mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Yul dialect.
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*/
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#include <libyul/Dialect.h>
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#include <libyul/AsmData.h>
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using namespace solidity::yul;
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using namespace std;
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using namespace solidity::langutil;
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Literal Dialect::zeroLiteralForType(solidity::yul::YulString _type) const
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{
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if (_type == boolType && _type != defaultType)
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return {SourceLocation{}, LiteralKind::Boolean, "false"_yulstring, _type};
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return {SourceLocation{}, LiteralKind::Number, "0"_yulstring, _type};
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}
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bool Dialect::validTypeForLiteral(LiteralKind _kind, YulString, YulString _type) const
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{
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if (_kind == LiteralKind::Boolean)
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return _type == boolType;
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else
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return true;
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}
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Dialect const& Dialect::yulDeprecated()
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{
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static unique_ptr<Dialect> dialect;
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static YulStringRepository::ResetCallback callback{[&] { dialect.reset(); }};
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if (!dialect)
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{
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// TODO will probably change, especially the list of types.
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dialect = make_unique<Dialect>();
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dialect->defaultType = "u256"_yulstring;
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dialect->boolType = "bool"_yulstring;
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dialect->types = {
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"bool"_yulstring,
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"u8"_yulstring,
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"s8"_yulstring,
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"u32"_yulstring,
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"s32"_yulstring,
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"u64"_yulstring,
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"s64"_yulstring,
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"u128"_yulstring,
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"s128"_yulstring,
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"u256"_yulstring,
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"s256"_yulstring
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};
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};
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return *dialect;
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}
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