mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
902 lines
35 KiB
ReStructuredText
902 lines
35 KiB
ReStructuredText
##################################
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Expressions and Control Structures
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##################################
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.. index:: ! parameter, parameter;input, parameter;output, function parameter, parameter;function, return variable, variable;return, return
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.. index:: if, else, while, do/while, for, break, continue, return, switch, goto
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Control Structures
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===================
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Most of the control structures known from curly-braces languages are available in Solidity:
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There is: ``if``, ``else``, ``while``, ``do``, ``for``, ``break``, ``continue``, ``return``, with
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the usual semantics known from C or JavaScript.
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Solidity also supports exception handling in the form of ``try``/``catch``-statements,
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but only for :ref:`external function calls <external-function-calls>` and
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contract creation calls. Errors can be created using the :ref:`revert statement <revert-statement>`.
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Parentheses can *not* be omitted for conditionals, but curly braces can be omitted
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around single-statement bodies.
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Note that there is no type conversion from non-boolean to boolean types as
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there is in C and JavaScript, so ``if (1) { ... }`` is *not* valid
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Solidity.
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.. index:: ! function;call, function;internal, function;external
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.. _function-calls:
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Function Calls
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==============
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.. _internal-function-calls:
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Internal Function Calls
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-----------------------
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Functions of the current contract can be called directly ("internally"), also recursively, as seen in
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this nonsensical example:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.22 <0.9.0;
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// This will report a warning
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contract C {
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function g(uint a) public pure returns (uint ret) { return a + f(); }
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function f() internal pure returns (uint ret) { return g(7) + f(); }
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}
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These function calls are translated into simple jumps inside the EVM. This has
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the effect that the current memory is not cleared, i.e. passing memory references
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to internally-called functions is very efficient. Only functions of the same
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contract instance can be called internally.
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You should still avoid excessive recursion, as every internal function call
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uses up at least one stack slot and there are only 1024 slots available.
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.. _external-function-calls:
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External Function Calls
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-----------------------
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Functions can also be called using the ``this.g(8);`` and ``c.g(2);`` notation, where
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``c`` is a contract instance and ``g`` is a function belonging to ``c``.
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Calling the function ``g`` via either way results in it being called "externally", using a
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message call and not directly via jumps.
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Please note that function calls on ``this`` cannot be used in the constructor,
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as the actual contract has not been created yet.
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Functions of other contracts have to be called externally. For an external call,
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all function arguments have to be copied to memory.
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.. note::
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A function call from one contract to another does not create its own transaction,
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it is a message call as part of the overall transaction.
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When calling functions of other contracts, you can specify the amount of Wei or
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gas sent with the call with the special options ``{value: 10, gas: 10000}``.
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Note that it is discouraged to specify gas values explicitly, since the gas costs
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of opcodes can change in the future. Any Wei you send to the contract is added
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to the total balance of that contract:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.6.2 <0.9.0;
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contract InfoFeed {
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function info() public payable returns (uint ret) { return 42; }
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}
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contract Consumer {
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InfoFeed feed;
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function setFeed(InfoFeed addr) public { feed = addr; }
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function callFeed() public { feed.info{value: 10, gas: 800}(); }
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}
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You need to use the modifier ``payable`` with the ``info`` function because
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otherwise, the ``value`` option would not be available.
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.. warning::
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Be careful that ``feed.info{value: 10, gas: 800}`` only locally sets the
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``value`` and amount of ``gas`` sent with the function call, and the
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parentheses at the end perform the actual call. So
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``feed.info{value: 10, gas: 800}`` does not call the function and
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the ``value`` and ``gas`` settings are lost, only
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``feed.info{value: 10, gas: 800}()`` performs the function call.
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Due to the fact that the EVM considers a call to a non-existing contract to
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always succeed, Solidity uses the ``extcodesize`` opcode to check that
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the contract that is about to be called actually exists (it contains code)
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and causes an exception if it does not. This check is skipped if the return
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data will be decoded after the call and thus the ABI decoder will catch the
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case of a non-existing contract.
