mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
325 lines
9.8 KiB
C++
325 lines
9.8 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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#include <libsolutil/CDCL.h>
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#include <liblangutil/Exceptions.h>
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// TODO remove before merge
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#include <iostream>
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#include <libsolutil/StringUtils.h>
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using namespace std;
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using namespace solidity;
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using namespace solidity::util;
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CDCL::CDCL(
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vector<string> _variables,
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vector<Clause> const& _clauses,
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std::function<std::optional<Clause>(std::map<size_t, bool> const&)> _theorySolver
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):
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m_theorySolver(_theorySolver),
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m_variables(move(_variables))
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{
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for (Clause const& clause: _clauses)
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addClause(clause);
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// TODO some sanity checks like no empty clauses, no duplicate literals?
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}
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optional<CDCL::Model> CDCL::solve()
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{
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// cout << "====" << endl;
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// for (unique_ptr<Clause> const& c: m_clauses)
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// cout << toString(*c) << endl;
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// cout << "====" << endl;
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while (true)
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{
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optional<Clause> conflictClause = propagate();
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if (!conflictClause && m_theorySolver)
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{
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conflictClause = m_theorySolver(m_assignments);
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// if (conflictClause)
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// cout << "Theory gave us conflict: " << toString(*conflictClause) << endl;
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}
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if (conflictClause)
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{
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if (currentDecisionLevel() == 0)
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{
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// cout << "Unsatisfiable" << endl;
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return nullopt;
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}
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auto&& [learntClause, backtrackLevel] = analyze(move(*conflictClause));
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cancelUntil(backtrackLevel);
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solAssert(!learntClause.empty());
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solAssert(!isAssigned(learntClause.front()));
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for (size_t i = 1; i < learntClause.size(); i++)
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solAssert(isAssignedFalse(learntClause.at(i)));
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addClause(move(learntClause));
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enqueue(m_clauses.back()->front(), &(*m_clauses.back()));
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}
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else
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{
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if (auto variable = nextDecisionVariable())
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{
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m_decisionPoints.emplace_back(m_assignmentTrail.size());
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// cout << "Deciding on " << m_variables.at(*variable) << " @" << currentDecisionLevel() << endl;
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enqueue(Literal{false, *variable}, nullptr);
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}
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else
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{
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//cout << "satisfiable." << endl;
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//for (auto&& [i, value]: m_assignments | ranges::view::enumerate())
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// cout << " " << m_variables.at(i) << ": " << value.toString() << endl;
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return m_assignments;
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}
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}
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}
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}
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void CDCL::setupWatches(Clause& _clause)
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{
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for (size_t i = 0; i < min<size_t>(2, _clause.size()); i++)
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m_watches[_clause.at(i)].push_back(&_clause);
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}
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optional<Clause> CDCL::propagate()
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{
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//cout << "Propagating." << endl;
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for (; m_assignmentQueuePointer < m_assignmentTrail.size(); m_assignmentQueuePointer++)
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{
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Literal toPropagate = m_assignmentTrail.at(m_assignmentQueuePointer);
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Literal falseLiteral = ~toPropagate;
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//cout << "Propagating " << toString(toPropagate) << endl;
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// Go through all watched clauses where this assignment makes the literal false.
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vector<Clause*> watchReplacement;
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auto it = m_watches[falseLiteral].begin();
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auto end = m_watches[falseLiteral].end();
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for (; it != end; ++it)
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{
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Clause& clause = **it;
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//cout << " watch clause: " << toString(clause) << endl;
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solAssert(!clause.empty());
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if (clause.front() != falseLiteral)
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swap(clause[0], clause[1]);
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solAssert(clause.front() == falseLiteral);
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if (clause.size() >= 2 && isAssignedTrue(clause[1]))
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{
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// Clause is already satisfied, keezp the watch.
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//cout << " -> already satisfied by " << toString(clause[1]) << endl;
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watchReplacement.emplace_back(&clause);
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continue;
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}
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// find a new watch to swap
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for (size_t i = 2; i < clause.size(); i++)
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if (isUnknownOrAssignedTrue(clause[i]))
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{
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//cout << " -> swapping " << toString(clause.front()) << " with " << toString(clause[i]) << endl;
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swap(clause.front(), clause[i]);
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m_watches[clause.front()].emplace_back(&clause);
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break;
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}
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if (clause.front() != falseLiteral)
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continue; // we found a new watch
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// We did not find a new watch, i.e. all literals starting from index 2
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// are false, thus clause[1] has to be true (if it exists)
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if (clause.size() == 1 || isAssignedFalse(clause[1]))
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{
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// if (clause.size() >= 2)
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// cout << " - Propagate resulted in conflict because " << toString(clause[1]) << " is also false." << endl;
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// else
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// cout << " - Propagate resulted in conflict since clause is single-literal." << endl;
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// Copy over the remaining watches and replace.
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while (it != end) watchReplacement.emplace_back(move(*it++));
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m_watches[falseLiteral] = move(watchReplacement);
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// Mark the queue as finished.
