("")``.
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This is essentially the same as ``addr.transfer(x)``, only that it forwards all remaining gas
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and opens up the ability for the recipient to perform more expensive actions
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(and it returns a failure code instead of automatically propagating the error).
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This might include calling back into the sending contract or other state changes you might not have thought of.
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So it allows for great flexibility for honest users but also for malicious actors.
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- Use the most precise units to represent the Wei amount as possible, as you lose any that is rounded due to a lack of precision.
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- If you want to send Ether using ``address.transfer``, there are certain details to be aware of:
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1. If the recipient is a contract, it causes its receive or fallback function
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to be executed which can, in turn, call back the sending contract.
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2. Sending Ether can fail due to the call depth going above 1024. Since the
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caller is in total control of the call depth, they can force the
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transfer to fail; take this possibility into account or use ``send`` and
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make sure to always check its return value. Better yet, write your
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contract using a pattern where the recipient can withdraw Ether instead.
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3. Sending Ether can also fail because the execution of the recipient
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contract requires more than the allotted amount of gas (explicitly by
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using :ref:`require <assert-and-require>`, :ref:`assert <assert-and-require>`,
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:ref:`revert <assert-and-require>` or because the
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operation is too expensive) - it "runs out of gas" (OOG). If you
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use ``transfer`` or ``send`` with a return value check, this might
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provide a means for the recipient to block progress in the sending
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contract. Again, the best practice here is to use a :ref:`"withdraw"
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pattern instead of a "send" pattern <withdrawal_pattern>`.
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Call Stack Depth
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================
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External function calls can fail at any time
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because they exceed the maximum call stack size limit of 1024.
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In such situations, Solidity throws an exception.
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Malicious actors might be able to force the call stack to a high value
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before they interact with your contract.
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Note that, since `Tangerine Whistle <https://eips.ethereum.org/EIPS/eip-608>`_ hardfork,
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the `63/64 rule <https://eips.ethereum.org/EIPS/eip-150>`_ makes call stack depth attack impractical.
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Also note that the call stack and the expression stack are unrelated,
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even though both have a size limit of 1024 stack slots.
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Note that ``.send()`` does **not** throw an exception if the call stack is depleted
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but rather returns ``false`` in that case.
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The low-level functions ``.call()``, ``.delegatecall()`` and ``.staticcall()`` behave in the same way.
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Authorized Proxies
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==================
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If your contract can act as a proxy, i.e. if it can call arbitrary contracts with user-supplied data,
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then the user can essentially assume the identity of the proxy contract.
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Even if you have other protective measures in place, it is best to build your contract system such
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that the proxy does not have any permissions (not even for itself).
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If needed, you can accomplish that using a second proxy:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity ^0.8.0;
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contract ProxyWithMoreFunctionality {
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PermissionlessProxy proxy;
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function callOther(address addr, bytes memory payload) public
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returns (bool, bytes memory) {
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return proxy.callOther(addr, payload);
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}
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// Other functions and other functionality
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}
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// This is the full contract, it has no other functionality and
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// requires no privileges to work.
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contract PermissionlessProxy {
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function callOther(address addr, bytes memory payload) public
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returns (bool, bytes memory) {
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return addr.call(payload);
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}
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}
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tx.origin
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=========
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Never use ``tx.origin`` for authorization.
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Let's say you have a wallet contract like this:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.7.0 <0.9.0;
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// THIS CONTRACT CONTAINS A BUG - DO NOT USE
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contract TxUserWallet {
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address owner;
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constructor() {
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owner = msg.sender;
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}
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function transferTo(address payable dest, uint amount) public {
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// THE BUG IS RIGHT HERE, you must use msg.sender instead of tx.origin
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require(tx.origin == owner);
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dest.transfer(amount);
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}
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}
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Now someone tricks you into sending Ether to the address of this attack wallet:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.7.0 <0.9.0;
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interface TxUserWallet {
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function transferTo(address payable dest, uint amount) external;
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}
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contract TxAttackWallet {
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address payable owner;
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constructor() {
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owner = payable(msg.sender);
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}
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receive() external payable {
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TxUserWallet(msg.sender).transferTo(owner, msg.sender.balance);
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}
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}
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If your wallet had checked ``msg.sender`` for authorization, it would get the address of the attack wallet,
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instead of the owner's address.
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But by checking ``tx.origin``, it gets the original address that kicked off the transaction,
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which is still the owner's address.
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The attack wallet instantly drains all your funds.
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.. _underflow-overflow:
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Two's Complement / Underflows / Overflows
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=========================================
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As in many programming languages, Solidity's integer types are not actually integers.
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They resemble integers when the values are small, but cannot represent arbitrarily large numbers.
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The following code causes an overflow because the result of the addition is too large
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to be stored in the type ``uint8``:
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.. code-block:: solidity
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uint8 x = 255;
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uint8 y = 1;
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return x + y;
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Solidity has two modes in which it deals with these overflows: Checked and Unchecked or "wrapping" mode.
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The default checked mode will detect overflows and cause a failing assertion. You can disable this check
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using ``unchecked { ... }``, causing the overflow to be silently ignored. The above code would return
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``0`` if wrapped in ``unchecked { ... }``.
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Even in checked mode, do not assume you are protected from overflow bugs.