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Note that this check is not performed in case of :ref:`low-level calls <address_related>` which
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operate on addresses rather than contract instances.
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.. note::
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Be careful when using high-level calls to
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:ref:`precompiled contracts <precompiledContracts>`,
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since the compiler considers them non-existing according to the
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above logic even though they execute code and can return data.
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Function calls also cause exceptions if the called contract itself
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throws an exception or goes out of gas.
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.. warning::
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Any interaction with another contract imposes a potential danger, especially
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if the source code of the contract is not known in advance. The
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current contract hands over control to the called contract and that may potentially
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do just about anything. Even if the called contract inherits from a known parent contract,
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the inheriting contract is only required to have a correct interface. The
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implementation of the contract, however, can be completely arbitrary and thus,
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pose a danger. In addition, be prepared in case it calls into other contracts of
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your system or even back into the calling contract before the first
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call returns. This means
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that the called contract can change state variables of the calling contract
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via its functions. Write your functions in a way that, for example, calls to
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external functions happen after any changes to state variables in your contract
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so your contract is not vulnerable to a reentrancy exploit.
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.. note::
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Before Solidity 0.6.2, the recommended way to specify the value and gas was to
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use ``f.value(x).gas(g)()``. This was deprecated in Solidity 0.6.2 and is no
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longer possible since Solidity 0.7.0.
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Function Calls with Named Parameters
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------------------------------------
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Function call arguments can be given by name, in any order,
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if they are enclosed in ``{ }`` as can be seen in the following
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example. The argument list has to coincide by name with the list of
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parameters from the function declaration, but can be in arbitrary order.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.0 <0.9.0;
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contract C {
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mapping(uint => uint) data;
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function f() public {
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set({value: 2, key: 3});
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}
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function set(uint key, uint value) public {
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data[key] = value;
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}
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}
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Omitted Names in Function Definitions
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-------------------------------------
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The names of parameters and return values in the function declaration can be omitted.
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Those items with omitted names will still be present on the stack, but they are
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inaccessible by name. An omitted return value name
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can still return a value to the caller by use of the ``return`` statement.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.22 <0.9.0;
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contract C {
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// omitted name for parameter
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function func(uint k, uint) public pure returns(uint) {
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return k;
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}
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}
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.. index:: ! new, contracts;creating
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.. _creating-contracts:
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Creating Contracts via ``new``
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==============================
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A contract can create other contracts using the ``new`` keyword. The full
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code of the contract being created has to be known when the creating contract
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is compiled so recursive creation-dependencies are not possible.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.7.0 <0.9.0;
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contract D {
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uint public x;
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constructor(uint a) payable {
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x = a;
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}
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}
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contract C {
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D d = new D(4); // will be executed as part of C's constructor
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function createD(uint arg) public {
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D newD = new D(arg);
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newD.x();
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}
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function createAndEndowD(uint arg, uint amount) public payable {
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// Send ether along with the creation
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D newD = new D{value: amount}(arg);
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newD.x();
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}
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}
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As seen in the example, it is possible to send Ether while creating
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an instance of ``D`` using the ``value`` option, but it is not possible
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to limit the amount of gas.
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If the creation fails (due to out-of-stack, not enough balance or other problems),
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an exception is thrown.
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Salted contract creations / create2
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-----------------------------------
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When creating a contract, the address of the contract is computed from
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the address of the creating contract and a counter that is increased with
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each contract creation.
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If you specify the option ``salt`` (a bytes32 value), then contract creation will
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use a different mechanism to come up with the address of the new contract:
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It will compute the address from the address of the creating contract,
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the given salt value, the (creation) bytecode of the created contract and the constructor
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arguments.
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In particular, the counter ("nonce") is not used. This allows for more flexibility
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in creating contracts: You are able to derive the address of the
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new contract before it is created. Furthermore, you can rely on this address
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also in case the creating
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contracts creates other contracts in the meantime.