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m_assignmentQueuePointer = m_assignmentTrail.size();
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return clause;
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}
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else
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{
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// cout << " - resulted in new assignment: " << toString(clause[1]) << endl;
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watchReplacement.emplace_back(&clause);
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enqueue(clause[1], &clause);
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}
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}
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m_watches[falseLiteral] = move(watchReplacement);
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}
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return nullopt;
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}
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std::pair<Clause, size_t> CDCL::analyze(Clause _conflictClause)
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{
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solAssert(!_conflictClause.empty());
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//cout << "Analyzing conflict." << endl;
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Clause learntClause;
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size_t backtrackLevel = 0;
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set<size_t> seenVariables;
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int pathCount = 0;
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size_t trailIndex = m_assignmentTrail.size() - 1;
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optional<Literal> resolvingLiteral;
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do
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{
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//cout << " conflict clause: " << toString(_conflictClause) << endl;
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for (Literal literal: _conflictClause)
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if ((!resolvingLiteral || literal != *resolvingLiteral) && !seenVariables.count(literal.variable))
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{
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seenVariables.insert(literal.variable);
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size_t variableLevel = m_levelForVariable.at(literal.variable);
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if (variableLevel == currentDecisionLevel())
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{
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//cout << " ignoring " << toString(literal) << " at current decision level." << endl;
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// ignore variable, we will apply resolution with its reason.
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pathCount++;
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}
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else
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{
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//cout << " adding " << toString(literal) << " @" << variableLevel << " to learnt clause." << endl;
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learntClause.push_back(literal);
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backtrackLevel = max(backtrackLevel, variableLevel);
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}
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}/*
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else
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cout << " already seen " << toString(literal) << endl;*/
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solAssert(pathCount > 0);
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pathCount--;
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while (!seenVariables.count(m_assignmentTrail[trailIndex--].variable));
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resolvingLiteral = m_assignmentTrail[trailIndex + 1];
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//cout << " resolving literal: " << toString(*resolvingLiteral) << endl;
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seenVariables.erase(resolvingLiteral->variable);
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// TODO Is there always a reason? Not if it's a decision variable.
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if (pathCount > 0)
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{
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_conflictClause = *m_reason.at(*resolvingLiteral);
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//cout << " reason: " << toString(_conflictClause) << endl;
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}
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}
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while (pathCount > 0);
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solAssert(resolvingLiteral);
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learntClause.push_back(~(*resolvingLiteral));
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// Move to front so we can directly propagate.
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swap(learntClause.front(), learntClause.back());
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//cout << "-> learnt clause: " << toString(learntClause) << " backtrack to " << backtrackLevel << endl;
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return {move(learntClause), backtrackLevel};
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}
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void CDCL::addClause(Clause _clause)
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{
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m_clauses.push_back(make_unique<Clause>(move(_clause)));
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setupWatches(*m_clauses.back());
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}
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void CDCL::enqueue(Literal const& _literal, Clause const* _reason)
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{
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/*
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cout << "Enqueueing " << toString(_literal) << " @" << currentDecisionLevel() << endl;
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if (_reason)
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cout << " because of " << toString(*_reason) << endl;
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*/
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// TODO assert that assignmnets was unknown
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m_assignments[_literal.variable] = _literal.positive;
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m_levelForVariable[_literal.variable] = currentDecisionLevel();
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if (_reason)
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m_reason[_literal] = _reason;
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m_assignmentTrail.push_back(_literal);
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}
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void CDCL::cancelUntil(size_t _backtrackLevel)
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{
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// TODO what if we backtrack to zero?
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//cout << "Canceling until " << _backtrackLevel << endl;
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solAssert(m_assignmentQueuePointer == m_assignmentTrail.size());
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size_t assignmentsToUndo = m_assignmentTrail.size() - m_decisionPoints.at(_backtrackLevel);
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for (size_t i = 0; i < assignmentsToUndo; i++)
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{
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Literal l = m_assignmentTrail.back();
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//cout << " undoing " << toString(l) << endl;
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m_assignmentTrail.pop_back();
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m_assignments.erase(l.variable);
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m_reason.erase(l);
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// TODO maybe could do without.
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m_levelForVariable.erase(l.variable);
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}
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m_decisionPoints.resize(_backtrackLevel);
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m_assignmentQueuePointer = m_assignmentTrail.size();
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solAssert(currentDecisionLevel() == _backtrackLevel);
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}
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optional<size_t> CDCL::nextDecisionVariable() const
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{
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for (size_t i = 0; i < m_variables.size(); i++)
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if (!m_assignments.count(i))
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return i;
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return nullopt;
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}
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bool CDCL::isAssigned(Literal const& _literal) const
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{
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return m_assignments.count(_literal.variable);
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}
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bool CDCL::isAssignedTrue(Literal const& _literal) const
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{
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return (
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m_assignments.count(_literal.variable) &&
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m_assignments.at(_literal.variable) == _literal.positive
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);
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}
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bool CDCL::isAssignedFalse(Literal const& _literal) const
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{
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return (
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m_assignments.count(_literal.variable) &&
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!m_assignments.at(_literal.variable) == _literal.positive
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);
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}
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bool CDCL::isUnknownOrAssignedTrue(Literal const& _literal) const
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{
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return (
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!m_assignments.count(_literal.variable) ||
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m_assignments.at(_literal.variable) == _literal.positive
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);
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}
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string CDCL::toString(Literal const& _literal) const
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{
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return (_literal.positive ? "" : "~") + m_variables.at(_literal.variable);
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}
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string CDCL::toString(Clause const& _clause) const
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{
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vector<string> literals;
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for (Literal const& l: _clause)
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literals.emplace_back(toString(l));
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return "(" + joinHumanReadable(literals) + ")";
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}
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