mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
564 lines
23 KiB
ReStructuredText
564 lines
23 KiB
ReStructuredText
.. index:: ! installing
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.. _installing-solidity:
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################################
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Installing the Solidity Compiler
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################################
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Versioning
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==========
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Solidity versions follow `semantic versioning <https://semver.org>`_ and in addition to
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releases, **nightly development builds** are also made available. The nightly builds
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are not guaranteed to be working and despite best efforts they might contain undocumented
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and/or broken changes. We recommend using the latest release. Package installers below
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will use the latest release.
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Remix
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=====
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*We recommend Remix for small contracts and for quickly learning Solidity.*
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`Access Remix online <https://remix.ethereum.org/>`_, you do not need to install anything.
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If you want to use it without connection to the Internet, go to
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https://github.com/ethereum/remix-live/tree/gh-pages and download the ``.zip`` file as
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explained on that page. Remix is also a convenient option for testing nightly builds
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without installing multiple Solidity versions.
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Further options on this page detail installing commandline Solidity compiler software
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on your computer. Choose a commandline compiler if you are working on a larger contract
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or if you require more compilation options.
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.. _solcjs:
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npm / Node.js
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=============
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Use ``npm`` for a convenient and portable way to install ``solcjs``, a Solidity compiler. The
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`solcjs` program has fewer features than the ways to access the compiler described
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further down this page. The
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:ref:`commandline-compiler` documentation assumes you are using
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the full-featured compiler, ``solc``. The usage of ``solcjs`` is documented inside its own
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`repository <https://github.com/ethereum/solc-js>`_.
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Note: The solc-js project is derived from the C++
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`solc` by using Emscripten which means that both use the same compiler source code.
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`solc-js` can be used in JavaScript projects directly (such as Remix).
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Please refer to the solc-js repository for instructions.
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.. code-block:: bash
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npm install -g solc
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.. note::
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The commandline executable is named ``solcjs``.
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The commandline options of ``solcjs`` are not compatible with ``solc`` and tools (such as ``geth``)
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expecting the behaviour of ``solc`` will not work with ``solcjs``.
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Docker
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======
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Docker images of Solidity builds are available using the ``solc`` image from the ``ethereum`` organisation.
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Use the ``stable`` tag for the latest released version, and ``nightly`` for potentially unstable changes in the develop branch.
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The Docker image runs the compiler executable, so you can pass all compiler arguments to it.
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For example, the command below pulls the stable version of the ``solc`` image (if you do not have it already),
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and runs it in a new container, passing the ``--help`` argument.
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.. code-block:: bash
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docker run ethereum/solc:stable --help
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You can also specify release build versions in the tag, for example, for the 0.5.4 release.
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.. code-block:: bash
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docker run ethereum/solc:0.5.4 --help
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To use the Docker image to compile Solidity files on the host machine mount a
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local folder for input and output, and specify the contract to compile. For example.
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.. code-block:: bash
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docker run -v /local/path:/sources ethereum/solc:stable -o /sources/output --abi --bin /sources/Contract.sol
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You can also use the standard JSON interface (which is recommended when using the compiler with tooling).
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When using this interface it is not necessary to mount any directories as long as the JSON input is
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self-contained (i.e. it does not refer to any external files that would have to be
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:ref:`loaded by the import callback <initial-vfs-content-standard-json-with-import-callback>`).
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.. code-block:: bash
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docker run ethereum/solc:stable --standard-json < input.json > output.json
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Linux Packages
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==============
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Binary packages of Solidity are available at
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`solidity/releases <https://github.com/ethereum/solidity/releases>`_.