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The main use-case here is contracts that act as judges for off-chain interactions,
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which only need to be created if there is a dispute.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.7.0 <0.9.0;
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contract D {
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uint public x;
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constructor(uint a) {
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x = a;
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}
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}
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contract C {
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function createDSalted(bytes32 salt, uint arg) public {
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// This complicated expression just tells you how the address
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// can be pre-computed. It is just there for illustration.
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// You actually only need ``new D{salt: salt}(arg)``.
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address predictedAddress = address(uint160(uint(keccak256(abi.encodePacked(
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bytes1(0xff),
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address(this),
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salt,
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keccak256(abi.encodePacked(
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type(D).creationCode,
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abi.encode(arg)
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))
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)))));
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D d = new D{salt: salt}(arg);
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require(address(d) == predictedAddress);
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}
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}
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.. warning::
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There are some peculiarities in relation to salted creation. A contract can be
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re-created at the same address after having been destroyed. Yet, it is possible
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for that newly created contract to have a different deployed bytecode even
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though the creation bytecode has been the same (which is a requirement because
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otherwise the address would change). This is due to the fact that the constructor
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can query external state that might have changed between the two creations
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and incorporate that into the deployed bytecode before it is stored.
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Order of Evaluation of Expressions
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==================================
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The evaluation order of expressions is not specified (more formally, the order
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in which the children of one node in the expression tree are evaluated is not
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specified, but they are of course evaluated before the node itself). It is only
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guaranteed that statements are executed in order and short-circuiting for
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boolean expressions is done.
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.. index:: ! assignment
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Assignment
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==========
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.. index:: ! assignment;destructuring
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Destructuring Assignments and Returning Multiple Values
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-------------------------------------------------------
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Solidity internally allows tuple types, i.e. a list of objects
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of potentially different types whose number is a constant at
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compile-time. Those tuples can be used to return multiple values at the same time.
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These can then either be assigned to newly declared variables
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or to pre-existing variables (or LValues in general).
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Tuples are not proper types in Solidity, they can only be used to form syntactic
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groupings of expressions.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.5.0 <0.9.0;
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contract C {
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uint index;
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function f() public pure returns (uint, bool, uint) {
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return (7, true, 2);
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}
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function g() public {
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// Variables declared with type and assigned from the returned tuple,
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// not all elements have to be specified (but the number must match).
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(uint x, , uint y) = f();
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// Common trick to swap values -- does not work for non-value storage types.
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(x, y) = (y, x);
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// Components can be left out (also for variable declarations).
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(index, , ) = f(); // Sets the index to 7
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}
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}
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It is not possible to mix variable declarations and non-declaration assignments,
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i.e. the following is not valid: ``(x, uint y) = (1, 2);``
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.. note::
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Prior to version 0.5.0 it was possible to assign to tuples of smaller size, either
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filling up on the left or on the right side (which ever was empty). This is
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now disallowed, so both sides have to have the same number of components.
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.. warning::
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Be careful when assigning to multiple variables at the same time when
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reference types are involved, because it could lead to unexpected
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copying behaviour.
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Complications for Arrays and Structs
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------------------------------------
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The semantics of assignments are more complicated for non-value types like arrays and structs,
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including ``bytes`` and ``string``, see :ref:`Data location and assignment behaviour <data-location-assignment>` for details.
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In the example below the call to ``g(x)`` has no effect on ``x`` because it creates
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an independent copy of the storage value in memory. However, ``h(x)`` successfully modifies ``x``
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because only a reference and not a copy is passed.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.22 <0.9.0;
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contract C {
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uint[20] x;
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function f() public {
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g(x);
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h(x);
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}
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function g(uint[20] memory y) internal pure {
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y[2] = 3;
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}
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function h(uint[20] storage y) internal {
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y[3] = 4;
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}
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}
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.. index:: ! scoping, declarations, default value
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.. _default-value:
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Scoping and Declarations
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========================
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A variable which is declared will have an initial default
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value whose byte-representation is all zeros.
