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			98 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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	This file is part of solidity.
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	solidity is free software: you can redistribute it and/or modify
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	it under the terms of the GNU General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	solidity is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU General Public License for more details.
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	You should have received a copy of the GNU General Public License
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	along with solidity.  If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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#pragma once
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#include <libsolidity/interface/ImportRemapper.h>
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#include <libsolidity/interface/ReadFile.h>
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#include <boost/filesystem.hpp>
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#include <map>
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#include <set>
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namespace solidity::frontend
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{
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/// FileReader - used for progressively loading source code.
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///
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/// It is used in solc to load files from CLI parameters, stdin, or from JSON and
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/// also used in the solc language server where solc is a long running process.
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class FileReader
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{
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public:
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	using StringMap = std::map<SourceUnitName, SourceCode>;
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	using PathMap = std::map<SourceUnitName, boost::filesystem::path>;
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	using FileSystemPathSet = std::set<boost::filesystem::path>;
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	/// Constructs a FileReader with a base path and a set of allowed directories that
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	/// will be used when requesting files from this file reader instance.
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	explicit FileReader(
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		boost::filesystem::path _basePath = {},
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		FileSystemPathSet _allowedDirectories = {}
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	):
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		m_basePath(std::move(_basePath)),
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		m_allowedDirectories(std::move(_allowedDirectories)),
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		m_sourceCodes()
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	{}
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	void setBasePath(boost::filesystem::path _path) { m_basePath = std::move(_path); }
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	boost::filesystem::path const& basePath() const noexcept { return m_basePath; }
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	void allowDirectory(boost::filesystem::path _path) { m_allowedDirectories.insert(std::move(_path)); }
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	FileSystemPathSet const& allowedDirectories() const noexcept { return m_allowedDirectories; }
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	StringMap const& sourceCodes() const noexcept { return m_sourceCodes; }
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	/// Retrieves the source code for a given source unit ID.
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	SourceCode const& sourceCode(SourceUnitName const& _sourceUnitName) const { return m_sourceCodes.at(_sourceUnitName); }
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	/// Resets all sources to the given map of source unit ID to source codes.
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	/// Does not enforce @a allowedDirectories().
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	void setSources(StringMap _sources);
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	/// Adds the source code for a given source unit ID.
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	/// Does not enforce @a allowedDirectories().
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	void setSource(boost::filesystem::path const& _path, SourceCode _source);
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	/// Receives a @p _sourceUnitName that refers to a source unit in compiler's virtual filesystem
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	/// and attempts to interpret it as a path and read the corresponding file from disk.
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	/// The read will only succeed if the canonical path of the file is within one of the @a allowedDirectories().
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	/// @param _kind must be equal to "source". Other values are not supported.
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	/// @return Content of the loaded file or an error message. If the operation succeeds, a copy of
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	/// the content is retained in @a sourceCodes() under the key of @a _sourceUnitName. If the key
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	/// already exists, previous content is discarded.
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	frontend::ReadCallback::Result readFile(std::string const& _kind, std::string const& _sourceUnitName);
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	frontend::ReadCallback::Callback reader()
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	{
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		return [this](std::string const& _kind, std::string const& _path) { return readFile(_kind, _path); };
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	}
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private:
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	/// Base path, used for resolving relative paths in imports.
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	boost::filesystem::path m_basePath;
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	/// list of allowed directories to read files from
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	FileSystemPathSet m_allowedDirectories;
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	/// map of input files to source code strings
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	StringMap m_sourceCodes;
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};
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}
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