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We also have PPAs for Ubuntu, you can get the latest stable
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version using the following commands:
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.. code-block:: bash
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sudo add-apt-repository ppa:ethereum/ethereum
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sudo apt-get update
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sudo apt-get install solc
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The nightly version can be installed using these commands:
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.. code-block:: bash
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sudo add-apt-repository ppa:ethereum/ethereum
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sudo add-apt-repository ppa:ethereum/ethereum-dev
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sudo apt-get update
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sudo apt-get install solc
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We are also releasing a `snap package <https://snapcraft.io/>`_, which is
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installable in all the `supported Linux distros <https://snapcraft.io/docs/core/install>`_. To
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install the latest stable version of solc:
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.. code-block:: bash
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sudo snap install solc
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If you want to help testing the latest development version of Solidity
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with the most recent changes, please use the following:
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.. code-block:: bash
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sudo snap install solc --edge
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.. note::
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The ``solc`` snap uses strict confinement. This is the most secure mode for snap packages
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but it comes with limitations, like accessing only the files in your ``/home`` and ``/media`` directories.
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For more information, go to `Demystifying Snap Confinement <https://snapcraft.io/blog/demystifying-snap-confinement>`_.
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Arch Linux also has packages, albeit limited to the latest development version:
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.. code-block:: bash
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pacman -S solidity
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Gentoo Linux has an `Ethereum overlay <https://overlays.gentoo.org/#ethereum>`_ that contains a Solidity package.
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After the overlay is setup, ``solc`` can be installed in x86_64 architectures by:
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.. code-block:: bash
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emerge dev-lang/solidity
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macOS Packages
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==============
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We distribute the Solidity compiler through Homebrew
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as a build-from-source version. Pre-built bottles are
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currently not supported.
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.. code-block:: bash
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brew update
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brew upgrade
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brew tap ethereum/ethereum
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brew install solidity
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To install the most recent 0.4.x / 0.5.x version of Solidity you can also use ``brew install solidity@4``
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and ``brew install solidity@5``, respectively.
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If you need a specific version of Solidity you can install a
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Homebrew formula directly from Github.
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View
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`solidity.rb commits on Github <https://github.com/ethereum/homebrew-ethereum/commits/master/solidity.rb>`_.
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Copy the commit hash of the version you want and check it out on your machine.
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.. code-block:: bash
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git clone https://github.com/ethereum/homebrew-ethereum.git
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cd homebrew-ethereum
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git checkout <your-hash-goes-here>
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Install it using ``brew``:
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.. code-block:: bash
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brew unlink solidity
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# eg. Install 0.4.8
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brew install solidity.rb
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Static Binaries
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===============
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We maintain a repository containing static builds of past and current compiler versions for all
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supported platforms at `solc-bin`_. This is also the location where you can find the nightly builds.
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The repository is not only a quick and easy way for end users to get binaries ready to be used
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out-of-the-box but it is also meant to be friendly to third-party tools:
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- The content is mirrored to https://binaries.soliditylang.org where it can be easily downloaded over
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HTTPS without any authentication, rate limiting or the need to use git.
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- Content is served with correct `Content-Type` headers and lenient CORS configuration so that it
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can be directly loaded by tools running in the browser.
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- Binaries do not require installation or unpacking (with the exception of older Windows builds
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bundled with necessary DLLs).
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- We strive for a high level of backwards-compatibility. Files, once added, are not removed or moved
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without providing a symlink/redirect at the old location. They are also never modified
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in place and should always match the original checksum. The only exception would be broken or
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unusable files with a potential to cause more harm than good if left as is.
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- Files are served over both HTTP and HTTPS. As long as you obtain the file list in a secure way
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(via git, HTTPS, IPFS or just have it cached locally) and verify hashes of the binaries
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after downloading them, you do not have to use HTTPS for the binaries themselves.
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The same binaries are in most cases available on the `Solidity release page on Github`_. The
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difference is that we do not generally update old releases on the Github release page. This means
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that we do not rename them if the naming convention changes and we do not add builds for platforms
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that were not supported at the time of release. This only happens in ``solc-bin``.
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The ``solc-bin`` repository contains several top-level directories, each representing a single platform.
