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			24 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
###########################
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Frequently Asked Questions
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###########################
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This list was originally compiled by `fivedogit <mailto:fivedogit@gmail.com>`_.
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***************
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Basic Questions
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***************
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Example contracts
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=================
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There are some `contract examples <https://github.com/fivedogit/solidity-baby-steps/tree/master/contracts/>`_ by fivedogit and
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there should be a `test contract <https://github.com/ethereum/solidity/blob/develop/test/libsolidity/SolidityEndToEndTest.cpp>`_ for every single feature of Solidity.
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Create and publish the most basic contract possible
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===================================================
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A quite simple contract is the `greeter <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/05_greeter.sol>`_
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Is it possible to do something on a specific block number? (e.g. publish a contract or execute a transaction)
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=============================================================================================================
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Transactions are not guaranteed to happen on the next block or any future
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specific block, since it is up to the miners to include transactions and not up
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to the submitter of the transaction. This applies to function calls/transactions and contract
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creation transactions.
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If you want to schedule future calls of your contract, you can use the
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`alarm clock <http://www.ethereum-alarm-clock.com/>`_.
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What is the transaction "payload"?
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==================================
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This is just the bytecode "data" sent along with the request.
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Is there a decompiler available?
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================================
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There is no decompiler to Solidity. This is in principle possible
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to some degree, but for example variable names will be lost and
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great effort will be necessary to make it look similar to
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the original source code.
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Bytecode can be decompiled to opcodes, a service that is provided by
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several blockchain explorers.
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Contracts on the blockchain should have their original source
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code published if they are to be used by third parties.
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Create a contract that can be killed and return funds
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=====================================================
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First, a word of warning: Killing contracts sounds like a good idea, because "cleaning up"
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is always good, but as seen above, it does not really clean up. Furthermore,
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if Ether is sent to removed contracts, the Ether will be forever lost.
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If you want to deactivate your contracts, it is preferable to **disable** them by changing some
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internal state which causes all functions to throw. This will make it impossible
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to use the contract and ether sent to the contract will be returned automatically.
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Now to answering the question: Inside a constructor, ``msg.sender`` is the
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creator. Save it. Then ``selfdestruct(creator);`` to kill and return funds.
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`example <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/05_greeter.sol>`_
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Note that if you ``import "mortal"`` at the top of your contracts and declare
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``contract SomeContract is mortal { ...`` and compile with a compiler that already
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has it (which includes `Remix <https://remix.ethereum.org/>`_), then
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``kill()`` is taken care of for you. Once a contract is "mortal", then you can
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``contractname.kill.sendTransaction({from:eth.coinbase})``, just the same as my
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examples.
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Store Ether in a contract
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=========================
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The trick is to create the contract with ``{from:someaddress, value: web3.toWei(3,"ether")...}``
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See `endowment_retriever.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/30_endowment_retriever.sol>`_.
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Use a non-constant function (req ``sendTransaction``) to increment a variable in a contract
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===========================================================================================
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See `value_incrementer.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/20_value_incrementer.sol>`_.
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Get a contract to return its funds to you (not using ``selfdestruct(...)``).
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============================================================================
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This example demonstrates how to send funds from a contract to an address.
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See `endowment_retriever <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/30_endowment_retriever.sol>`_.
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Can you return an array or a ``string`` from a solidity function call?
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======================================================================
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Yes. See `array_receiver_and_returner.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/60_array_receiver_and_returner.sol>`_.
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What is problematic, though, is returning any variably-sized data (e.g. a
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variably-sized array like ``uint[]``) from a fuction **called from within Solidity**.
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This is a limitation of the EVM and will be solved with the next protocol update.
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Returning variably-sized data as part of an external transaction or call is fine.
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Is it possible to in-line initialize an array like so: ``string[] myarray = ["a", "b"];``
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=========================================================================================
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Yes. However it should be noted that this currently only works with statically sized memory arrays. You can even create an inline memory
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array in the return statement. Pretty cool, huh?
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Example::
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    pragma solidity ^0.4.0;
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    contract C {
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        function f() returns (uint8[5]) {
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            string[4] memory adaArr = ["This", "is", "an", "array"];
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            return ([1, 2, 3, 4, 5]);
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        }
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    }
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Can a contract function return a ``struct``?
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============================================
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Yes, but only in ``internal`` function calls.
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If I return an ``enum``, I only get integer values in web3.js. How to get the named values?
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===========================================================================================
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Enums are not supported by the ABI, they are just supported by Solidity.
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You have to do the mapping yourself for now, we might provide some help
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later.
