mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
b7adb2aa42
Fixes: #9220
316 lines
9.1 KiB
C++
316 lines
9.1 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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/**
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* Optimiser component that removes assignments to variables that are not used
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* until they go out of scope or are re-assigned.
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*/
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#include <libyul/optimiser/RedundantAssignEliminator.h>
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#include <libyul/optimiser/Semantics.h>
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#include <libyul/AsmData.h>
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#include <libsolutil/CommonData.h>
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#include <boost/range/algorithm_ext/erase.hpp>
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using namespace std;
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using namespace solidity;
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using namespace solidity::yul;
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void RedundantAssignEliminator::run(OptimiserStepContext& _context, Block& _ast)
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{
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RedundantAssignEliminator rae{_context.dialect};
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rae(_ast);
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AssignmentRemover remover{rae.m_pendingRemovals};
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remover(_ast);
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}
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void RedundantAssignEliminator::operator()(Identifier const& _identifier)
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{
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changeUndecidedTo(_identifier.name, State::Used);
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}
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void RedundantAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration)
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{
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ASTWalker::operator()(_variableDeclaration);
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for (auto const& var: _variableDeclaration.variables)
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m_declaredVariables.emplace(var.name);
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}
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void RedundantAssignEliminator::operator()(Assignment const& _assignment)
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{
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visit(*_assignment.value);
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for (auto const& var: _assignment.variableNames)
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changeUndecidedTo(var.name, State::Unused);
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if (_assignment.variableNames.size() == 1)
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// Default-construct it in "Undecided" state if it does not yet exist.
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m_assignments[_assignment.variableNames.front().name][&_assignment];
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}
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void RedundantAssignEliminator::operator()(If const& _if)
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{
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visit(*_if.condition);
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TrackedAssignments skipBranch{m_assignments};
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(*this)(_if.body);
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merge(m_assignments, move(skipBranch));
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}
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void RedundantAssignEliminator::operator()(Switch const& _switch)
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{
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visit(*_switch.expression);
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TrackedAssignments const preState{m_assignments};
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bool hasDefault = false;
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vector<TrackedAssignments> branches;
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for (auto const& c: _switch.cases)
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{
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if (!c.value)
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hasDefault = true;
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(*this)(c.body);
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branches.emplace_back(move(m_assignments));
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m_assignments = preState;
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}
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if (hasDefault)
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{
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m_assignments = move(branches.back());
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branches.pop_back();
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}
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for (auto& branch: branches)
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merge(m_assignments, move(branch));
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}
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void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDefinition)
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{
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std::set<YulString> outerDeclaredVariables;
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std::set<YulString> outerReturnVariables;
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TrackedAssignments outerAssignments;
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ForLoopInfo forLoopInfo;
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swap(m_declaredVariables, outerDeclaredVariables);
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swap(m_returnVariables, outerReturnVariables);
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swap(m_assignments, outerAssignments);
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swap(m_forLoopInfo, forLoopInfo);
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for (auto const& retParam: _functionDefinition.returnVariables)
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m_returnVariables.insert(retParam.name);
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(*this)(_functionDefinition.body);
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for (auto const& param: _functionDefinition.parameters)
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finalize(param.name, State::Unused);
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for (auto const& retParam: _functionDefinition.returnVariables)
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finalize(retParam.name, State::Used);
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swap(m_declaredVariables, outerDeclaredVariables);
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swap(m_returnVariables, outerReturnVariables);
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swap(m_assignments, outerAssignments);
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swap(m_forLoopInfo, forLoopInfo);
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}
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void RedundantAssignEliminator::operator()(ForLoop const& _forLoop)
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{
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ForLoopInfo outerForLoopInfo;
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swap(outerForLoopInfo, m_forLoopInfo);
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++m_forLoopNestingDepth;
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// If the pre block was not empty,
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// we would have to deal with more complicated scoping rules.
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assertThrow(_forLoop.pre.statements.empty(), OptimizerException, "");
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// We just run the loop twice to account for the back edge.
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// There need not be more runs because we only have three different states.
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visit(*_forLoop.condition);
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TrackedAssignments zeroRuns{m_assignments};
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(*this)(_forLoop.body);
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merge(m_assignments, move(m_forLoopInfo.pendingContinueStmts));
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m_forLoopInfo.pendingContinueStmts = {};
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(*this)(_forLoop.post);
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visit(*_forLoop.condition);
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if (m_forLoopNestingDepth < 6)
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{
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// Do the second run only for small nesting depths to avoid horrible runtime.
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TrackedAssignments oneRun{m_assignments};
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(*this)(_forLoop.body);
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merge(m_assignments, move(m_forLoopInfo.pendingContinueStmts));
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m_forLoopInfo.pendingContinueStmts.clear();
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(*this)(_forLoop.post);
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visit(*_forLoop.condition);
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// Order of merging does not matter because "max" is commutative and associative.
