mirror of
				https://github.com/ethereum/solidity
				synced 2023-10-03 13:03:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			231 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| .. index:: ! library, callcode, delegatecall
 | |
| 
 | |
| .. _libraries:
 | |
| 
 | |
| *********
 | |
| Libraries
 | |
| *********
 | |
| 
 | |
| Libraries are similar to contracts, but their purpose is that they are deployed
 | |
| only once at a specific address and their code is reused using the ``DELEGATECALL``
 | |
| (``CALLCODE`` until Homestead)
 | |
| feature of the EVM. This means that if library functions are called, their code
 | |
| is executed in the context of the calling contract, i.e. ``this`` points to the
 | |
| calling contract, and especially the storage from the calling contract can be
 | |
| accessed. As a library is an isolated piece of source code, it can only access
 | |
| state variables of the calling contract if they are explicitly supplied (it
 | |
| would have no way to name them, otherwise). Library functions can only be
 | |
| called directly (i.e. without the use of ``DELEGATECALL``) if they do not modify
 | |
| the state (i.e. if they are ``view`` or ``pure`` functions),
 | |
| because libraries are assumed to be stateless. In particular, it is
 | |
| not possible to destroy a library.
 | |
| 
 | |
| .. note::
 | |
|     Until version 0.4.20, it was possible to destroy libraries by
 | |
|     circumventing Solidity's type system. Starting from that version,
 | |
|     libraries contain a :ref:`mechanism<call-protection>` that
 | |
|     disallows state-modifying functions
 | |
|     to be called directly (i.e. without ``DELEGATECALL``).
 | |
| 
 | |
| Libraries can be seen as implicit base contracts of the contracts that use them.
 | |
| They will not be explicitly visible in the inheritance hierarchy, but calls
 | |
| to library functions look just like calls to functions of explicit base
 | |
| contracts (``L.f()`` if ``L`` is the name of the library). Furthermore,
 | |
| ``internal`` functions of libraries are visible in all contracts, just as
 | |
| if the library were a base contract. Of course, calls to internal functions
 | |
| use the internal calling convention, which means that all internal types
 | |
| can be passed and types :ref:`stored in memory <data-location>` will be passed by reference and not copied.
 | |
| To realize this in the EVM, code of internal library functions
 | |
| and all functions called from therein will at compile time be pulled into the calling
 | |
| contract, and a regular ``JUMP`` call will be used instead of a ``DELEGATECALL``.
 | |
| 
 | |
| .. index:: using for, set
 | |
| 
 | |
| The following example illustrates how to use libraries (but manual method
 | |
| be sure to check out :ref:`using for <using-for>` for a
 | |
| more advanced example to implement a set).
 | |
| 
 | |
| ::
 | |
| 
 | |
|     pragma solidity >=0.4.22 <0.6.0;
 | |
| 
 | |
|     library Set {
 | |
|       // We define a new struct datatype that will be used to
 | |
|       // hold its data in the calling contract.
 | |
|       struct Data { mapping(uint => bool) flags; }
 | |
| 
 | |
|       // Note that the first parameter is of type "storage
 | |
|       // reference" and thus only its storage address and not
 | |
|       // its contents is passed as part of the call.  This is a
 | |
|       // special feature of library functions.  It is idiomatic
 | |
|       // to call the first parameter `self`, if the function can
 | |
|       // be seen as a method of that object.
 | |
|       function insert(Data storage self, uint value)
 | |
|           public
 | |
|           returns (bool)
 | |
|       {
 | |
|           if (self.flags[value])
 | |
|               return false; // already there
 | |
|           self.flags[value] = true;
 | |
|           return true;
 | |
|       }
 | |
| 
 | |
|       function remove(Data storage self, uint value)
 | |
|           public
 | |
|           returns (bool)
 | |
|       {
 | |
|           if (!self.flags[value])
 | |
|               return false; // not there
 | |
|           self.flags[value] = false;
 | |
|           return true;
 | |
|       }
 | |
| 
 | |
|       function contains(Data storage self, uint value)
 | |
|           public
 | |
|           view
 | |
|           returns (bool)
 | |
|       {
 | |
|           return self.flags[value];
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     contract C {
 | |
|         Set.Data knownValues;
 | |
| 
 | |
|         function register(uint value) public {
 | |
|             // The library functions can be called without a
 | |
|             // specific instance of the library, since the
 | |
|             // "instance" will be the current contract.
 | |
|             require(Set.insert(knownValues, value));
 | |
|         }
 | |
|         // In this contract, we can also directly access knownValues.flags, if we want.
 | |
|     }
 | |
| 
 | |
| Of course, you do not have to follow this way to use
 | |
| libraries: they can also be used without defining struct
 | |
| data types. Functions also work without any storage
 | |
| reference parameters, and they can have multiple storage reference
 | |
| parameters and in any position.
 | |
| 
 | |
| The calls to ``Set.contains``, ``Set.insert`` and ``Set.remove``
 | |
| are all compiled as calls (``DELEGATECALL``) to an external
 | |
| contract/library. If you use libraries, be aware that an
 | |
| actual external function call is performed.