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Each one contains a ``list.json`` file listing the available binaries. For example in
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``emscripten-wasm32/list.json`` you will find the following information about version 0.7.4:
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.. code-block:: json
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{
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"path": "solc-emscripten-wasm32-v0.7.4+commit.3f05b770.js",
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"version": "0.7.4",
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"build": "commit.3f05b770",
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"longVersion": "0.7.4+commit.3f05b770",
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"keccak256": "0x300330ecd127756b824aa13e843cb1f43c473cb22eaf3750d5fb9c99279af8c3",
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"sha256": "0x2b55ed5fec4d9625b6c7b3ab1abd2b7fb7dd2a9c68543bf0323db2c7e2d55af2",
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"urls": [
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"bzzr://16c5f09109c793db99fe35f037c6092b061bd39260ee7a677c8a97f18c955ab1",
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"dweb:/ipfs/QmTLs5MuLEWXQkths41HiACoXDiH8zxyqBHGFDRSzVE5CS"
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]
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}
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This means that:
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- You can find the binary in the same directory under the name
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`solc-emscripten-wasm32-v0.7.4+commit.3f05b770.js <https://github.com/ethereum/solc-bin/blob/gh-pages/emscripten-wasm32/solc-emscripten-wasm32-v0.7.4+commit.3f05b770.js>`_.
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Note that the file might be a symlink, and you will need to resolve it yourself if you are not using
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git to download it or your file system does not support symlinks.
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- The binary is also mirrored at https://binaries.soliditylang.org/emscripten-wasm32/solc-emscripten-wasm32-v0.7.4+commit.3f05b770.js.
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In this case git is not necessary and symlinks are resolved transparently, either by serving a copy
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of the file or returning a HTTP redirect.
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- The file is also available on IPFS at `QmTLs5MuLEWXQkths41HiACoXDiH8zxyqBHGFDRSzVE5CS`_.
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- The file might in future be available on Swarm at `16c5f09109c793db99fe35f037c6092b061bd39260ee7a677c8a97f18c955ab1`_.
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- You can verify the integrity of the binary by comparing its keccak256 hash to
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``0x300330ecd127756b824aa13e843cb1f43c473cb22eaf3750d5fb9c99279af8c3``. The hash can be computed
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on the command line using ``keccak256sum`` utility provided by `sha3sum`_ or `keccak256() function
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from ethereumjs-util`_ in JavaScript.
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- You can also verify the integrity of the binary by comparing its sha256 hash to
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``0x2b55ed5fec4d9625b6c7b3ab1abd2b7fb7dd2a9c68543bf0323db2c7e2d55af2``.
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.. warning::
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Due to the strong backwards compatibility requirement the repository contains some legacy elements
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but you should avoid using them when writing new tools:
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- Use ``emscripten-wasm32/`` (with a fallback to ``emscripten-asmjs/``) instead of ``bin/`` if
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you want the best performance. Until version 0.6.1 we only provided asm.js binaries.
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Starting with 0.6.2 we switched to `WebAssembly builds`_ with much better performance. We have
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rebuilt the older versions for wasm but the original asm.js files remain in ``bin/``.
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The new ones had to be placed in a separate directory to avoid name clashes.
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- Use ``emscripten-asmjs/`` and ``emscripten-wasm32/`` instead of ``bin/`` and ``wasm/`` directories
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if you want to be sure whether you are downloading a wasm or an asm.js binary.
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- Use ``list.json`` instead of ``list.js`` and ``list.txt``. The JSON list format contains all
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the information from the old ones and more.
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- Use https://binaries.soliditylang.org instead of https://solc-bin.ethereum.org. To keep things
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simple we moved almost everything related to the compiler under the new ``soliditylang.org``
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domain and this applies to ``solc-bin`` too. While the new domain is recommended, the old one
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is still fully supported and guaranteed to point at the same location.
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.. warning::
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The binaries are also available at https://ethereum.github.io/solc-bin/ but this page
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stopped being updated just after the release of version 0.7.2, will not receive any new releases
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or nightly builds for any platform and does not serve the new directory structure, including
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non-emscripten builds.
