solidity/tools/yulPhaser/GeneticAlgorithms.h

169 lines
5.7 KiB
C++

/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Contains an abstract base class representing a genetic algorithm and its concrete implementations.
*/
#pragma once
#include <tools/yulPhaser/Population.h>
#include <optional>
#include <ostream>
namespace solidity::phaser
{
/**
* Abstract base class for genetic algorithms.
*
* The main feature is the @a run() method that executes the algorithm, updating the internal
* population during each round and printing the results to the stream provided to the constructor.
*
* Derived classes can provide specific methods for updating the population by implementing
* the @a runNextRound() method.
*/
class GeneticAlgorithm
{
public:
GeneticAlgorithm(Population _initialPopulation, std::ostream& _outputStream):
m_population(std::move(_initialPopulation)),
m_outputStream(_outputStream) {}
GeneticAlgorithm(GeneticAlgorithm const&) = delete;
GeneticAlgorithm& operator=(GeneticAlgorithm const&) = delete;
virtual ~GeneticAlgorithm() = default;
Population const& population() const { return m_population; }
void run(std::optional<size_t> _numRounds = std::nullopt);
/// The method that actually implements the algorithm. Should use @a m_population as input and
/// replace it with the updated state after the round.
virtual void runNextRound() = 0;
protected:
Population m_population;
private:
std::ostream& m_outputStream;
};
/**
* Completely random genetic algorithm,
*
* The algorithm simply replaces the worst chromosomes with entirely new ones, generated
* randomly and not based on any member of the current population. Only a constant proportion of the
* chromosomes (the elite) is preserved in each round.
*
* Preserves the size of the population. You can use @a elitePoolSize to make the algorithm
* generational (replacing most members in each round) or steady state (replacing only one member).
* Both versions are equivalent in terms of the outcome but the generational one converges in a
* smaller number of rounds while the steady state one does less work per round. This may matter
* in case of metrics that take a long time to compute though in case of this particular
* algorithm the same result could also be achieved by simply making the population smaller.
*/
class RandomAlgorithm: public GeneticAlgorithm
{
public:
struct Options
{
double elitePoolSize; ///< Percentage of the population treated as the elite
size_t minChromosomeLength; ///< Minimum length of newly generated chromosomes
size_t maxChromosomeLength; ///< Maximum length of newly generated chromosomes
bool isValid() const
{
return (
0 <= elitePoolSize && elitePoolSize <= 1.0 &&
minChromosomeLength <= maxChromosomeLength
);
}
};
explicit RandomAlgorithm(
Population _initialPopulation,
std::ostream& _outputStream,
Options const& _options
):
GeneticAlgorithm(_initialPopulation, _outputStream),
m_options(_options)
{
assert(_options.isValid());
}
void runNextRound() override;
private:
Options m_options;
};
/**
* A generational, elitist genetic algorithm that replaces the population by mutating and crossing
* over chromosomes from the elite.
*
* The elite consists of individuals not included in the crossover and mutation pools.
* The crossover operator used is @a randomPointCrossover. The mutation operator is randomly chosen
* from three possibilities: @a geneRandomisation, @a geneDeletion or @a geneAddition (with
* configurable probabilities). Each mutation also has a parameter determining the chance of a gene
* being affected by it.
*/
class GenerationalElitistWithExclusivePools: public GeneticAlgorithm
{
public:
struct Options
{
double mutationPoolSize; ///< Percentage of population to regenerate using mutations in each round.
double crossoverPoolSize; ///< Percentage of population to regenerate using crossover in each round.
double randomisationChance; ///< The chance of choosing @a geneRandomisation as the mutation to perform
double deletionVsAdditionChance; ///< The chance of choosing @a geneDeletion as the mutation if randomisation was not chosen.
double percentGenesToRandomise; ///< The chance of any given gene being mutated in gene randomisation.
double percentGenesToAddOrDelete; ///< The chance of a gene being added (or deleted) in gene addition (or deletion).
bool isValid() const
{
return (
0 <= mutationPoolSize && mutationPoolSize <= 1.0 &&
0 <= crossoverPoolSize && crossoverPoolSize <= 1.0 &&
0 <= randomisationChance && randomisationChance <= 1.0 &&
0 <= deletionVsAdditionChance && deletionVsAdditionChance <= 1.0 &&
0 <= percentGenesToRandomise && percentGenesToRandomise <= 1.0 &&
0 <= percentGenesToAddOrDelete && percentGenesToAddOrDelete <= 1.0 &&
mutationPoolSize + crossoverPoolSize <= 1.0
);
}
};
GenerationalElitistWithExclusivePools(
Population _initialPopulation,
std::ostream& _outputStream,
Options const& _options
):
GeneticAlgorithm(_initialPopulation, _outputStream),
m_options(_options)
{
assert(_options.isValid());
}
void runNextRound() override;
private:
Options m_options;
};
}