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https://github.com/ethereum/solidity
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593 lines
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ReStructuredText
593 lines
23 KiB
ReStructuredText
###########################
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Frequently Asked Questions
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###########################
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This list was originally compiled by `fivedogit <mailto:fivedogit@gmail.com>`_.
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***************
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Basic Questions
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***************
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Is it possible to do something on a specific block number? (e.g. publish a contract or execute a transaction)
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=============================================================================================================
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Transactions are not guaranteed to happen on the next block or any future
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specific block, since it is up to the miners to include transactions and not up
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to the submitter of the transaction. This applies to function calls/transactions and contract
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creation transactions.
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If you want to schedule future calls of your contract, you can use the
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`alarm clock <http://www.ethereum-alarm-clock.com/>`_.
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What is the transaction "payload"?
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==================================
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This is just the bytecode "data" sent along with the request.
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Is there a decompiler available?
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================================
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There is no exact decompiler to Solidity, but
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`Porosity <https://github.com/comaeio/porosity>`_ is close.
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Because some information like variable names, comments, and
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source code formatting is lost in the compilation process,
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it is not possible to completely recover the original source code.
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Bytecode can be disassembled to opcodes, a service that is provided by
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several blockchain explorers.
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Contracts on the blockchain should have their original source
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code published if they are to be used by third parties.
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Create a contract that can be killed and return funds
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=====================================================
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First, a word of warning: Killing contracts sounds like a good idea, because "cleaning up"
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is always good, but as seen above, it does not really clean up. Furthermore,
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if Ether is sent to removed contracts, the Ether will be forever lost.
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If you want to deactivate your contracts, it is preferable to **disable** them by changing some
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internal state which causes all functions to throw. This will make it impossible
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to use the contract and ether sent to the contract will be returned automatically.
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Now to answering the question: Inside a constructor, ``msg.sender`` is the
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creator. Save it. Then ``selfdestruct(creator);`` to kill and return funds.
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`example <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/05_greeter.sol>`_
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Note that if you ``import "mortal"`` at the top of your contracts and declare
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``contract SomeContract is mortal { ...`` and compile with a compiler that already
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has it (which includes `Remix <https://remix.ethereum.org/>`_), then
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``kill()`` is taken care of for you. Once a contract is "mortal", then you can
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``contractname.kill.sendTransaction({from:eth.coinbase})``, just the same as my
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examples.
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Can you return an array or a ``string`` from a solidity function call?
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======================================================================
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Yes. See `array_receiver_and_returner.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/60_array_receiver_and_returner.sol>`_.
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What is problematic, though, is returning any variably-sized data (e.g. a
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variably-sized array like ``uint[]``) from a fuction **called from within Solidity**.
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This is a limitation of the EVM and will be solved with the next protocol update.
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Returning variably-sized data as part of an external transaction or call is fine.
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Is it possible to in-line initialize an array like so: ``string[] myarray = ["a", "b"];``
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=========================================================================================
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Yes. However it should be noted that this currently only works with statically sized memory arrays. You can even create an inline memory
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array in the return statement. Pretty cool, huh?
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Example::
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pragma solidity ^0.4.16;
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contract C {
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function f() public pure returns (uint8[5]) {
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string[4] memory adaArr = ["This", "is", "an", "array"];
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return ([1, 2, 3, 4, 5]);
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}
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}
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Can a contract function return a ``struct``?
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============================================
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Yes, but only in ``internal`` function calls.
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If I return an ``enum``, I only get integer values in web3.js. How to get the named values?
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===========================================================================================
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Enums are not supported by the ABI, they are just supported by Solidity.
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You have to do the mapping yourself for now, we might provide some help
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later.
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Can state variables be initialized in-line?
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===========================================
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Yes, this is possible for all types (even for structs). However, for arrays it
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should be noted that you must declare them as static memory arrays.
