mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
288 lines
15 KiB
C++
288 lines
15 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author Christian <c@ethdev.com>
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* @date 2014
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* Utilities for the solidity compiler.
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*/
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#pragma once
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#include <libsolidity/ast/ASTForward.h>
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#include <libsolidity/ast/Types.h>
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#include <libsolidity/ast/ASTAnnotations.h>
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#include <libevmasm/Instruction.h>
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#include <libevmasm/Assembly.h>
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#include <libdevcore/Common.h>
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#include <ostream>
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#include <stack>
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#include <queue>
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#include <utility>
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#include <functional>
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namespace dev {
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namespace solidity {
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/**
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* Context to be shared by all units that compile the same contract.
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* It stores the generated bytecode and the position of identifiers in memory and on the stack.
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*/
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class CompilerContext
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{
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public:
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CompilerContext(CompilerContext* _runtimeContext = nullptr):
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m_asm(std::make_shared<eth::Assembly>()),
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m_runtimeContext(_runtimeContext)
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{
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if (m_runtimeContext)
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m_runtimeSub = size_t(m_asm->newSub(m_runtimeContext->m_asm).data());
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}
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void addMagicGlobal(MagicVariableDeclaration const& _declaration);
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void addStateVariable(VariableDeclaration const& _declaration, u256 const& _storageOffset, unsigned _byteOffset);
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void addVariable(VariableDeclaration const& _declaration, unsigned _offsetToCurrent = 0);
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void removeVariable(VariableDeclaration const& _declaration);
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void setCompiledContracts(std::map<ContractDefinition const*, eth::Assembly const*> const& _contracts) { m_compiledContracts = _contracts; }
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eth::Assembly const& compiledContract(ContractDefinition const& _contract) const;
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void setStackOffset(int _offset) { m_asm->setDeposit(_offset); }
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void adjustStackOffset(int _adjustment) { m_asm->adjustDeposit(_adjustment); }
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unsigned stackHeight() const { solAssert(m_asm->deposit() >= 0, ""); return unsigned(m_asm->deposit()); }
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bool isMagicGlobal(Declaration const* _declaration) const { return m_magicGlobals.count(_declaration) != 0; }
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bool isLocalVariable(Declaration const* _declaration) const;
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bool isStateVariable(Declaration const* _declaration) const { return m_stateVariables.count(_declaration) != 0; }
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/// @returns the entry label of the given function and creates it if it does not exist yet.
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eth::AssemblyItem functionEntryLabel(Declaration const& _declaration);
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/// @returns the entry label of the given function. Might return an AssemblyItem of type
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/// UndefinedItem if it does not exist yet.
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eth::AssemblyItem functionEntryLabelIfExists(Declaration const& _declaration) const;
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void setInheritanceHierarchy(std::vector<ContractDefinition const*> const& _hierarchy) { m_inheritanceHierarchy = _hierarchy; }
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/// @returns the entry label of the given function and takes overrides into account.
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FunctionDefinition const& resolveVirtualFunction(FunctionDefinition const& _function);
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/// @returns the function that overrides the given declaration from the most derived class just
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/// above _base in the current inheritance hierarchy.
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FunctionDefinition const& superFunction(FunctionDefinition const& _function, ContractDefinition const& _base);
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FunctionDefinition const* nextConstructor(ContractDefinition const& _contract) const;
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/// @returns the next function in the queue of functions that are still to be compiled
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/// (i.e. that were referenced during compilation but where we did not yet generate code for).
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/// Returns nullptr if the queue is empty. Does not remove the function from the queue,
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/// that will only be done by startFunction below.
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Declaration const* nextFunctionToCompile() const;
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/// Resets function specific members, inserts the function entry label and marks the function
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/// as "having code".
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void startFunction(Declaration const& _function);
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/// Appends a call to the named low-level function and inserts the generator into the
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/// list of low-level-functions to be generated, unless it already exists.
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/// Note that the generator should not assume that objects are still alive when it is called,
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/// unless they are guaranteed to be alive for the whole run of the compiler (AST nodes, for example).
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void callLowLevelFunction(
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std::string const& _name,
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unsigned _inArgs,
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unsigned _outArgs,
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std::function<void(CompilerContext&)> const& _generator
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);
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/// Returns the tag of the named low-level function and inserts the generator into the
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/// list of low-level-functions to be generated, unless it already exists.
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/// Note that the generator should not assume that objects are still alive when it is called,
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/// unless they are guaranteed to be alive for the whole run of the compiler (AST nodes, for example).
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eth::AssemblyItem lowLevelFunctionTag(
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std::string const& _name,
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unsigned _inArgs,
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unsigned _outArgs,
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std::function<void(CompilerContext&)> const& _generator
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);
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/// Generates the code for missing low-level functions, i.e. calls the generators passed above.
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void appendMissingLowLevelFunctions();
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ModifierDefinition const& functionModifier(std::string const& _name) const;
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/// Returns the distance of the given local variable from the bottom of the stack (of the current function).
