mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
065c3c87af
* Some spaces look a little more verbose now, but that shouln't be a problem as it also should raise readability, too. * This makes some use of return-value-optimizations also.
97 lines
4.3 KiB
C++
97 lines
4.3 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author Christian <c@ethdev.com>
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* @date 2016
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* Parsed inline assembly to be used by the AST
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*/
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#pragma once
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#include <libyul/AsmDataForward.h>
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#include <libyul/YulString.h>
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#include <libevmasm/Instruction.h>
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#include <liblangutil/SourceLocation.h>
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#include <boost/variant.hpp>
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#include <boost/noncopyable.hpp>
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#include <map>
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#include <memory>
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namespace yul
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{
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using Type = YulString;
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struct TypedName { langutil::SourceLocation location; YulString name; Type type; };
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using TypedNameList = std::vector<TypedName>;
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/// Direct EVM instruction (except PUSHi and JUMPDEST)
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struct Instruction { langutil::SourceLocation location; dev::solidity::Instruction instruction; };
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/// Literal number or string (up to 32 bytes)
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enum class LiteralKind { Number, Boolean, String };
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struct Literal { langutil::SourceLocation location; LiteralKind kind; YulString value; Type type; };
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/// External / internal identifier or label reference
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struct Identifier { langutil::SourceLocation location; YulString name; };
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/// Jump label ("name:")
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struct Label { langutil::SourceLocation location; YulString name; };
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/// Assignment from stack (":= x", moves stack top into x, potentially multiple slots)
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struct StackAssignment { langutil::SourceLocation location; Identifier variableName; };
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/// Assignment ("x := mload(20:u256)", expects push-1-expression on the right hand
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/// side and requires x to occupy exactly one stack slot.
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///
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/// Multiple assignment ("x, y := f()"), where the left hand side variables each occupy
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/// a single stack slot and expects a single expression on the right hand returning
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/// the same amount of items as the number of variables.
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struct Assignment { langutil::SourceLocation location; std::vector<Identifier> variableNames; std::unique_ptr<Expression> value; };
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/// Functional instruction, e.g. "mul(mload(20:u256), add(2:u256, x))"
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struct FunctionalInstruction { langutil::SourceLocation location; dev::solidity::Instruction instruction; std::vector<Expression> arguments; };
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struct FunctionCall { langutil::SourceLocation location; Identifier functionName; std::vector<Expression> arguments; };
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/// Statement that contains only a single expression
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struct ExpressionStatement { langutil::SourceLocation location; Expression expression; };
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/// Block-scope variable declaration ("let x:u256 := mload(20:u256)"), non-hoisted
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struct VariableDeclaration { langutil::SourceLocation location; TypedNameList variables; std::unique_ptr<Expression> value; };
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/// Block that creates a scope (frees declared stack variables)
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struct Block { langutil::SourceLocation location; std::vector<Statement> statements; };
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/// Function definition ("function f(a, b) -> (d, e) { ... }")
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struct FunctionDefinition { langutil::SourceLocation location; YulString name; TypedNameList parameters; TypedNameList returnVariables; Block body; };
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/// Conditional execution without "else" part.
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struct If { langutil::SourceLocation location; std::unique_ptr<Expression> condition; Block body; };
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/// Switch case or default case
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struct Case { langutil::SourceLocation location; std::unique_ptr<Literal> value; Block body; };
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/// Switch statement
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struct Switch { langutil::SourceLocation location; std::unique_ptr<Expression> expression; std::vector<Case> cases; };
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struct ForLoop { langutil::SourceLocation location; Block pre; std::unique_ptr<Expression> condition; Block post; Block body; };
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struct LocationExtractor: boost::static_visitor<langutil::SourceLocation>
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{
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template <class T> langutil::SourceLocation operator()(T const& _node) const
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{
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return _node.location;
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}
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};
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/// Extracts the source location from an inline assembly node.
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template <class T> inline langutil::SourceLocation locationOf(T const& _node)
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{
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return boost::apply_visitor(LocationExtractor(), _node);
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}
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}
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