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The "default values" of variables are the typical "zero-state"
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of whatever the type is. For example, the default value for a ``bool``
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is ``false``. The default value for the ``uint`` or ``int``
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types is ``0``. For statically-sized arrays and ``bytes1`` to
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``bytes32``, each individual
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element will be initialized to the default value corresponding
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to its type. For dynamically-sized arrays, ``bytes``
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and ``string``, the default value is an empty array or string.
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For the ``enum`` type, the default value is its first member.
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Scoping in Solidity follows the widespread scoping rules of C99
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(and many other languages): Variables are visible from the point right after their declaration
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until the end of the smallest ``{ }``-block that contains the declaration.
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As an exception to this rule, variables declared in the
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initialization part of a for-loop are only visible until the end of the for-loop.
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Variables that are parameter-like (function parameters, modifier parameters,
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catch parameters, ...) are visible inside the code block that follows -
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the body of the function/modifier for a function and modifier parameter and the catch block
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for a catch parameter.
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Variables and other items declared outside of a code block, for example functions, contracts,
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user-defined types, etc., are visible even before they were declared. This means you can
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use state variables before they are declared and call functions recursively.
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As a consequence, the following examples will compile without warnings, since
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the two variables have the same name but disjoint scopes.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.5.0 <0.9.0;
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contract C {
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function minimalScoping() pure public {
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{
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uint same;
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same = 1;
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}
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{
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uint same;
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same = 3;
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}
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}
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}
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As a special example of the C99 scoping rules, note that in the following,
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the first assignment to ``x`` will actually assign the outer and not the inner variable.
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In any case, you will get a warning about the outer variable being shadowed.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.5.0 <0.9.0;
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// This will report a warning
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contract C {
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function f() pure public returns (uint) {
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uint x = 1;
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{
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x = 2; // this will assign to the outer variable
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uint x;
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}
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return x; // x has value 2
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}
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}
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.. warning::
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Before version 0.5.0 Solidity followed the same scoping rules as
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JavaScript, that is, a variable declared anywhere within a function would be in scope
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for the entire function, regardless where it was declared. The following example shows a code snippet that used
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to compile but leads to an error starting from version 0.5.0.
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.5.0 <0.9.0;
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// This will not compile
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contract C {
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function f() pure public returns (uint) {
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x = 2;
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uint x;
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return x;
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}
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}
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.. index:: ! safe math, safemath, checked, unchecked
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.. _unchecked:
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Checked or Unchecked Arithmetic
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===============================
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An overflow or underflow is the situation where the resulting value of an arithmetic operation,
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when executed on an unrestricted integer, falls outside the range of the result type.
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Prior to Solidity 0.8.0, arithmetic operations would always wrap in case of
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under- or overflow leading to widespread use of libraries that introduce
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additional checks.
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Since Solidity 0.8.0, all arithmetic operations revert on over- and underflow by default,
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thus making the use of these libraries unnecessary.
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To obtain the previous behaviour, an ``unchecked`` block can be used:
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.. code-block:: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity ^0.8.0;
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contract C {
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function f(uint a, uint b) pure public returns (uint) {
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// This subtraction will wrap on underflow.
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unchecked { return a - b; }
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}
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function g(uint a, uint b) pure public returns (uint) {
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// This subtraction will revert on underflow.
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return a - b;
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}
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}
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The call to ``f(2, 3)`` will return ``2**256-1``, while ``g(2, 3)`` will cause
|
|
a failing assertion.
|
|
|
|
The ``unchecked`` block can be used everywhere inside a block, but not as a replacement
|
|
for a block. It also cannot be nested.
|
|
|
|
The setting only affects the statements that are syntactically inside the block.
|
|
Functions called from within an ``unchecked`` block do not inherit the property.
|
|
|
|
.. note::
|
|
To avoid ambiguity, you cannot use ``_;`` inside an ``unchecked`` block.
|
|
|
|
The following operators will cause a failing assertion on overflow or underflow
|
|
and will wrap without an error if used inside an unchecked block:
|
|
|
|
``++``, ``--``, ``+``, binary ``-``, unary ``-``, ``*``, ``/``, ``%``, ``**``
|
|
|
|
``+=``, ``-=``, ``*=``, ``/=``, ``%=``
|
|
|
|
.. warning::
|
|
It is not possible to disable the check for division by zero
|
|
or modulo by zero using the ``unchecked`` block.