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Examples::
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pragma solidity ^0.4.0;
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contract C {
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struct S {
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uint a;
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uint b;
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}
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S public x = S(1, 2);
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string name = "Ada";
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string[4] adaArr = ["This", "is", "an", "array"];
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}
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contract D {
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C c = new C();
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}
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How do structs work?
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====================
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See `struct_and_for_loop_tester.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/65_struct_and_for_loop_tester.sol>`_.
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How do for loops work?
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======================
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Very similar to JavaScript. There is one point to watch out for, though:
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If you use ``for (var i = 0; i < a.length; i ++) { a[i] = i; }``, then
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the type of ``i`` will be inferred only from ``0``, whose type is ``uint8``.
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This means that if ``a`` has more than ``255`` elements, your loop will
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not terminate because ``i`` can only hold values up to ``255``.
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Better use ``for (uint i = 0; i < a.length...``
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See `struct_and_for_loop_tester.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/65_struct_and_for_loop_tester.sol>`_.
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What are some examples of basic string manipulation (``substring``, ``indexOf``, ``charAt``, etc)?
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==================================================================================================
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There are some string utility functions at `stringUtils.sol <https://github.com/ethereum/dapp-bin/blob/master/library/stringUtils.sol>`_
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which will be extended in the future. In addition, Arachnid has written `solidity-stringutils <https://github.com/Arachnid/solidity-stringutils>`_.
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For now, if you want to modify a string (even when you only want to know its length),
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you should always convert it to a ``bytes`` first::
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pragma solidity ^0.4.0;
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contract C {
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string s;
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function append(byte c) public {
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bytes(s).push(c);
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}
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function set(uint i, byte c) public {
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bytes(s)[i] = c;
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}
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}
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Can I concatenate two strings?
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==============================
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You have to do it manually for now.
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Why is the low-level function ``.call()`` less favorable than instantiating a contract with a variable (``ContractB b;``) and executing its functions (``b.doSomething();``)?
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=============================================================================================================================================================================
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If you use actual functions, the compiler will tell you if the types
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or your arguments do not match, if the function does not exist
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or is not visible and it will do the packing of the
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arguments for you.
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See `ping.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_ping.sol>`_ and
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`pong.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_pong.sol>`_.
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Is unused gas automatically refunded?
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=====================================
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Yes and it is immediate, i.e. done as part of the transaction.
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When returning a value of say ``uint`` type, is it possible to return an ``undefined`` or "null"-like value?
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============================================================================================================
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This is not possible, because all types use up the full value range.
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You have the option to ``throw`` on error, which will also revert the whole
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transaction, which might be a good idea if you ran into an unexpected
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situation.
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If you do not want to throw, you can return a pair::
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pragma solidity >0.4.23 <0.5.0;
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contract C {
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uint[] counters;
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function getCounter(uint index)
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public
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view
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returns (uint counter, bool error) {
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if (index >= counters.length)
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return (0, true);
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else
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return (counters[index], false);
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}
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function checkCounter(uint index) public view {
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(uint counter, bool error) = getCounter(index);
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if (error) {
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// ...
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} else {
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// ...
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}
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}
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}
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Are comments included with deployed contracts and do they increase deployment gas?
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==================================================================================
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No, everything that is not needed for execution is removed during compilation.
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This includes, among others, comments, variable names and type names.
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What happens if you send ether along with a function call to a contract?
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========================================================================
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It gets added to the total balance of the contract, just like when you send ether when creating a contract.
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You can only send ether along to a function that has the ``payable`` modifier,
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otherwise an exception is thrown.
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Is it possible to get a tx receipt for a transaction executed contract-to-contract?
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===================================================================================
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No, a function call from one contract to another does not create its own transaction,
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you have to look in the overall transaction. This is also the reason why several
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block explorer do not show Ether sent between contracts correctly.
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What is the ``memory`` keyword? What does it do?
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================================================
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The Ethereum Virtual Machine has three areas where it can store items.
