solidity/libevmasm/Disassemble.cpp

77 lines
2.0 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
#include <libevmasm/Disassemble.h>
#include <libsolutil/Common.h>
#include <libsolutil/CommonIO.h>
#include <functional>
using namespace std;
using namespace solidity;
using namespace solidity::util;
using namespace solidity::evmasm;
void solidity::evmasm::eachInstruction(
bytes const& _mem,
function<void(Instruction,u256 const&)> const& _onInstruction
)
{
for (auto it = _mem.begin(); it < _mem.end(); ++it)
{
Instruction const instr{*it};
int additional = 0;
if (isValidInstruction(instr))
additional = instructionInfo(instr).additional;
u256 data{};
// fill the data with the additional data bytes from the instruction stream
while (additional > 0 && std::next(it) < _mem.end())
{
data <<= 8;
data |= *++it;
--additional;
}
// pad the remaining number of additional octets with zeros
data <<= 8 * additional;
_onInstruction(instr, data);
}
}
string solidity::evmasm::disassemble(bytes const& _mem, string const& _delimiter)
{
stringstream ret;
eachInstruction(_mem, [&](Instruction _instr, u256 const& _data) {
if (!isValidInstruction(_instr))
ret << "0x" << std::uppercase << std::hex << static_cast<int>(_instr) << _delimiter;
else
{
InstructionInfo info = instructionInfo(_instr);
ret << info.name;
if (info.additional)
ret << " 0x" << std::uppercase << std::hex << _data;
ret << _delimiter;
}
});
return ret.str();
}