solidity/libsolidity/codegen/ir/IRGenerator.h
Kamil Śliwak 1a2e441bc5 Generate internal dispatch only for functions that might actually get called via pointers
- This also adds support for internal library calls as a side-effect since they'll now be pulled into the internal dispatch automatically.
2020-05-26 17:01:50 +02:00

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Alex Beregszaszi
* @date 2017
* Component that translates Solidity code into Yul.
*/
#pragma once
#include <libsolidity/interface/OptimiserSettings.h>
#include <libsolidity/ast/ASTForward.h>
#include <libsolidity/codegen/ir/IRGenerationContext.h>
#include <libsolidity/codegen/YulUtilFunctions.h>
#include <liblangutil/EVMVersion.h>
#include <string>
namespace solidity::frontend
{
class SourceUnit;
class IRGenerator
{
public:
IRGenerator(
langutil::EVMVersion _evmVersion,
RevertStrings _revertStrings,
OptimiserSettings _optimiserSettings
):
m_evmVersion(_evmVersion),
m_optimiserSettings(_optimiserSettings),
m_context(_evmVersion, _revertStrings, std::move(_optimiserSettings)),
m_utils(_evmVersion, m_context.revertStrings(), m_context.functionCollector())
{}
/// Generates and returns the IR code, in unoptimized and optimized form
/// (or just pretty-printed, depending on the optimizer settings).
std::pair<std::string, std::string> run(
ContractDefinition const& _contract,
std::map<ContractDefinition const*, std::string const> const& _otherYulSources
);
private:
std::string generate(
ContractDefinition const& _contract,
std::map<ContractDefinition const*, std::string const> const& _otherYulSources
);
std::string generate(Block const& _block);
/// Generates code for all the functions from the function generation queue.
/// The resulting code is stored in the function collector in IRGenerationContext.
void generateQueuedFunctions();
/// Generates all the internal dispatch functions necessary to handle any function that could
/// possibly be called via a pointer.
/// @return The content of the dispatch for reuse in runtime code. Reuse is necessary because
/// pointers to functions can be passed from the creation code in storage variables.
InternalDispatchMap generateInternalDispatchFunctions();
/// Generates code for and returns the name of the function.
std::string generateFunction(FunctionDefinition const& _function);
/// Generates a getter for the given declaration and returns its name
std::string generateGetter(VariableDeclaration const& _varDecl);
/// Generates code that assigns the initial value of the respective type.
std::string generateInitialAssignment(VariableDeclaration const& _varDecl);
/// Generates implicit constructors for all contracts in the inheritance hierarchy of
/// @a _contract
/// If there are user defined constructors, their body will be included in implicit constructors body.
void generateImplicitConstructors(ContractDefinition const& _contract);
/// Evaluates constructor's arguments for all base contracts (listed in inheritance specifiers) of
/// @a _contract
/// @returns Pair of expressions needed to evaluate params and list of parameters in a map contract -> params
std::pair<std::string, std::map<ContractDefinition const*, std::vector<std::string>>>
evaluateConstructorArguments(ContractDefinition const& _contract);
/// Initializes state variables of
/// @a _contract
/// @returns Source code to initialize state variables
std::string initStateVariables(ContractDefinition const& _contract);
std::string deployCode(ContractDefinition const& _contract);
std::string callValueCheck();
std::string dispatchRoutine(ContractDefinition const& _contract);
std::string memoryInit();
void resetContext(ContractDefinition const& _contract);
langutil::EVMVersion const m_evmVersion;
OptimiserSettings const m_optimiserSettings;
IRGenerationContext m_context;
YulUtilFunctions m_utils;
};
}