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The first is "storage", where all the contract state variables reside.
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Every contract has its own storage and it is persistent between function calls
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and quite expensive to use.
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The second is "memory", this is used to hold temporary values. It
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is erased between (external) function calls and is cheaper to use.
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The third one is the stack, which is used to hold small local variables.
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It is almost free to use, but can only hold a limited amount of values.
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For almost all types, you cannot specify where they should be stored, because
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they are copied everytime they are used.
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The types where the so-called storage location is important are structs
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and arrays. If you e.g. pass such variables in function calls, their
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data is not copied if it can stay in memory or stay in storage.
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This means that you can modify their content in the called function
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and these modifications will still be visible in the caller.
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There are defaults for the storage location depending on which type
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of variable it concerns:
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* state variables are always in storage
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* function arguments are in memory by default
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* local variables of struct, array or mapping type reference storage by default
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* local variables of value type (i.e. neither array, nor struct nor mapping) are stored in the stack
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Example::
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pragma solidity ^0.4.0;
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contract C {
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uint[] data1;
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uint[] data2;
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function appendOne() public {
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append(data1);
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}
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function appendTwo() public {
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append(data2);
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}
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function append(uint[] storage d) internal {
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d.push(1);
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}
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}
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The function ``append`` can work both on ``data1`` and ``data2`` and its modifications will be
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stored permanently. If you remove the ``storage`` keyword, the default
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is to use ``memory`` for function arguments. This has the effect that
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at the point where ``append(data1)`` or ``append(data2)`` is called, an
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independent copy of the state variable is created in memory and
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``append`` operates on this copy (which does not support ``.push`` - but that
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is another issue). The modifications to this independent copy do not
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carry back to ``data1`` or ``data2``.
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A common mistake is to declare a local variable and assume that it will
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be created in memory, although it will be created in storage::
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/// THIS CONTRACT CONTAINS AN ERROR
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pragma solidity ^0.4.0;
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contract C {
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uint someVariable;
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uint[] data;
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function f() public {
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uint[] x;
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x.push(2);
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data = x;
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}
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}
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The type of the local variable ``x`` is ``uint[] storage``, but since
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storage is not dynamically allocated, it has to be assigned from
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a state variable before it can be used. So no space in storage will be
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allocated for ``x``, but instead it functions only as an alias for
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a pre-existing variable in storage.
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What will happen is that the compiler interprets ``x`` as a storage
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pointer and will make it point to the storage slot ``0`` by default.
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This has the effect that ``someVariable`` (which resides at storage
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slot ``0``) is modified by ``x.push(2)``.
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The correct way to do this is the following::
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pragma solidity ^0.4.0;
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contract C {
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uint someVariable;
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uint[] data;
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function f() public {
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uint[] x = data;
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x.push(2);
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}
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}
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******************
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Advanced Questions
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******************
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How do you get a random number in a contract? (Implement a self-returning gambling contract.)
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=============================================================================================
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Getting randomness right is often the crucial part in a crypto project and
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most failures result from bad random number generators.
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If you do not want it to be safe, you build something similar to the `coin flipper <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/35_coin_flipper.sol>`_
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but otherwise, rather use a contract that supplies randomness, like the `RANDAO <https://github.com/randao/randao>`_.
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Get return value from non-constant function from another contract
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=================================================================
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The key point is that the calling contract needs to know about the function it intends to call.
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See `ping.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_ping.sol>`_
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and `pong.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_pong.sol>`_.
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Get contract to do something when it is first mined
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===================================================
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Use the constructor. Anything inside it will be executed when the contract is first mined.
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See `replicator.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/50_replicator.sol>`_.
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How do you create 2-dimensional arrays?
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=======================================
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See `2D_array.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/55_2D_array.sol>`_.
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Note that filling a 10x10 square of ``uint8`` + contract creation took more than ``800,000``
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gas at the time of this writing. 17x17 took ``2,000,000`` gas. With the limit at
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3.14 million... well, there’s a pretty low ceiling for what you can create right
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now.
