mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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/**
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* Compiler that transforms Yul Objects to EVM bytecode objects.
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*/
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#include <libyul/backends/evm/EVMObjectCompiler.h>
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#include <libyul/backends/evm/EVMCodeTransform.h>
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#include <libyul/backends/evm/EVMDialect.h>
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#include <libyul/Object.h>
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#include <libyul/Exceptions.h>
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#include <libevmasm/Assembly.h>
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using namespace solidity::yul;
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using namespace std;
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void EVMObjectCompiler::compile(Object& _object, AbstractAssembly& _assembly, EVMDialect const& _dialect, bool _optimize)
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{
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EVMObjectCompiler compiler(_assembly, _dialect);
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compiler.run(_object, _optimize);
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}
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void EVMObjectCompiler::run(Object& _object, bool _optimize)
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{
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BuiltinContext context;
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context.currentObject = &_object;
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for (auto const& subNode: _object.subObjects)
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if (auto* subObject = dynamic_cast<Object*>(subNode.get()))
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{
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auto subAssemblyAndID = m_assembly.createSubAssembly(subObject->name.str());
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context.subIDs[subObject->name] = subAssemblyAndID.second;
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subObject->subId = subAssemblyAndID.second;
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compile(*subObject, *subAssemblyAndID.first, m_dialect, _optimize);
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}
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else
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{
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Data const& data = dynamic_cast<Data const&>(*subNode);
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context.subIDs[data.name] = m_assembly.appendData(data.data);
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}
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yulAssert(_object.analysisInfo, "No analysis info.");
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yulAssert(_object.code, "No code.");
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// We do not catch and re-throw the stack too deep exception here because it is a YulException,
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// which should be native to this part of the code.
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CodeTransform transform{m_assembly, *_object.analysisInfo, *_object.code, m_dialect, context, _optimize};
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transform(*_object.code);
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if (!transform.stackErrors().empty())
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BOOST_THROW_EXCEPTION(transform.stackErrors().front());
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}
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