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If you are using it, please switch to https://binaries.soliditylang.org, which is a drop-in
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replacement. This allows us to make changes to the underlying hosting in a transparent way and
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minimize disruption. Unlike the ``ethereum.github.io`` domain, which we do not have any control
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over, ``binaries.soliditylang.org`` is guaranteed to work and maintain the same URL structure
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in the long-term.
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.. _IPFS: https://ipfs.io
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.. _Swarm: https://swarm-gateways.net/bzz:/swarm.eth
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.. _solc-bin: https://github.com/ethereum/solc-bin/
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.. _Solidity release page on github: https://github.com/ethereum/solidity/releases
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.. _sha3sum: https://github.com/maandree/sha3sum
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.. _keccak256() function from ethereumjs-util: https://github.com/ethereumjs/ethereumjs-util/blob/master/docs/modules/_hash_.md#const-keccak256
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.. _WebAssembly builds: https://emscripten.org/docs/compiling/WebAssembly.html
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.. _QmTLs5MuLEWXQkths41HiACoXDiH8zxyqBHGFDRSzVE5CS: https://gateway.ipfs.io/ipfs/QmTLs5MuLEWXQkths41HiACoXDiH8zxyqBHGFDRSzVE5CS
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.. _16c5f09109c793db99fe35f037c6092b061bd39260ee7a677c8a97f18c955ab1: https://swarm-gateways.net/bzz:/16c5f09109c793db99fe35f037c6092b061bd39260ee7a677c8a97f18c955ab1/
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.. _building-from-source:
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Building from Source
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====================
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Prerequisites - All Operating Systems
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-------------------------------------
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The following are dependencies for all builds of Solidity:
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+-----------------------------------+-------------------------------------------------------+
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| Software | Notes |
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+===================================+=======================================================+
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| `CMake`_ (version 3.13+) | Cross-platform build file generator. |
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+-----------------------------------+-------------------------------------------------------+
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| `Boost`_ (version 1.77+ on | C++ libraries. |
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| Windows, 1.65+ otherwise) | |
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+-----------------------------------+-------------------------------------------------------+
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| `Git`_ | Command-line tool for retrieving source code. |
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+-----------------------------------+-------------------------------------------------------+
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| `z3`_ (version 4.8+, Optional) | For use with SMT checker. |
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+-----------------------------------+-------------------------------------------------------+
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| `cvc4`_ (Optional) | For use with SMT checker. |
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+-----------------------------------+-------------------------------------------------------+
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.. _cvc4: https://cvc4.cs.stanford.edu/web/
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.. _Git: https://git-scm.com/download
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.. _Boost: https://www.boost.org
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.. _CMake: https://cmake.org/download/
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.. _z3: https://github.com/Z3Prover/z3
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.. note::
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Solidity versions prior to 0.5.10 can fail to correctly link against Boost versions 1.70+.
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A possible workaround is to temporarily rename ``<Boost install path>/lib/cmake/Boost-1.70.0``
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prior to running the cmake command to configure solidity.
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Starting from 0.5.10 linking against Boost 1.70+ should work without manual intervention.
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.. note::
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The default build configuration requires a specific Z3 version (the latest one at the time the
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code was last updated). Changes introduced between Z3 releases often result in slightly different
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(but still valid) results being returned. Our SMT tests do not account for these differences and
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will likely fail with a different version than the one they were written for. This does not mean
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that a build using a different version is faulty. If you pass ``-DSTRICT_Z3_VERSION=OFF`` option
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to CMake, you can build with any version that satisfies the requirement given in the table above.
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If you do this, however, please remember to pass the ``--no-smt`` option to ``scripts/tests.sh``
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to skip the SMT tests.
