solidity/libyul/backends/wasm
Djordje Mijovic 6f97e6153c [yul] Adding support for accessing subobjects via .
Co-authored-by: Kamil Śliwak <kamil.sliwak@codepoets.it>
2020-07-21 17:56:11 +02:00
..
BinaryTransform.cpp Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
BinaryTransform.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
EVMToEwasmTranslator.cpp [yul] Adding support for accessing subobjects via . 2020-07-21 17:56:11 +02:00
EVMToEwasmTranslator.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
TextTransform.cpp Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
TextTransform.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmAST.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmCodeTransform.cpp Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmCodeTransform.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmDialect.cpp Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmDialect.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmObjectCompiler.cpp Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WasmObjectCompiler.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WordSizeTransform.cpp Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30
WordSizeTransform.h Add SPDX license identifier if not present already in source file 2020-07-17 20:24:12 +05:30