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Note that merely "creating" the array is free, the costs are in filling it.
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Note2: Optimizing storage access can pull the gas costs down considerably, because
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32 ``uint8`` values can be stored in a single slot. The problem is that these optimizations
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currently do not work across loops and also have a problem with bounds checking.
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You might get much better results in the future, though.
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What happens to a ``struct``'s mapping when copying over a ``struct``?
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======================================================================
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This is a very interesting question. Suppose that we have a contract field set up like such::
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struct User {
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mapping(string => string) comments;
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}
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function somefunction public {
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User user1;
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user1.comments["Hello"] = "World";
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User user2 = user1;
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}
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In this case, the mapping of the struct being copied over into the userList is ignored as there is no "list of mapped keys".
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Therefore it is not possible to find out which values should be copied over.
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How do I initialize a contract with only a specific amount of wei?
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==================================================================
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Currently the approach is a little ugly, but there is little that can be done to improve it.
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In the case of a ``contract A`` calling a new instance of ``contract B``, parentheses have to be used around
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``new B`` because ``B.value`` would refer to a member of ``B`` called ``value``.
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You will need to make sure that you have both contracts aware of each other's presence and that ``contract B`` has a ``payable`` constructor.
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In this example::
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pragma solidity ^0.4.0;
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contract B {
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function B() public payable {}
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}
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contract A {
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address child;
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function test() public {
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child = (new B).value(10)(); //construct a new B with 10 wei
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}
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}
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Can a contract function accept a two-dimensional array?
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=======================================================
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This is not yet implemented for external calls and dynamic arrays -
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you can only use one level of dynamic arrays.
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What is the relationship between ``bytes32`` and ``string``? Why is it that ``bytes32 somevar = "stringliteral";`` works and what does the saved 32-byte hex value mean?
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========================================================================================================================================================================
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The type ``bytes32`` can hold 32 (raw) bytes. In the assignment ``bytes32 samevar = "stringliteral";``,
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the string literal is interpreted in its raw byte form and if you inspect ``somevar`` and
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see a 32-byte hex value, this is just ``"stringliteral"`` in hex.
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The type ``bytes`` is similar, only that it can change its length.
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Finally, ``string`` is basically identical to ``bytes`` only that it is assumed
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to hold the UTF-8 encoding of a real string. Since ``string`` stores the
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data in UTF-8 encoding it is quite expensive to compute the number of
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characters in the string (the encoding of some characters takes more
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than a single byte). Because of that, ``string s; s.length`` is not yet
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supported and not even index access ``s[2]``. But if you want to access
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the low-level byte encoding of the string, you can use
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``bytes(s).length`` and ``bytes(s)[2]`` which will result in the number
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of bytes in the UTF-8 encoding of the string (not the number of
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characters) and the second byte (not character) of the UTF-8 encoded
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string, respectively.
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Can a contract pass an array (static size) or string or ``bytes`` (dynamic size) to another contract?
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=====================================================================================================
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Sure. Take care that if you cross the memory / storage boundary,
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independent copies will be created::
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pragma solidity ^0.4.16;
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contract C {
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uint[20] x;
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function f() public {
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g(x);
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h(x);
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}
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function g(uint[20] y) internal pure {
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y[2] = 3;
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}
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function h(uint[20] storage y) internal {
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y[3] = 4;
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}
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}
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The call to ``g(x)`` will not have an effect on ``x`` because it needs
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to create an independent copy of the storage value in memory
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(the default storage location is memory). On the other hand,
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``h(x)`` successfully modifies ``x`` because only a reference
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and not a copy is passed.
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Sometimes, when I try to change the length of an array with ex: ``arrayname.length = 7;`` I get a compiler error ``Value must be an lvalue``. Why?