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Can state variables be initialized in-line?
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===========================================
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Yes, this is possible for all types (even for structs). However, for arrays it
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should be noted that you must declare them as static memory arrays.
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Examples::
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    pragma solidity ^0.4.0;
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    contract C {
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        struct S {
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            uint a;
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            uint b;
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        }
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        S public x = S(1, 2);
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        string name = "Ada";
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        string[4] adaArr = ["This", "is", "an", "array"];
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    }
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    contract D {
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        C c = new C();
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    }
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How do structs work?
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====================
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See `struct_and_for_loop_tester.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/65_struct_and_for_loop_tester.sol>`_.
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How do for loops work?
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======================
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Very similar to JavaScript. There is one point to watch out for, though:
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If you use ``for (var i = 0; i < a.length; i ++) { a[i] = i; }``, then
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the type of ``i`` will be inferred only from ``0``, whose type is ``uint8``.
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This means that if ``a`` has more than ``255`` elements, your loop will
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not terminate because ``i`` can only hold values up to ``255``.
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Better use ``for (uint i = 0; i < a.length...``
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See `struct_and_for_loop_tester.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/65_struct_and_for_loop_tester.sol>`_.
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What are some examples of basic string manipulation (``substring``, ``indexOf``, ``charAt``, etc)?
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==================================================================================================
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There are some string utility functions at `stringUtils.sol <https://github.com/ethereum/dapp-bin/blob/master/library/stringUtils.sol>`_
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which will be extended in the future. In addition, Arachnid has written `solidity-stringutils <https://github.com/Arachnid/solidity-stringutils>`_.
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For now, if you want to modify a string (even when you only want to know its length),
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you should always convert it to a ``bytes`` first::
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    pragma solidity ^0.4.0;
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    contract C {
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        string s;
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        function append(byte c) {
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            bytes(s).push(c);
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        }
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        function set(uint i, byte c) {
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            bytes(s)[i] = c;
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        }
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    }
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Can I concatenate two strings?
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==============================
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You have to do it manually for now.
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Why is the low-level function ``.call()`` less favorable than instantiating a contract with a variable (``ContractB b;``) and executing its functions (``b.doSomething();``)?
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=============================================================================================================================================================================
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If you use actual functions, the compiler will tell you if the types
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or your arguments do not match, if the function does not exist
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or is not visible and it will do the packing of the
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arguments for you.
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See `ping.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_ping.sol>`_ and
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`pong.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_pong.sol>`_.
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Is unused gas automatically refunded?
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=====================================
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Yes and it is immediate, i.e. done as part of the transaction.
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When returning a value of say ``uint`` type, is it possible to return an ``undefined`` or "null"-like value?
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============================================================================================================
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This is not possible, because all types use up the full value range.
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You have the option to ``throw`` on error, which will also revert the whole
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transaction, which might be a good idea if you ran into an unexpected
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situation.
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If you do not want to throw, you can return a pair::
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    pragma solidity ^0.4.0;
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    contract C {
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        uint[] counters;
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        function getCounter(uint index)
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            returns (uint counter, bool error) {
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                if (index >= counters.length)
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                    return (0, true);
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                else
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                    return (counters[index], false);
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        }
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        function checkCounter(uint index) {
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            var (counter, error) = getCounter(index);
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            if (error) {
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                // ...
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            } else {
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                // ...
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            }
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        }
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    }
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Are comments included with deployed contracts and do they increase deployment gas?
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==================================================================================
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No, everything that is not needed for execution is removed during compilation.
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This includes, among others, comments, variable names and type names.
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What happens if you send ether along with a function call to a contract?
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========================================================================
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It gets added to the total balance of the contract, just like when you send ether when creating a contract.
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You can only send ether along to a function that has the ``payable`` modifier,
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otherwise an exception is thrown.
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Is it possible to get a tx receipt for a transaction executed contract-to-contract?
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===================================================================================
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No, a function call from one contract to another does not create its own transaction,
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you have to look in the overall transaction. This is also the reason why several
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block explorer do not show Ether sent between contracts correctly.
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What is the ``memory`` keyword? What does it do?
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================================================
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The Ethereum Virtual Machine has three areas where it can store items.
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The first is "storage", where all the contract state variables reside.
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Every contract has its own storage and it is persistent between function calls
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and quite expensive to use.
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The second is "memory", this is used to hold temporary values. It
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is erased between (external) function calls and is cheaper to use.
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The third one is the stack, which is used to hold small local variables.
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It is almost free to use, but can only hold a limited amount of values.