 | |
| ``msg.sender``, ``msg.value`` and ``this`` will retain their values
 | |
| in this call, though (prior to Homestead, because of the use of ``CALLCODE``, ``msg.sender`` and
 | |
| ``msg.value`` changed, though).
 | |
| 
 | |
| The following example shows how to use :ref:`types stored in memory <data-location>` and
 | |
| internal functions in libraries in order to implement
 | |
| custom types without the overhead of external function calls:
 | |
| 
 | |
| ::
 | |
| 
 | |
|     pragma solidity >=0.4.16 <0.6.0;
 | |
| 
 | |
|     library BigInt {
 | |
|         struct bigint {
 | |
|             uint[] limbs;
 | |
|         }
 | |
| 
 | |
|         function fromUint(uint x) internal pure returns (bigint memory r) {
 | |
|             r.limbs = new uint[](1);
 | |
|             r.limbs[0] = x;
 | |
|         }
 | |
| 
 | |
|         function add(bigint memory _a, bigint memory _b) internal pure returns (bigint memory r) {
 | |
|             r.limbs = new uint[](max(_a.limbs.length, _b.limbs.length));
 | |
|             uint carry = 0;
 | |
|             for (uint i = 0; i < r.limbs.length; ++i) {
 | |
|                 uint a = limb(_a, i);
 | |
|                 uint b = limb(_b, i);
 | |
|                 r.limbs[i] = a + b + carry;
 | |
|                 if (a + b < a || (a + b == uint(-1) && carry > 0))
 | |
|                     carry = 1;
 | |
|                 else
 | |
|                     carry = 0;
 | |
|             }
 | |
|             if (carry > 0) {
 | |
|                 // too bad, we have to add a limb
 | |
|                 uint[] memory newLimbs = new uint[](r.limbs.length + 1);
 | |
|                 uint i;
 | |
|                 for (i = 0; i < r.limbs.length; ++i)
 | |
|                     newLimbs[i] = r.limbs[i];
 | |
|                 newLimbs[i] = carry;
 | |
|                 r.limbs = newLimbs;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         function limb(bigint memory _a, uint _limb) internal pure returns (uint) {
 | |
|             return _limb < _a.limbs.length ? _a.limbs[_limb] : 0;
 | |
|         }
 | |
| 
 | |
|         function max(uint a, uint b) private pure returns (uint) {
 | |
|             return a > b ? a : b;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     contract C {
 | |
|         using BigInt for BigInt.bigint;
 | |
| 
 | |
|         function f() public pure {
 | |
|             BigInt.bigint memory x = BigInt.fromUint(7);
 | |
|             BigInt.bigint memory y = BigInt.fromUint(uint(-1));
 | |
|             BigInt.bigint memory z = x.add(y);
 | |
|             assert(z.limb(1) > 0);
 | |
|         }
 | |
|     }
 | |
| 
 | |
| As the compiler cannot know where the library will be
 | |
| deployed at, these addresses have to be filled into the
 | |
| final bytecode by a linker
 | |
| (see :ref:`commandline-compiler` for how to use the
 | |
| commandline compiler for linking). If the addresses are not
 | |
| given as arguments to the compiler, the compiled hex code
 | |
| will contain placeholders of the form ``__Set______`` (where
 | |
| ``Set`` is the name of the library). The address can be filled
 | |
| manually by replacing all those 40 symbols by the hex
 | |
| encoding of the address of the library contract.
 | |
| 
 | |
| .. note::
 | |
|     Manually linking libraries on the generated bytecode is discouraged, because
 | |
|     it is restricted to 36 characters.
 | |
|     You should ask the compiler to link the libraries at the time
 | |
|     a contract is compiled by either using
 | |
|     the ``--libraries`` option of ``solc`` or the ``libraries`` key if you use
 | |
|     the standard-JSON interface to the compiler.
 | |
| 
 | |
| Restrictions for libraries in comparison to contracts:
 | |
| 
 | |
| - No state variables
 | |
| - Cannot inherit nor be inherited
 | |
| - Cannot receive Ether
 | |
| 
 | |
| (These might be lifted at a later point.)
 | |
| 
 | |
| .. _call-protection:
 | |
| 
 | |
| Call Protection For Libraries
 | |
| =============================
 | |
| 
 | |
| As mentioned in the introduction, if a library's code is executed
 | |
| using a ``CALL`` instead of a ``DELEGATECALL`` or ``CALLCODE``,
 | |
| it will revert unless a ``view`` or ``pure`` function is called.
 | |
| 
 | |
| The EVM does not provide a direct way for a contract to detect
 | |
| whether it was called using ``CALL`` or not, but a contract
 | |
| can use the ``ADDRESS`` opcode to find out "where" it is
 | |
| currently running. The generated code compares this address
 | |
| to the address used at construction time to determine the mode
 | |
| of calling.
 | |
| 
 | |
| More specifically, the runtime code of a library always starts
 | |
| with a push instruction, which is a zero of 20 bytes at
 | |
| compilation time. When the deploy code runs, this constant
 | |
| is replaced in memory by the current address and this
 | |
| modified code is stored in the contract. At runtime,
 | |
| this causes the deploy time address to be the first
 | |
| constant to be pushed onto the stack and the dispatcher
 | |
| code compares the current address against this constant
 | |
| for any non-view and non-pure function.
 |