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==================================================================================================================================================
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You can resize a dynamic array in storage (i.e. an array declared at the
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contract level) with ``arrayname.length = <some new length>;``. If you get the
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"lvalue" error, you are probably doing one of two things wrong.
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1. You might be trying to resize an array in "memory", or
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|
||
2. You might be trying to resize a non-dynamic array.
|
||
|
||
::
|
||
|
||
// This will not compile
|
||
|
||
pragma solidity ^0.4.18;
|
||
|
||
contract C {
|
||
int8[] dynamicStorageArray;
|
||
int8[5] fixedStorageArray;
|
||
|
||
function f() {
|
||
int8[] memory memArr; // Case 1
|
||
memArr.length++; // illegal
|
||
|
||
int8[5] storage storageArr = fixedStorageArray; // Case 2
|
||
storageArr.length++; // illegal
|
||
|
||
int8[] storage storageArr2 = dynamicStorageArray;
|
||
storageArr2.length++; // legal
|
||
|
||
|
||
}
|
||
}
|
||
|
||
**Important note:** In Solidity, array dimensions are declared backwards from the way you
|
||
might be used to declaring them in C or Java, but they are access as in
|
||
C or Java.
|
||
|
||
For example, ``int8[][5] somearray;`` are 5 dynamic ``int8`` arrays.
|
||
|
||
The reason for this is that ``T[5]`` is always an array of 5 ``T``'s,
|
||
no matter whether ``T`` itself is an array or not (this is not the
|
||
case in C or Java).
|
||
|
||
Is it possible to return an array of strings (``string[]``) from a Solidity function?
|
||
=====================================================================================
|
||
|
||
Not yet, as this requires two levels of dynamic arrays (``string`` is a dynamic array itself).
|
||
|
||
If you issue a call for an array, it is possible to retrieve the whole array? Or must you write a helper function for that?
|
||
===========================================================================================================================
|
||
|
||
The automatic :ref:`getter function<getter-functions>` for a public state variable of array type only returns
|
||
individual elements. If you want to return the complete array, you have to
|
||
manually write a function to do that.
|
||
|
||
|
||
What could have happened if an account has storage value(s) but no code? Example: http://test.ether.camp/account/5f740b3a43fbb99724ce93a879805f4dc89178b5
|
||
==========================================================================================================================================================
|
||
|
||
The last thing a constructor does is returning the code of the contract.
|
||
The gas costs for this depend on the length of the code and it might be
|
||
that the supplied gas is not enough. This situation is the only one
|
||
where an "out of gas" exception does not revert changes to the state,
|
||
i.e. in this case the initialisation of the state variables.
|
||
|
||
https://github.com/ethereum/wiki/wiki/Subtleties
|
||
|
||
After a successful CREATE operation's sub-execution, if the operation returns x, 5 * len(x) gas is subtracted from the remaining gas before the contract is created. If the remaining gas is less than 5 * len(x), then no gas is subtracted, the code of the created contract becomes the empty string, but this is not treated as an exceptional condition - no reverts happen.
|
||
|
||
|
||
What does the following strange check do in the Custom Token contract?
|
||
======================================================================
|
||
|
||
::
|
||
|
||
require((balanceOf[_to] + _value) >= balanceOf[_to]);
|
||
|
||
Integers in Solidity (and most other machine-related programming languages) are restricted to a certain range.
|
||
For ``uint256``, this is ``0`` up to ``2**256 - 1``. If the result of some operation on those numbers
|
||
does not fit inside this range, it is truncated. These truncations can have
|
||
`serious consequences <https://en.bitcoin.it/wiki/Value_overflow_incident>`_, so code like the one
|
||
above is necessary to avoid certain attacks.
|
||
|
||
|
||
More Questions?
|
||
===============
|
||
|
||
If you have more questions or your question is not answered here, please talk to us on
|
||
`gitter <https://gitter.im/ethereum/solidity>`_ or file an `issue <https://github.com/ethereum/solidity/issues>`_.
|