solidity/NameAndTypeResolver.h
2014-10-13 17:02:21 +02:00

41 lines
946 B
C++

#pragma once
#include <map>
#include <libsolidity/Scope.h>
#include <libsolidity/ASTVisitor.h>
namespace dev {
namespace solidity {
class NameAndTypeResolver
{
public:
NameAndTypeResolver();
void resolveNamesAndTypes(ContractDefinition& _contract);
private:
class ScopeHelper; //< RIIA helper to open and close scopes
void reset();
void handleContract(ContractDefinition& _contract);
void handleFunction(FunctionDefinition& _function);
void handleFunctionBody(Block& _functionBody);
void registerVariablesInFunction(Block& _functionBody);
void resolveReferencesInFunction(Block& _functionBody);
void registerName(ASTString const& _name, ASTNode& _declaration);
ASTNode* getNameFromCurrentScope(ASTString const& _name, bool _recursive = true);
void enterNewSubScope(ASTNode& _node);
void closeCurrentScope();
Scope m_globalScope; // not part of the map
std::map<ASTNode*, Scope> m_scopes;
Scope* m_currentScope;
};
} }