|
|
|
|
.. note::
|
|
Bitwise operators do not perform overflow or underflow checks.
|
|
This is particularly visible when using bitwise shifts (``<<``, ``>>``, ``<<=``, ``>>=``) in
|
|
place of integer division and multiplication by a power of 2.
|
|
For example ``type(uint256).max << 3`` does not revert even though ``type(uint256).max * 8`` would.
|
|
|
|
.. note::
|
|
The second statement in ``int x = type(int).min; -x;`` will result in an overflow
|
|
because the negative range can hold one more value than the positive range.
|
|
|
|
Explicit type conversions will always truncate and never cause a failing assertion
|
|
with the exception of a conversion from an integer to an enum type.
|
|
|
|
.. index:: ! exception, ! throw, ! assert, ! require, ! revert, ! errors
|
|
|
|
.. _assert-and-require:
|
|
|
|
Error handling: Assert, Require, Revert and Exceptions
|
|
======================================================
|
|
|
|
Solidity uses state-reverting exceptions to handle errors.
|
|
Such an exception undoes all changes made to the
|
|
state in the current call (and all its sub-calls) and
|
|
flags an error to the caller.
|
|
|
|
When exceptions happen in a sub-call, they "bubble up" (i.e.,
|
|
exceptions are rethrown) automatically unless they are caught in
|
|
a ``try/catch`` statement. Exceptions to this rule are ``send``
|
|
and the low-level functions ``call``, ``delegatecall`` and
|
|
``staticcall``: they return ``false`` as their first return value in case
|
|
of an exception instead of "bubbling up".
|
|
|
|
.. warning::
|
|
The low-level functions ``call``, ``delegatecall`` and
|
|
``staticcall`` return ``true`` as their first return value
|
|
if the account called is non-existent, as part of the design
|
|
of the EVM. Account existence must be checked prior to calling if needed.
|
|
|
|
Exceptions can contain error data that is passed back to the caller
|
|
in the form of :ref:`error instances <errors>`.
|
|
The built-in errors ``Error(string)`` and ``Panic(uint256)`` are
|
|
used by special functions, as explained below. ``Error`` is used for "regular" error conditions
|
|
while ``Panic`` is used for errors that should not be present in bug-free code.
|
|
|
|
Panic via ``assert`` and Error via ``require``
|
|
----------------------------------------------
|
|
|
|
The convenience functions ``assert`` and ``require`` can be used to check for conditions and throw an exception
|
|
if the condition is not met.
|
|
|
|
The ``assert`` function creates an error of type ``Panic(uint256)``.
|
|
The same error is created by the compiler in certain situations as listed below.
|
|
|
|
Assert should only be used to test for internal
|
|
errors, and to check invariants. Properly functioning code should
|
|
never create a Panic, not even on invalid external input.
|
|
If this happens, then there
|
|
is a bug in your contract which you should fix. Language analysis
|
|
tools can evaluate your contract to identify the conditions and
|
|
function calls which will cause a Panic.
|
|
|
|
A Panic exception is generated in the following situations.
|
|
The error code supplied with the error data indicates the kind of panic.
|
|
|
|
#. 0x00: Used for generic compiler inserted panics.
|
|
#. 0x01: If you call ``assert`` with an argument that evaluates to false.
|
|
#. 0x11: If an arithmetic operation results in underflow or overflow outside of an ``unchecked { ... }`` block.
|
|
#. 0x12; If you divide or modulo by zero (e.g. ``5 / 0`` or ``23 % 0``).
|
|
#. 0x21: If you convert a value that is too big or negative into an enum type.
|
|
#. 0x22: If you access a storage byte array that is incorrectly encoded.
|
|
#. 0x31: If you call ``.pop()`` on an empty array.
|
|
#. 0x32: If you access an array, ``bytesN`` or an array slice at an out-of-bounds or negative index (i.e. ``x[i]`` where ``i >= x.length`` or ``i < 0``).