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For almost all types, you cannot specify where they should be stored, because
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they are copied everytime they are used.
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The types where the so-called storage location is important are structs
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and arrays. If you e.g. pass such variables in function calls, their
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data is not copied if it can stay in memory or stay in storage.
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This means that you can modify their content in the called function
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and these modifications will still be visible in the caller.
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There are defaults for the storage location depending on which type
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of variable it concerns:
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* state variables are always in storage
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* function arguments are in memory by default
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* local variables of struct, array or mapping type reference storage by default
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* local variables of value type (i.e. neither array, nor struct nor mapping) are stored in the stack
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Example::
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    pragma solidity ^0.4.0;
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    contract C {
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        uint[] data1;
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        uint[] data2;
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        function appendOne() {
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            append(data1);
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        }
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        function appendTwo() {
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            append(data2);
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        }
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        function append(uint[] storage d) internal {
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            d.push(1);
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        }
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    }
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The function ``append`` can work both on ``data1`` and ``data2`` and its modifications will be
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stored permanently. If you remove the ``storage`` keyword, the default
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is to use ``memory`` for function arguments. This has the effect that
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at the point where ``append(data1)`` or ``append(data2)`` is called, an
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independent copy of the state variable is created in memory and
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``append`` operates on this copy (which does not support ``.push`` - but that
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is another issue). The modifications to this independent copy do not
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carry back to ``data1`` or ``data2``.
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A common mistake is to declare a local variable and assume that it will
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be created in memory, although it will be created in storage::
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    /// THIS CONTRACT CONTAINS AN ERROR
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    pragma solidity ^0.4.0;
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    contract C {
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        uint someVariable;
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        uint[] data;
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        function f() {
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            uint[] x;
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            x.push(2);
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            data = x;
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        }
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    }
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The type of the local variable ``x`` is ``uint[] storage``, but since
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storage is not dynamically allocated, it has to be assigned from
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a state variable before it can be used. So no space in storage will be
 | 
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allocated for ``x``, but instead it functions only as an alias for
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a pre-existing variable in storage.
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What will happen is that the compiler interprets ``x`` as a storage
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pointer and will make it point to the storage slot ``0`` by default.
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This has the effect that ``someVariable`` (which resides at storage
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slot ``0``) is modified by ``x.push(2)``.
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The correct way to do this is the following::
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    pragma solidity ^0.4.0;
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    contract C {
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        uint someVariable;
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        uint[] data;
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        function f() {
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            uint[] x = data;
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            x.push(2);
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        }
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    }
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 | 
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******************
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Advanced Questions
 | 
						||
******************
 | 
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How do you get a random number in a contract? (Implement a self-returning gambling contract.)
 | 
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=============================================================================================
 | 
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 | 
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Getting randomness right is often the crucial part in a crypto project and
 | 
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most failures result from bad random number generators.
 | 
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If you do not want it to be safe, you build something similar to the `coin flipper <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/35_coin_flipper.sol>`_
 | 
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but otherwise, rather use a contract that supplies randomness, like the `RANDAO <https://github.com/randao/randao>`_.
 | 
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 | 
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Get return value from non-constant function from another contract
 | 
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=================================================================
 | 
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 | 
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The key point is that the calling contract needs to know about the function it intends to call.
 | 
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 | 
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See `ping.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_ping.sol>`_
 | 
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and `pong.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_pong.sol>`_.
 | 
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 | 
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Get contract to do something when it is first mined
 | 
						||
===================================================
 | 
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 | 
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Use the constructor. Anything inside it will be executed when the contract is first mined.
 | 
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 | 
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See `replicator.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/50_replicator.sol>`_.
 | 
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 | 
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How do you create 2-dimensional arrays?
 | 
						||
=======================================
 | 
						||
 | 
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See `2D_array.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/55_2D_array.sol>`_.
 | 
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 | 
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Note that filling a 10x10 square of ``uint8`` + contract creation took more than ``800,000``
 | 
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gas at the time of this writing. 17x17 took ``2,000,000`` gas. With the limit at
 | 
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3.14 million... well, there’s a pretty low ceiling for what you can create right
 | 
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now.
 | 
						||
 | 
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Note that merely "creating" the array is free, the costs are in filling it.
 | 
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 | 
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Note2: Optimizing storage access can pull the gas costs down considerably, because
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32 ``uint8`` values can be stored in a single slot. The problem is that these optimizations
 | 
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currently do not work across loops and also have a problem with bounds checking.
 | 
						||
You might get much better results in the future, though.
 | 
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 | 
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What happens to a ``struct``'s mapping when copying over a ``struct``?
