mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
162 lines
4.8 KiB
C++
162 lines
4.8 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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#include <libsolidity/analysis/ControlFlowRevertPruner.h>
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#include <libsolutil/Algorithms.h>
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#include <range/v3/algorithm/remove.hpp>
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namespace solidity::frontend
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{
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namespace
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{
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/// Find the right scope for the called function: When calling a base function,
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/// we keep the most derived, but we use the called contract in case it is a
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/// library function or nullptr for a free function.
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ContractDefinition const* findScopeContract(FunctionDefinition const& _function, ContractDefinition const* _callingContract)
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{
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if (auto const* functionContract = _function.annotation().contract)
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{
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if (_callingContract && _callingContract->derivesFrom(*functionContract))
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return _callingContract;
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else
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return functionContract;
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}
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return nullptr;
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}
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}
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void ControlFlowRevertPruner::run()
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{
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for (auto& [pair, flow]: m_cfg.allFunctionFlows())
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m_functions[pair] = RevertState::Unknown;
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findRevertStates();
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modifyFunctionFlows();
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}
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void ControlFlowRevertPruner::findRevertStates()
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{
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std::set<CFG::FunctionContractTuple> pendingFunctions = util::keys(m_functions);
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// We interrupt the search whenever we encounter a call to a function with (yet) unknown
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// revert behaviour. The ``wakeUp`` data structure contains information about which
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// searches to restart once we know about the behaviour.
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std::map<CFG::FunctionContractTuple, std::set<CFG::FunctionContractTuple>> wakeUp;
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while (!pendingFunctions.empty())
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{
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CFG::FunctionContractTuple item = *pendingFunctions.begin();
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pendingFunctions.erase(pendingFunctions.begin());
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if (m_functions[item] != RevertState::Unknown)
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continue;
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bool foundExit = false;
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bool foundUnknown = false;
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FunctionFlow const& functionFlow = m_cfg.functionFlow(*item.function, item.contract);
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solidity::util::BreadthFirstSearch<CFGNode*>{{functionFlow.entry}}.run(
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[&](CFGNode* _node, auto&& _addChild) {
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if (_node == functionFlow.exit)
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foundExit = true;
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auto const* resolvedFunction = _node->functionDefinition;
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if (resolvedFunction && resolvedFunction->isImplemented())
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{
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CFG::FunctionContractTuple calledFunctionTuple{
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findScopeContract(*resolvedFunction, item.contract),
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resolvedFunction
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};
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switch (m_functions.at(calledFunctionTuple))
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{
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case RevertState::Unknown:
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wakeUp[calledFunctionTuple].insert(item);
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foundUnknown = true;
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return;
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case RevertState::AllPathsRevert:
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return;
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case RevertState::HasNonRevertingPath:
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break;
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}
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}
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for (CFGNode* exit: _node->exits)
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_addChild(exit);
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}
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);
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auto& revertState = m_functions[item];
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if (foundExit)
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revertState = RevertState::HasNonRevertingPath;
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else if (!foundUnknown)
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revertState = RevertState::AllPathsRevert;
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if (revertState != RevertState::Unknown && wakeUp.count(item))
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{
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// Restart all searches blocked by this function.
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for (CFG::FunctionContractTuple const& nextItem: wakeUp[item])
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if (m_functions.at(nextItem) == RevertState::Unknown)
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pendingFunctions.insert(nextItem);
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wakeUp.erase(item);
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}
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}
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}
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void ControlFlowRevertPruner::modifyFunctionFlows()
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{
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for (auto& item: m_functions)
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{
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FunctionFlow const& functionFlow = m_cfg.functionFlow(*item.first.function, item.first.contract);
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solidity::util::BreadthFirstSearch<CFGNode*>{{functionFlow.entry}}.run(
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[&](CFGNode* _node, auto&& _addChild) {
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auto const* resolvedFunction = _node->functionDefinition;
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if (resolvedFunction && resolvedFunction->isImplemented())
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switch (m_functions.at({findScopeContract(*resolvedFunction, item.first.contract), resolvedFunction}))
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{
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case RevertState::Unknown:
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[[fallthrough]];
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case RevertState::AllPathsRevert:
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// If the revert states of the functions do not
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// change anymore, we treat all "unknown" states as
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// "reverting", since they can only be caused by
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// recursion.
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for (CFGNode * node: _node->exits)
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ranges::remove(node->entries, _node);
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_node->exits = {functionFlow.revert};
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functionFlow.revert->entries.push_back(_node);
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return;
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default:
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break;
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}
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for (CFGNode* exit: _node->exits)
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_addChild(exit);
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});
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}
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}
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}
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