|
|
#. 0x41: If you allocate too much memory or create an array that is too large.
|
|
#. 0x51: If you call a zero-initialized variable of internal function type.
|
|
|
|
The ``require`` function either creates an error without any data or
|
|
an error of type ``Error(string)``. It
|
|
should be used to ensure valid conditions
|
|
that cannot be detected until execution time.
|
|
This includes conditions on inputs
|
|
or return values from calls to external contracts.
|
|
|
|
.. note::
|
|
|
|
It is currently not possible to use custom errors in combination
|
|
with ``require``. Please use ``if (!condition) revert CustomError();`` instead.
|
|
|
|
An ``Error(string)`` exception (or an exception without data) is generated
|
|
by the compiler
|
|
in the following situations:
|
|
|
|
#. Calling ``require(x)`` where ``x`` evaluates to ``false``.
|
|
#. If you use ``revert()`` or ``revert("description")``.
|
|
#. If you perform an external function call targeting a contract that contains no code.
|
|
#. If your contract receives Ether via a public function without
|
|
``payable`` modifier (including the constructor and the fallback function).
|
|
#. If your contract receives Ether via a public getter function.
|
|
|
|
For the following cases, the error data from the external call
|
|
(if provided) is forwarded. This means that it can either cause
|
|
an ``Error`` or a ``Panic`` (or whatever else was given):
|
|
|
|
#. If a ``.transfer()`` fails.
|
|
#. If you call a function via a message call but it does not finish
|
|
properly (i.e., it runs out of gas, has no matching function, or
|
|
throws an exception itself), except when a low level operation
|
|
``call``, ``send``, ``delegatecall``, ``callcode`` or ``staticcall``
|
|
is used. The low level operations never throw exceptions but
|
|
indicate failures by returning ``false``.
|
|
#. If you create a contract using the ``new`` keyword but the contract
|
|
creation :ref:`does not finish properly<creating-contracts>`.
|
|
|
|
You can optionally provide a message string for ``require``, but not for ``assert``.
|
|
|
|
.. note::
|
|
If you do not provide a string argument to ``require``, it will revert
|
|
with empty error data, not even including the error selector.
|
|
|
|
|
|
The following example shows how you can use ``require`` to check conditions on inputs
|
|
and ``assert`` for internal error checking.
|
|
|
|
.. code-block:: solidity
|
|
:force:
|
|
|
|
// SPDX-License-Identifier: GPL-3.0
|
|
pragma solidity >=0.5.0 <0.9.0;
|
|
|
|
contract Sharer {
|
|
function sendHalf(address payable addr) public payable returns (uint balance) {
|
|
require(msg.value % 2 == 0, "Even value required.");
|
|
uint balanceBeforeTransfer = address(this).balance;
|
|
addr.transfer(msg.value / 2);
|
|
// Since transfer throws an exception on failure and
|
|
// cannot call back here, there should be no way for us to
|
|
// still have half of the money.
|
|
assert(address(this).balance == balanceBeforeTransfer - msg.value / 2);
|
|
return address(this).balance;
|
|
}
|
|
}
|
|
|
|
Internally, Solidity performs a revert operation (instruction
|
|
``0xfd``). This causes
|
|
the EVM to revert all changes made to the state. The reason for reverting
|
|
is that there is no safe way to continue execution, because an expected effect
|
|
did not occur. Because we want to keep the atomicity of transactions, the
|
|
safest action is to revert all changes and make the whole transaction
|
|
(or at least call) without effect.
|
|
|
|
In both cases, the caller can react on such failures using ``try``/``catch``, but
|
|
the changes in the callee will always be reverted.
|
|
|
|
.. note::
|
|
|
|
Panic exceptions used to use the ``invalid`` opcode before Solidity 0.8.0,
|
|
which consumed all gas available to the call.
|
|
Exceptions that use ``require`` used to consume all gas until before the Metropolis release.