 | 
						||
======================================================================
 | 
						||
 | 
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This is a very interesting question. Suppose that we have a contract field set up like such::
 | 
						||
 | 
						||
    struct user {
 | 
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        mapping(string => string) comments;
 | 
						||
    }
 | 
						||
 | 
						||
    function somefunction {
 | 
						||
       user user1;
 | 
						||
       user1.comments["Hello"] = "World";
 | 
						||
       user user2 = user1;
 | 
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    }
 | 
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 | 
						||
In this case, the mapping of the struct being copied over into the userList is ignored as there is no "list of mapped keys".
 | 
						||
Therefore it is not possible to find out which values should be copied over.
 | 
						||
 | 
						||
How do I initialize a contract with only a specific amount of wei?
 | 
						||
==================================================================
 | 
						||
 | 
						||
Currently the approach is a little ugly, but there is little that can be done to improve it.
 | 
						||
In the case of a ``contract A`` calling a new instance of ``contract B``, parentheses have to be used around
 | 
						||
``new B`` because ``B.value`` would refer to a member of ``B`` called ``value``.
 | 
						||
You will need to make sure that you have both contracts aware of each other's presence and that ``contract B`` has a ``payable`` constructor.
 | 
						||
In this example::
 | 
						||
 | 
						||
    pragma solidity ^0.4.0;
 | 
						||
 | 
						||
    contract B {
 | 
						||
        function B() payable {}
 | 
						||
    }
 | 
						||
 | 
						||
    contract A {
 | 
						||
        address child;
 | 
						||
 | 
						||
        function test() {
 | 
						||
            child = (new B).value(10)(); //construct a new B with 10 wei
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
Can a contract function accept a two-dimensional array?
 | 
						||
=======================================================
 | 
						||
 | 
						||
This is not yet implemented for external calls and dynamic arrays -
 | 
						||
you can only use one level of dynamic arrays.
 | 
						||
 | 
						||
What is the relationship between ``bytes32`` and ``string``? Why is it that ``bytes32 somevar = "stringliteral";`` works and what does the saved 32-byte hex value mean?
 | 
						||
========================================================================================================================================================================
 | 
						||
 | 
						||
The type ``bytes32`` can hold 32 (raw) bytes. In the assignment ``bytes32 samevar = "stringliteral";``,
 | 
						||
the string literal is interpreted in its raw byte form and if you inspect ``somevar`` and
 | 
						||
see a 32-byte hex value, this is just ``"stringliteral"`` in hex.
 | 
						||
 | 
						||
The type ``bytes`` is similar, only that it can change its length.
 | 
						||
 | 
						||
Finally, ``string`` is basically identical to ``bytes`` only that it is assumed
 | 
						||
to hold the UTF-8 encoding of a real string. Since ``string`` stores the
 | 
						||
data in UTF-8 encoding it is quite expensive to compute the number of
 | 
						||
characters in the string (the encoding of some characters takes more
 | 
						||
than a single byte). Because of that, ``string s; s.length`` is not yet
 | 
						||
supported and not even index access ``s[2]``. But if you want to access
 | 
						||
the low-level byte encoding of the string, you can use
 | 
						||
``bytes(s).length`` and ``bytes(s)[2]`` which will result in the number
 | 
						||
of bytes in the UTF-8 encoding of the string (not the number of
 | 
						||
characters) and the second byte (not character) of the UTF-8 encoded
 | 
						||
string, respectively.
 | 
						||
 | 
						||
 | 
						||
Can a contract pass an array (static size) or string or ``bytes`` (dynamic size) to another contract?
 | 
						||
=====================================================================================================
 | 
						||
 | 
						||
Sure. Take care that if you cross the memory / storage boundary,
 | 
						||
independent copies will be created::
 | 
						||
 | 
						||
    pragma solidity ^0.4.0;
 | 
						||
 | 
						||
    contract C {
 | 
						||
        uint[20] x;
 | 
						||
 | 
						||
        function f() {
 | 
						||
            g(x);
 | 
						||
            h(x);
 | 
						||
        }
 | 
						||
 | 
						||
        function g(uint[20] y) internal {
 | 
						||
            y[2] = 3;
 | 
						||
        }
 | 
						||
 | 
						||
        function h(uint[20] storage y) internal {
 | 
						||
            y[3] = 4;
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
The call to ``g(x)`` will not have an effect on ``x`` because it needs
 | 
						||
to create an independent copy of the storage value in memory
 | 
						||
(the default storage location is memory). On the other hand,
 | 
						||
``h(x)`` successfully modifies ``x`` because only a reference
 | 
						||
and not a copy is passed.