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In this mode, overflows will always revert. If it is not possible to avoid the
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overflow, this can lead to a smart contract being stuck in a certain state.
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In general, read about the limits of two's complement representation, which even has some
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more special edge cases for signed numbers.
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Try to use ``require`` to limit the size of inputs to a reasonable range and use the
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:ref:`SMT checker<smt_checker>` to find potential overflows.
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.. _clearing-mappings:
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Clearing Mappings
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=================
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The Solidity type ``mapping`` (see :ref:`mapping-types`) is a storage-only key-value data structure
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that does not keep track of the keys that were assigned a non-zero value.
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Because of that, cleaning a mapping without extra information about the written keys is not possible.
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If a ``mapping`` is used as the base type of a dynamic storage array,
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deleting or popping the array will have no effect over the ``mapping`` elements.
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The same happens, for example, if a ``mapping`` is used as the type of a member field of a ``struct``
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that is the base type of a dynamic storage array.
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The ``mapping`` is also ignored in assignments of structs or arrays containing a ``mapping``.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.6.0 <0.9.0;
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contract Map {
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mapping(uint => uint)[] array;
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function allocate(uint newMaps) public {
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for (uint i = 0; i < newMaps; i++)
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array.push();
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}
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function writeMap(uint map, uint key, uint value) public {
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array[map][key] = value;
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}
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function readMap(uint map, uint key) public view returns (uint) {
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return array[map][key];
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}
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function eraseMaps() public {
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delete array;
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}
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}
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Consider the example above and the following sequence of calls: ``allocate(10)``, ``writeMap(4, 128, 256)``.
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At this point, calling ``readMap(4, 128)`` returns 256.
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If we call ``eraseMaps``, the length of the state variable ``array`` is zeroed,
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but since its ``mapping`` elements cannot be zeroed, their information stays alive in the contract's storage.
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After deleting ``array``, calling ``allocate(5)`` allows us to access ``array[4]`` again,
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and calling ``readMap(4, 128)`` returns 256 even without another call to ``writeMap``.
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If your ``mapping`` information must be deleted, consider using a library similar to
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`iterable mapping <https://github.com/ethereum/dapp-bin/blob/master/library/iterable_mapping.sol>`_,
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allowing you to traverse the keys and delete their values in the appropriate ``mapping``.
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Minor Details
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=============
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- Types that do not occupy the full 32 bytes might contain "dirty higher order bits".
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This is especially important if you access ``msg.data`` - it poses a malleability risk:
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You can craft transactions that call a function ``f(uint8 x)``
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with a raw byte argument of ``0xff000001`` and with ``0x00000001``.
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Both are fed to the contract and both will look like the number ``1`` as far as ``x`` is concerned,
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but ``msg.data`` will be different, so if you use ``keccak256(msg.data)`` for anything,
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you will get different results.
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***************
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Recommendations
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***************
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Take Warnings Seriously
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=======================
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If the compiler warns you about something, you should change it.
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Even if you do not think that this particular warning has security implications,
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there might be another issue buried beneath it.
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Any compiler warning we issue can be silenced by slight changes to the code.
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Always use the latest version of the compiler to be notified about all recently introduced warnings.
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Messages of type ``info``, issued by the compiler, are not dangerous
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and simply represent extra suggestions and optional information
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that the compiler thinks might be useful to the user.
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Restrict the Amount of Ether
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============================
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Restrict the amount of Ether (or other tokens) that can be stored in a smart contract.
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If your source code, the compiler or the platform has a bug, these funds may be lost.
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If you want to limit your loss, limit the amount of Ether.
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Keep it Small and Modular
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=========================
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Keep your contracts small and easily understandable.
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Single out unrelated functionality in other contracts or into libraries.
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General recommendations about the source code quality of course apply:
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Limit the amount of local variables, the length of functions and so on.
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Document your functions so that others can see what your intention was
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and whether it is different than what the code does.
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Use the Checks-Effects-Interactions Pattern
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===========================================
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Most functions will first perform some checks and they should be done first
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(who called the function, are the arguments in range, did they send enough Ether,
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does the person have tokens, etc.).
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As the second step, if all checks passed, effects to the state variables of the current contract should be made.
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Interaction with other contracts should be the very last step in any function.
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Early contracts delayed some effects and waited for external function calls to return in a non-error state.
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This is often a serious mistake because of the reentrancy problem explained above.
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Note that, also, calls to known contracts might in turn cause calls to
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unknown contracts, so it is probably better to just always apply this pattern.
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Include a Fail-Safe Mode
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========================
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While making your system fully decentralized will remove any intermediary,
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it might be a good idea, especially for new code, to include some kind of fail-safe mechanism:
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You can add a function in your smart contract that performs some self-checks like "Has any Ether leaked?",
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"Is the sum of the tokens equal to the balance of the contract?" or similar things.
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Keep in mind that you cannot use too much gas for that,
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so help through off-chain computations might be needed there.
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If the self-check fails, the contract automatically switches into some kind of "failsafe" mode,
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which, for example, disables most of the features,
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hands over control to a fixed and trusted third party
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or just converts the contract into a simple "give me back my Ether" contract.
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Ask for Peer Review
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===================
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The more people examine a piece of code, the more issues are found.
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Asking people to review your code also helps as a cross-check to find out
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whether your code is easy to understand -
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a very important criterion for good smart contracts.
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