|
|
|
|
.. _revert-statement:
|
|
|
|
``revert``
|
|
----------
|
|
|
|
A direct revert can be triggered using the ``revert`` statement and the ``revert`` function.
|
|
|
|
The ``revert`` statement takes a custom error as direct argument without parentheses:
|
|
|
|
revert CustomError(arg1, arg2);
|
|
|
|
For backwards-compatibility reasons, there is also the ``revert()`` function, which uses parentheses
|
|
and accepts a string:
|
|
|
|
revert();
|
|
revert("description");
|
|
|
|
The error data will be passed back to the caller and can be caught there.
|
|
Using ``revert()`` causes a revert without any error data while ``revert("description")``
|
|
will create an ``Error(string)`` error.
|
|
|
|
Using a custom error instance will usually be much cheaper than a string description,
|
|
because you can use the name of the error to describe it, which is encoded in only
|
|
four bytes. A longer description can be supplied via NatSpec which does not incur
|
|
any costs.
|
|
|
|
The following example shows how to use an error string and a custom error instance
|
|
together with ``revert`` and the equivalent ``require``:
|
|
|
|
.. code-block:: solidity
|
|
|
|
// SPDX-License-Identifier: GPL-3.0
|
|
pragma solidity ^0.8.4;
|
|
|
|
contract VendingMachine {
|
|
address owner;
|
|
error Unauthorized();
|
|
function buy(uint amount) public payable {
|
|
if (amount > msg.value / 2 ether)
|
|
revert("Not enough Ether provided.");
|
|
// Alternative way to do it:
|
|
require(
|
|
amount <= msg.value / 2 ether,
|
|
"Not enough Ether provided."
|
|
);
|
|
// Perform the purchase.
|
|
}
|
|
function withdraw() public {
|
|
if (msg.sender != owner)
|
|
revert Unauthorized();
|
|
|
|
payable(msg.sender).transfer(address(this).balance);
|
|
}
|
|
}
|
|
|
|
The two ways ``if (!condition) revert(...);`` and ``require(condition, ...);`` are
|
|
equivalent as long as the arguments to ``revert`` and ``require`` do not have side-effects,
|
|
for example if they are just strings.
|
|
|
|
.. note::
|
|
The ``require`` function is evaluated just as any other function.
|
|
This means that all arguments are evaluated before the function itself is executed.
|
|
In particular, in ``require(condition, f())`` the function ``f`` is executed even if
|
|
``condition`` is true.
|
|
|
|
The provided string is :ref:`abi-encoded <ABI>` as if it were a call to a function ``Error(string)``.
|
|
In the above example, ``revert("Not enough Ether provided.");`` returns the following hexadecimal as error return data:
|
|
|
|
.. code::
|
|
|
|
0x08c379a0 // Function selector for Error(string)
|
|
0x0000000000000000000000000000000000000000000000000000000000000020 // Data offset
|
|
0x000000000000000000000000000000000000000000000000000000000000001a // String length
|
|
0x4e6f7420656e6f7567682045746865722070726f76696465642e000000000000 // String data
|
|
|
|
The provided message can be retrieved by the caller using ``try``/``catch`` as shown below.
|
|
|
|
.. note::
|
|
There used to be a keyword called ``throw`` with the same semantics as ``revert()`` which
|
|
was deprecated in version 0.4.13 and removed in version 0.5.0.
|
|
|
|
|
|
.. _try-catch:
|
|
|
|
``try``/``catch``
|
|
-----------------
|
|
|
|
A failure in an external call can be caught using a try/catch statement, as follows:
|
|
|
|
.. code-block:: solidity
|
|
|
|
// SPDX-License-Identifier: GPL-3.0
|
|
pragma solidity >=0.8.1;
|
|
|
|
interface DataFeed { function getData(address token) external returns (uint value); }
|
|
|
|
contract FeedConsumer {
|
|
DataFeed feed;
|
|
uint errorCount;
|
|
function rate(address token) public returns (uint value, bool success) {
|
|
// Permanently disable the mechanism if there are
|
|
// more than 10 errors.