 | 
						||
 | 
						||
Sometimes, when I try to change the length of an array with ex: ``arrayname.length = 7;`` I get a compiler error ``Value must be an lvalue``. Why?
 | 
						||
==================================================================================================================================================
 | 
						||
 | 
						||
You can resize a dynamic array in storage (i.e. an array declared at the
 | 
						||
contract level) with ``arrayname.length = <some new length>;``. If you get the
 | 
						||
"lvalue" error, you are probably doing one of two things wrong.
 | 
						||
 | 
						||
1. You might be trying to resize an array in "memory", or
 | 
						||
 | 
						||
2. You might be trying to resize a non-dynamic array.
 | 
						||
 | 
						||
::
 | 
						||
 | 
						||
    int8[] memory memArr;        // Case 1
 | 
						||
    memArr.length++;             // illegal
 | 
						||
    int8[5] storageArr;          // Case 2
 | 
						||
    somearray.length++;          // legal
 | 
						||
    int8[5] storage storageArr2; // Explicit case 2
 | 
						||
    somearray2.length++;         // legal
 | 
						||
 | 
						||
**Important note:** In Solidity, array dimensions are declared backwards from the way you
 | 
						||
might be used to declaring them in C or Java, but they are access as in
 | 
						||
C or Java.
 | 
						||
 | 
						||
For example, ``int8[][5] somearray;`` are 5 dynamic ``int8`` arrays.
 | 
						||
 | 
						||
The reason for this is that ``T[5]`` is always an array of 5 ``T``'s,
 | 
						||
no matter whether ``T`` itself is an array or not (this is not the
 | 
						||
case in C or Java).
 | 
						||
 | 
						||
Is it possible to return an array of strings (``string[]``) from a Solidity function?
 | 
						||
=====================================================================================
 | 
						||
 | 
						||
Not yet, as this requires two levels of dynamic arrays (``string`` is a dynamic array itself).
 | 
						||
 | 
						||
If you issue a call for an array, it is possible to retrieve the whole array? Or must you write a helper function for that?
 | 
						||
===========================================================================================================================
 | 
						||
 | 
						||
The automatic :ref:`getter function<getter-functions>`  for a public state variable of array type only returns
 | 
						||
individual elements. If you want to return the complete array, you have to
 | 
						||
manually write a function to do that.
 | 
						||
 | 
						||
 | 
						||
What could have happened if an account has storage value(s) but no code?  Example: http://test.ether.camp/account/5f740b3a43fbb99724ce93a879805f4dc89178b5
 | 
						||
==========================================================================================================================================================
 | 
						||
 | 
						||
The last thing a constructor does is returning the code of the contract.
 | 
						||
The gas costs for this depend on the length of the code and it might be
 | 
						||
that the supplied gas is not enough. This situation is the only one
 | 
						||
where an "out of gas" exception does not revert changes to the state,
 | 
						||
i.e. in this case the initialisation of the state variables.
 | 
						||
 | 
						||
https://github.com/ethereum/wiki/wiki/Subtleties
 | 
						||
 | 
						||
After a successful CREATE operation's sub-execution, if the operation returns x, 5 * len(x) gas is subtracted from the remaining gas before the contract is created. If the remaining gas is less than 5 * len(x), then no gas is subtracted, the code of the created contract becomes the empty string, but this is not treated as an exceptional condition - no reverts happen.
 | 
						||
 | 
						||
 | 
						||
What does the following strange check do in the Custom Token contract?
 | 
						||
======================================================================
 | 
						||
 | 
						||
::
 | 
						||
 | 
						||
    require((balanceOf[_to] + _value) >= balanceOf[_to]);
 | 
						||
 | 
						||
Integers in Solidity (and most other machine-related programming languages) are restricted to a certain range.
 | 
						||
For ``uint256``, this is ``0`` up to ``2**256 - 1``. If the result of some operation on those numbers
 | 
						||
does not fit inside this range, it is truncated. These truncations can have
 | 
						||
`serious consequences <https://en.bitcoin.it/wiki/Value_overflow_incident>`_, so code like the one
 | 
						||
above is necessary to avoid certain attacks.
 | 
						||
 | 
						||
 | 
						||
More Questions?
 | 
						||
===============
 | 
						||
 | 
						||
If you have more questions or your question is not answered here, please talk to us on
 | 
						||
`gitter <https://gitter.im/ethereum/solidity>`_ or file an `issue <https://github.com/ethereum/solidity/issues>`_.
 |