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Minimum Compiler Versions
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^^^^^^^^^^^^^^^^^^^^^^^^^
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The following C++ compilers and their minimum versions can build the Solidity codebase:
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- `GCC <https://gcc.gnu.org>`_, version 8+
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- `Clang <https://clang.llvm.org/>`_, version 7+
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- `MSVC <https://visualstudio.microsoft.com/vs/>`_, version 2019+
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Prerequisites - macOS
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---------------------
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For macOS builds, ensure that you have the latest version of
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`Xcode installed <https://developer.apple.com/xcode/download/>`_.
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This contains the `Clang C++ compiler <https://en.wikipedia.org/wiki/Clang>`_, the
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`Xcode IDE <https://en.wikipedia.org/wiki/Xcode>`_ and other Apple development
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tools that are required for building C++ applications on OS X.
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If you are installing Xcode for the first time, or have just installed a new
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version then you will need to agree to the license before you can do
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command-line builds:
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.. code-block:: bash
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sudo xcodebuild -license accept
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Our OS X build script uses `the Homebrew <https://brew.sh>`_
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package manager for installing external dependencies.
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Here's how to `uninstall Homebrew
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<https://docs.brew.sh/FAQ#how-do-i-uninstall-homebrew>`_,
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if you ever want to start again from scratch.
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Prerequisites - Windows
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-----------------------
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You need to install the following dependencies for Windows builds of Solidity:
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+-----------------------------------+-------------------------------------------------------+
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| Software | Notes |
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+===================================+=======================================================+
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| `Visual Studio 2019 Build Tools`_ | C++ compiler |
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+-----------------------------------+-------------------------------------------------------+
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| `Visual Studio 2019`_ (Optional) | C++ compiler and dev environment. |
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+-----------------------------------+-------------------------------------------------------+
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| `Boost`_ (version 1.77+) | C++ libraries. |
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+-----------------------------------+-------------------------------------------------------+
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If you already have one IDE and only need the compiler and libraries,
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you could install Visual Studio 2019 Build Tools.
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Visual Studio 2019 provides both IDE and necessary compiler and libraries.
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So if you have not got an IDE and prefer to develop Solidity, Visual Studio 2019
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may be a choice for you to get everything setup easily.
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Here is the list of components that should be installed
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in Visual Studio 2019 Build Tools or Visual Studio 2019:
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* Visual Studio C++ core features
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* VC++ 2019 v141 toolset (x86,x64)
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* Windows Universal CRT SDK
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* Windows 8.1 SDK
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* C++/CLI support
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.. _Visual Studio 2019: https://www.visualstudio.com/vs/
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.. _Visual Studio 2019 Build Tools: https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2019
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We have a helper script which you can use to install all required external dependencies:
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.. code-block:: bat
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scripts\install_deps.ps1
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This will install ``boost`` and ``cmake`` to the ``deps`` subdirectory.
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Clone the Repository
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--------------------
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To clone the source code, execute the following command:
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.. code-block:: bash
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git clone --recursive https://github.com/ethereum/solidity.git
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cd solidity
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If you want to help developing Solidity,
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you should fork Solidity and add your personal fork as a second remote:
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.. code-block:: bash
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git remote add personal git@github.com:[username]/solidity.git
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.. note::
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|
This method will result in a prerelease build leading to e.g. a flag
|
|
being set in each bytecode produced by such a compiler.
|
|
If you want to re-build a released Solidity compiler, then
|
|
please use the source tarball on the github release page:
|
|
|
|
https://github.com/ethereum/solidity/releases/download/v0.X.Y/solidity_0.X.Y.tar.gz
|
|
|
|
(not the "Source code" provided by github).
|
|
|
|
Command-Line Build
|
|
------------------
|
|
|
|
**Be sure to install External Dependencies (see above) before build.**
|
|
|
|
Solidity project uses CMake to configure the build.
|
|
You might want to install `ccache`_ to speed up repeated builds.
|
|
CMake will pick it up automatically.