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merge(m_assignments, move(oneRun));
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}
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else
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{
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// Shortcut to avoid horrible runtime:
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// Change all assignments that were newly introduced in the for loop to "used".
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// We do not have to do that with the "break" or "continue" paths, because
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// they will be joined later anyway.
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// TODO parallel traversal might be more efficient here.
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for (auto& var: m_assignments)
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for (auto& assignment: var.second)
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{
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auto zeroIt = zeroRuns.find(var.first);
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if (zeroIt != zeroRuns.end() && zeroIt->second.count(assignment.first))
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continue;
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assignment.second = State::Value::Used;
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}
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}
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// Order of merging does not matter because "max" is commutative and associative.
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merge(m_assignments, move(zeroRuns));
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merge(m_assignments, move(m_forLoopInfo.pendingBreakStmts));
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m_forLoopInfo.pendingBreakStmts.clear();
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// Restore potential outer for-loop states.
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swap(m_forLoopInfo, outerForLoopInfo);
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--m_forLoopNestingDepth;
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}
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void RedundantAssignEliminator::operator()(Break const&)
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{
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m_forLoopInfo.pendingBreakStmts.emplace_back(move(m_assignments));
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m_assignments.clear();
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}
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void RedundantAssignEliminator::operator()(Continue const&)
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{
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m_forLoopInfo.pendingContinueStmts.emplace_back(move(m_assignments));
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m_assignments.clear();
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}
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void RedundantAssignEliminator::operator()(Leave const&)
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{
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for (YulString name: m_returnVariables)
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changeUndecidedTo(name, State::Used);
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}
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void RedundantAssignEliminator::operator()(Block const& _block)
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{
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set<YulString> outerDeclaredVariables;
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swap(m_declaredVariables, outerDeclaredVariables);
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ASTWalker::operator()(_block);
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for (auto const& var: m_declaredVariables)
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finalize(var, State::Unused);
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swap(m_declaredVariables, outerDeclaredVariables);
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}
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template <class K, class V, class F>
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void joinMap(std::map<K, V>& _a, std::map<K, V>&& _b, F _conflictSolver)
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{
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// TODO Perhaps it is better to just create a sorted list
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// and then use insert(begin, end)
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auto ita = _a.begin();
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auto aend = _a.end();
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auto itb = _b.begin();
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auto bend = _b.end();
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for (; itb != bend; ++ita)
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{
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if (ita == aend)
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ita = _a.insert(ita, std::move(*itb++));
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else if (ita->first < itb->first)
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continue;
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else if (itb->first < ita->first)
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ita = _a.insert(ita, std::move(*itb++));
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else
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{
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_conflictSolver(ita->second, std::move(itb->second));
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++itb;
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}
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}
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}
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void RedundantAssignEliminator::merge(TrackedAssignments& _target, TrackedAssignments&& _other)
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{
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joinMap(_target, move(_other), [](
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map<Assignment const*, State>& _assignmentHere,
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map<Assignment const*, State>&& _assignmentThere
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)
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{
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return joinMap(_assignmentHere, move(_assignmentThere), State::join);
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});
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}
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void RedundantAssignEliminator::merge(TrackedAssignments& _target, vector<TrackedAssignments>&& _source)
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{
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for (TrackedAssignments& ts: _source)
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merge(_target, move(ts));
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_source.clear();
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}
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void RedundantAssignEliminator::changeUndecidedTo(YulString _variable, RedundantAssignEliminator::State _newState)
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{
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for (auto& assignment: m_assignments[_variable])
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if (assignment.second == State::Undecided)
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assignment.second = _newState;
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}
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void RedundantAssignEliminator::finalize(YulString _variable, RedundantAssignEliminator::State _finalState)
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{
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std::map<Assignment const*, State> assignments;
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joinMap(assignments, std::move(m_assignments[_variable]), State::join);
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m_assignments.erase(_variable);
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for (auto& breakAssignments: m_forLoopInfo.pendingBreakStmts)
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{
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joinMap(assignments, std::move(breakAssignments[_variable]), State::join);
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breakAssignments.erase(_variable);
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}
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for (auto& continueAssignments: m_forLoopInfo.pendingContinueStmts)
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{
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joinMap(assignments, std::move(continueAssignments[_variable]), State::join);
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continueAssignments.erase(_variable);
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}
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for (auto const& assignment: assignments)
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{
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State const state = assignment.second == State::Undecided ? _finalState : assignment.second;
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if (state == State::Unused && SideEffectsCollector{*m_dialect, *assignment.first->value}.movable())
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m_pendingRemovals.insert(assignment.first);
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}
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}
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void AssignmentRemover::operator()(Block& _block)
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{
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boost::range::remove_erase_if(_block.statements, [&](Statement const& _statement) -> bool {
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return holds_alternative<Assignment>(_statement) && m_toRemove.count(&std::get<Assignment>(_statement));
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});
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ASTModifier::operator()(_block);
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}
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