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unsigned baseStackOffsetOfVariable(Declaration const& _declaration) const;
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/// If supplied by a value returned by @ref baseStackOffsetOfVariable(variable), returns
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/// the distance of that variable from the current top of the stack.
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unsigned baseToCurrentStackOffset(unsigned _baseOffset) const;
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/// Converts an offset relative to the current stack height to a value that can be used later
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/// with baseToCurrentStackOffset to point to the same stack element.
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unsigned currentToBaseStackOffset(unsigned _offset) const;
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/// @returns pair of slot and byte offset of the value inside this slot.
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std::pair<u256, unsigned> storageLocationOfVariable(Declaration const& _declaration) const;
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/// Appends a JUMPI instruction to a new tag and @returns the tag
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eth::AssemblyItem appendConditionalJump() { return m_asm->appendJumpI().tag(); }
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/// Appends a JUMPI instruction to @a _tag
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CompilerContext& appendConditionalJumpTo(eth::AssemblyItem const& _tag) { m_asm->appendJumpI(_tag); return *this; }
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/// Appends a JUMP to a new tag and @returns the tag
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eth::AssemblyItem appendJumpToNew() { return m_asm->appendJump().tag(); }
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/// Appends a JUMP to a tag already on the stack
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CompilerContext& appendJump(eth::AssemblyItem::JumpType _jumpType = eth::AssemblyItem::JumpType::Ordinary);
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/// Appends an INVALID instruction
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CompilerContext& appendInvalid();
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/// Appends a conditional INVALID instruction
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CompilerContext& appendConditionalInvalid();
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/// Appends a JUMP to a specific tag
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CompilerContext& appendJumpTo(eth::AssemblyItem const& _tag) { m_asm->appendJump(_tag); return *this; }
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/// Appends pushing of a new tag and @returns the new tag.
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eth::AssemblyItem pushNewTag() { return m_asm->append(m_asm->newPushTag()).tag(); }
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/// @returns a new tag without pushing any opcodes or data
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eth::AssemblyItem newTag() { return m_asm->newTag(); }
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/// Adds a subroutine to the code (in the data section) and pushes its size (via a tag)
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/// on the stack. @returns the pushsub assembly item.
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eth::AssemblyItem addSubroutine(eth::AssemblyPointer const& _assembly) { return m_asm->appendSubroutine(_assembly); }
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void pushSubroutineSize(size_t _subRoutine) { m_asm->pushSubroutineSize(_subRoutine); }
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/// Pushes the offset of the subroutine.
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void pushSubroutineOffset(size_t _subRoutine) { m_asm->pushSubroutineOffset(_subRoutine); }
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/// Pushes the size of the final program
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void appendProgramSize() { m_asm->appendProgramSize(); }
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/// Adds data to the data section, pushes a reference to the stack
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eth::AssemblyItem appendData(bytes const& _data) { return m_asm->append(_data); }
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/// Appends the address (virtual, will be filled in by linker) of a library.
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void appendLibraryAddress(std::string const& _identifier) { m_asm->appendLibraryAddress(_identifier); }
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/// Resets the stack of visited nodes with a new stack having only @c _node
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void resetVisitedNodes(ASTNode const* _node);
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/// Pops the stack of visited nodes
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void popVisitedNodes() { m_visitedNodes.pop(); updateSourceLocation(); }
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/// Pushes an ASTNode to the stack of visited nodes
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void pushVisitedNodes(ASTNode const* _node) { m_visitedNodes.push(_node); updateSourceLocation(); }
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/// Append elements to the current instruction list and adjust @a m_stackOffset.
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CompilerContext& operator<<(eth::AssemblyItem const& _item) { m_asm->append(_item); return *this; }
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CompilerContext& operator<<(Instruction _instruction) { m_asm->append(_instruction); return *this; }
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CompilerContext& operator<<(u256 const& _value) { m_asm->append(_value); return *this; }
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CompilerContext& operator<<(bytes const& _data) { m_asm->append(_data); return *this; }
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/// Appends inline assembly. @a _replacements are string-matching replacements that are performed
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/// prior to parsing the inline assembly.
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/// @param _localVariables assigns stack positions to variables with the last one being the stack top
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void appendInlineAssembly(
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std::string const& _assembly,
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std::vector<std::string> const& _localVariables = std::vector<std::string>(),
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std::map<std::string, std::string> const& _replacements = std::map<std::string, std::string>{}
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);
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/// Appends arbitrary data to the end of the bytecode.
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void appendAuxiliaryData(bytes const& _data) { m_asm->appendAuxiliaryDataToEnd(_data); }
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void optimise(bool _fullOptimsation, unsigned _runs = 200) { m_asm->optimise(_fullOptimsation, true, _runs); }
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/// @returns the runtime context if in creation mode and runtime context is set, nullptr otherwise.
