solidity/libyul/backends/wasm/WasmObjectCompiler.h

54 lines
1.3 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
/**
* Compiler that transforms Yul Objects to Wasm text and binary representation (Ewasm flavoured).
*/
#pragma once
#include <string>
#include <vector>
#include <tuple>
#include <libsolutil/Common.h> // solidity::bytes
namespace solidity::yul
{
struct Object;
struct Dialect;
namespace wasm
{
struct Module;
}
class WasmObjectCompiler
{
public:
/// Compiles the given object and returns the Wasm text and binary representation.
static std::pair<std::string, bytes> compile(Object& _object, Dialect const& _dialect);
private:
WasmObjectCompiler(Dialect const& _dialect):
m_dialect(_dialect)
{}
wasm::Module run(Object& _object);
Dialect const& m_dialect;
};
}