|
|
Building Solidity is quite similar on Linux, macOS and other Unices:
|
|
|
|
.. _ccache: https://ccache.dev/
|
|
|
|
.. code-block:: bash
|
|
|
|
mkdir build
|
|
cd build
|
|
cmake .. && make
|
|
|
|
or even easier on Linux and macOS, you can run:
|
|
|
|
.. code-block:: bash
|
|
|
|
#note: this will install binaries solc and soltest at usr/local/bin
|
|
./scripts/build.sh
|
|
|
|
.. warning::
|
|
|
|
BSD builds should work, but are untested by the Solidity team.
|
|
|
|
And for Windows:
|
|
|
|
.. code-block:: bash
|
|
|
|
mkdir build
|
|
cd build
|
|
cmake -G "Visual Studio 16 2019" ..
|
|
|
|
In case you want to use the version of boost installed by ``scripts\install_deps.ps1``, you will
|
|
additionally need to pass ``-DBoost_DIR="deps\boost\lib\cmake\Boost-*"`` and ``-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded``
|
|
as arguments to the call to ``cmake``.
|
|
|
|
This should result in the creation of **solidity.sln** in that build directory.
|
|
Double-clicking on that file should result in Visual Studio firing up. We suggest building
|
|
**Release** configuration, but all others work.
|
|
|
|
Alternatively, you can build for Windows on the command-line, like so:
|
|
|
|
.. code-block:: bash
|
|
|
|
cmake --build . --config Release
|
|
|
|
CMake Options
|
|
=============
|
|
|
|
If you are interested what CMake options are available run ``cmake .. -LH``.
|
|
|
|
.. _smt_solvers_build:
|
|
|
|
SMT Solvers
|
|
-----------
|
|
Solidity can be built against SMT solvers and will do so by default if
|
|
they are found in the system. Each solver can be disabled by a `cmake` option.
|
|
|
|
*Note: In some cases, this can also be a potential workaround for build failures.*
|
|
|
|
|
|
Inside the build folder you can disable them, since they are enabled by default:
|
|
|
|
.. code-block:: bash
|
|
|
|
# disables only Z3 SMT Solver.
|
|
cmake .. -DUSE_Z3=OFF
|
|
|
|
# disables only CVC4 SMT Solver.
|
|
cmake .. -DUSE_CVC4=OFF
|
|
|
|
# disables both Z3 and CVC4
|
|
cmake .. -DUSE_CVC4=OFF -DUSE_Z3=OFF
|
|
|
|
The Version String in Detail
|
|
============================
|
|
|
|
The Solidity version string contains four parts:
|
|
|
|
- the version number
|
|
- pre-release tag, usually set to ``develop.YYYY.MM.DD`` or ``nightly.YYYY.MM.DD``
|
|
- commit in the format of ``commit.GITHASH``
|
|
- platform, which has an arbitrary number of items, containing details about the platform and compiler
|
|
|
|
If there are local modifications, the commit will be postfixed with ``.mod``.
|
|
|
|
These parts are combined as required by Semver, where the Solidity pre-release tag equals to the Semver pre-release
|
|
and the Solidity commit and platform combined make up the Semver build metadata.
|
|
|
|
A release example: ``0.4.8+commit.60cc1668.Emscripten.clang``.
|
|
|
|
A pre-release example: ``0.4.9-nightly.2017.1.17+commit.6ecb4aa3.Emscripten.clang``
|
|
|
|
Important Information About Versioning
|
|
======================================
|
|
|
|
After a release is made, the patch version level is bumped, because we assume that only
|
|
patch level changes follow. When changes are merged, the version should be bumped according
|
|
to semver and the severity of the change. Finally, a release is always made with the version
|
|
of the current nightly build, but without the ``prerelease`` specifier.
|
|
|
|
Example:
|
|
|
|
0. The 0.4.0 release is made.
|
|
1. The nightly build has a version of 0.4.1 from now on.
|
|
2. Non-breaking changes are introduced --> no change in version.
|
|
3. A breaking change is introduced --> version is bumped to 0.5.0.
|
|
4. The 0.5.0 release is made.
|
|
|
|
This behaviour works well with the :ref:`version pragma <version_pragma>`.
|