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CompilerContext* runtimeContext() { return m_runtimeContext; }
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/// @returns the identifier of the runtime subroutine.
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size_t runtimeSub() const { return m_runtimeSub; }
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eth::Assembly const& assembly() const { return *m_asm; }
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/// @returns non-const reference to the underlying assembly. Should be avoided in favour of
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/// wrappers in this class.
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eth::Assembly& nonConstAssembly() { return *m_asm; }
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/// @arg _sourceCodes is the map of input files to source code strings
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/// @arg _inJsonFormat shows whether the out should be in Json format
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Json::Value streamAssembly(std::ostream& _stream, StringMap const& _sourceCodes = StringMap(), bool _inJsonFormat = false) const
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{
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return m_asm->stream(_stream, "", _sourceCodes, _inJsonFormat);
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}
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eth::LinkerObject const& assembledObject() { return m_asm->assemble(); }
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eth::LinkerObject const& assembledRuntimeObject(size_t _subIndex) { return m_asm->sub(_subIndex).assemble(); }
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/**
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* Helper class to pop the visited nodes stack when a scope closes
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*/
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class LocationSetter: public ScopeGuard
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{
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public:
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LocationSetter(CompilerContext& _compilerContext, ASTNode const& _node):
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ScopeGuard([&]{ _compilerContext.popVisitedNodes(); }) { _compilerContext.pushVisitedNodes(&_node); }
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};
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private:
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/// Searches the inheritance hierarchy towards the base starting from @a _searchStart and returns
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/// the first function definition that is overwritten by _function.
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FunctionDefinition const& resolveVirtualFunction(
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FunctionDefinition const& _function,
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std::vector<ContractDefinition const*>::const_iterator _searchStart
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);
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/// @returns an iterator to the contract directly above the given contract.
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std::vector<ContractDefinition const*>::const_iterator superContract(const ContractDefinition &_contract) const;
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/// Updates source location set in the assembly.
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void updateSourceLocation();
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/**
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* Helper class that manages function labels and ensures that referenced functions are
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* compiled in a specific order.
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*/
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struct FunctionCompilationQueue
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{
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/// @returns the entry label of the given function and creates it if it does not exist yet.
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/// @param _context compiler context used to create a new tag if needed
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eth::AssemblyItem entryLabel(Declaration const& _declaration, CompilerContext& _context);
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/// @returns the entry label of the given function. Might return an AssemblyItem of type
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/// UndefinedItem if it does not exist yet.
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eth::AssemblyItem entryLabelIfExists(Declaration const& _declaration) const;
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/// @returns the next function in the queue of functions that are still to be compiled
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/// (i.e. that were referenced during compilation but where we did not yet generate code for).
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/// Returns nullptr if the queue is empty. Does not remove the function from the queue,
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/// that will only be done by startFunction below.
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Declaration const* nextFunctionToCompile() const;
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/// Informs the queue that we are about to compile the given function, i.e. removes
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/// the function from the queue of functions to compile.
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void startFunction(const Declaration &_function);
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/// Labels pointing to the entry points of functions.
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std::map<Declaration const*, eth::AssemblyItem> m_entryLabels;
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/// Set of functions for which we did not yet generate code.
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std::set<Declaration const*> m_alreadyCompiledFunctions;
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/// Queue of functions that still need to be compiled (important to be a queue to maintain
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/// determinism even in the presence of a non-deterministic allocator).
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/// Mutable because we will throw out some functions earlier than needed.
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mutable std::queue<Declaration const*> m_functionsToCompile;
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} m_functionCompilationQueue;
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eth::AssemblyPointer m_asm;
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/// Magic global variables like msg, tx or this, distinguished by type.
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std::set<Declaration const*> m_magicGlobals;
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/// Other already compiled contracts to be used in contract creation calls.
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std::map<ContractDefinition const*, eth::Assembly const*> m_compiledContracts;
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/// Storage offsets of state variables
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std::map<Declaration const*, std::pair<u256, unsigned>> m_stateVariables;
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/// Offsets of local variables on the stack (relative to stack base).
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std::map<Declaration const*, unsigned> m_localVariables;
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/// List of current inheritance hierarchy from derived to base.
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std::vector<ContractDefinition const*> m_inheritanceHierarchy;
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/// Stack of current visited AST nodes, used for location attachment
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std::stack<ASTNode const*> m_visitedNodes;
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/// The runtime context if in Creation mode, this is used for generating tags that would be stored into the storage and then used at runtime.
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CompilerContext *m_runtimeContext;
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/// The index of the runtime subroutine.
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size_t m_runtimeSub = -1;
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/// An index of low-level function labels by name.
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std::map<std::string, eth::AssemblyItem> m_lowLevelFunctions;
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/// The queue of low-level functions to generate.
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std::queue<std::tuple<std::string, unsigned, unsigned, std::function<void(CompilerContext&)>>> m_lowLevelFunctionGenerationQueue;
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};
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}
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}
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