|
|
require(errorCount < 10);
|
|
try feed.getData(token) returns (uint v) {
|
|
return (v, true);
|
|
} catch Error(string memory /*reason*/) {
|
|
// This is executed in case
|
|
// revert was called inside getData
|
|
// and a reason string was provided.
|
|
errorCount++;
|
|
return (0, false);
|
|
} catch Panic(uint /*errorCode*/) {
|
|
// This is executed in case of a panic,
|
|
// i.e. a serious error like division by zero
|
|
// or overflow. The error code can be used
|
|
// to determine the kind of error.
|
|
errorCount++;
|
|
return (0, false);
|
|
} catch (bytes memory /*lowLevelData*/) {
|
|
// This is executed in case revert() was used.
|
|
errorCount++;
|
|
return (0, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
The ``try`` keyword has to be followed by an expression representing an external function call
|
|
or a contract creation (``new ContractName()``).
|
|
Errors inside the expression are not caught (for example if it is a complex expression
|
|
that also involves internal function calls), only a revert happening inside the external
|
|
call itself. The ``returns`` part (which is optional) that follows declares return variables
|
|
matching the types returned by the external call. In case there was no error,
|
|
these variables are assigned and the contract's execution continues inside the
|
|
first success block. If the end of the success block is reached, execution continues after the ``catch`` blocks.
|
|
|
|
Solidity supports different kinds of catch blocks depending on the
|
|
type of error:
|
|
|
|
- ``catch Error(string memory reason) { ... }``: This catch clause is executed if the error was caused by ``revert("reasonString")`` or
|
|
``require(false, "reasonString")`` (or an internal error that causes such an
|
|
exception).
|
|
|
|
- ``catch Panic(uint errorCode) { ... }``: If the error was caused by a panic, i.e. by a failing ``assert``, division by zero,
|
|
invalid array access, arithmetic overflow and others, this catch clause will be run.
|
|
|
|
- ``catch (bytes memory lowLevelData) { ... }``: This clause is executed if the error signature
|
|
does not match any other clause, if there was an error while decoding the error
|
|
message, or
|
|
if no error data was provided with the exception.
|
|
The declared variable provides access to the low-level error data in that case.
|
|
|
|
- ``catch { ... }``: If you are not interested in the error data, you can just use
|
|
``catch { ... }`` (even as the only catch clause) instead of the previous clause.
|
|
|
|
|
|
It is planned to support other types of error data in the future.
|
|
The strings ``Error`` and ``Panic`` are currently parsed as is and are not treated as identifiers.
|
|
|
|
In order to catch all error cases, you have to have at least the clause
|
|
``catch { ...}`` or the clause ``catch (bytes memory lowLevelData) { ... }``.
|
|
|
|
The variables declared in the ``returns`` and the ``catch`` clause are only
|
|
in scope in the block that follows.
|
|
|
|
.. note::
|
|
|
|
If an error happens during the decoding of the return data
|
|
inside a try/catch-statement, this causes an exception in the currently
|
|
executing contract and because of that, it is not caught in the catch clause.
|
|
If there is an error during decoding of ``catch Error(string memory reason)``
|
|
and there is a low-level catch clause, this error is caught there.
|
|
|
|
.. note::
|
|
|
|
If execution reaches a catch-block, then the state-changing effects of
|
|
the external call have been reverted. If execution reaches
|
|
the success block, the effects were not reverted.
|
|
If the effects have been reverted, then execution either continues
|
|
in a catch block or the execution of the try/catch statement itself
|
|
reverts (for example due to decoding failures as noted above or
|
|
due to not providing a low-level catch clause).
|
|
|
|
.. note::
|
|
The reason behind a failed call can be manifold. Do not assume that
|
|
the error message is coming directly from the called contract:
|
|
The error might have happened deeper down in the call chain and the
|
|
called contract just forwarded it. Also, it could be due to an
|
|
out-of-gas situation and not a deliberate error condition:
|
|
The caller always retains at least 1/64th of the gas in a call and thus
|
|
even if the called contract goes out of gas, the caller still
|
|
has some gas left.
|