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			420 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
.. index:: ! installing
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.. _installing-solidity:
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################################
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Installing the Solidity Compiler
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################################
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Versioning
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==========
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Solidity versions follow `semantic versioning <https://semver.org>`_ and in addition to
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releases, **nightly development builds** are also made available.  The nightly builds
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are not guaranteed to be working and despite best efforts they might contain undocumented
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and/or broken changes. We recommend using the latest release. Package installers below
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will use the latest release.
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Remix
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=====
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*We recommend Remix for small contracts and for quickly learning Solidity.*
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`Access Remix online <https://remix.ethereum.org/>`_, you do not need to install anything.
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If you want to use it without connection to the Internet, go to
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https://github.com/ethereum/remix-live/tree/gh-pages and download the ``.zip`` file as
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explained on that page. Remix is also a convenient option for testing nightly builds
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without installing multiple Solidity versions.
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Further options on this page detail installing commandline Solidity compiler software
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on your computer. Choose a commandline compiler if you are working on a larger contract
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or if you require more compilation options.
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.. _solcjs:
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npm / Node.js
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=============
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Use `npm` for a convenient and portable way to install `solcjs`, a Solidity compiler. The
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`solcjs` program has fewer features than the ways to access the compiler described
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further down this page. The
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:ref:`commandline-compiler` documentation assumes you are using
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the full-featured compiler, `solc`. The usage of `solcjs` is documented inside its own
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`repository <https://github.com/ethereum/solc-js>`_.
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Note: The solc-js project is derived from the C++
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`solc` by using Emscripten which means that both use the same compiler source code.
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`solc-js` can be used in JavaScript projects directly (such as Remix).
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Please refer to the solc-js repository for instructions.
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.. code-block:: bash
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    npm install -g solc
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.. note::
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    The commandline executable is named `solcjs`.
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    The comandline options of `solcjs` are not compatible with `solc` and tools (such as `geth`)
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    expecting the behaviour of `solc` will not work with `solcjs`.
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Docker
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======
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Docker images of Solidity builds are available using the ``solc`` image from the ``ethereum`` organisation.
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Use the ``stable`` tag for the latest released version, and ``nightly`` for potentially unstable changes in the develop branch.
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The Docker image runs the compiler executable, so you can pass all compiler arguments to it.
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For example, the command below pulls the stable version of the ``solc`` image (if you do not have it already),
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and runs it in a new container, passing the ``--help`` argument.
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.. code-block:: bash
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    docker run ethereum/solc:stable --help
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You can also specify release build versions in the tag, for example, for the 0.5.4 release.
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.. code-block:: bash
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    docker run ethereum/solc:0.5.4 --help
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To use the Docker image to compile Solidity files on the host machine mount a
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local folder for input and output, and specify the contract to compile. For example.
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.. code-block:: bash
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    docker run -v /local/path:/sources ethereum/solc:stable -o /sources/output --abi --bin /sources/Contract.sol
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You can also use the standard JSON interface (which is recommended when using the compiler with tooling).
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When using this interface it is not necessary to mount any directories.
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.. code-block:: bash
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    docker run ethereum/solc:stable --standard-json < input.json > output.json
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Binary Packages
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===============
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Binary packages of Solidity are available at
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`solidity/releases <https://github.com/ethereum/solidity/releases>`_.
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We also have PPAs for Ubuntu, you can get the latest stable
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version using the following commands:
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.. code-block:: bash
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    sudo add-apt-repository ppa:ethereum/ethereum
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    sudo apt-get update
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    sudo apt-get install solc
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The nightly version can be installed using these commands:
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.. code-block:: bash
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    sudo add-apt-repository ppa:ethereum/ethereum
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    sudo add-apt-repository ppa:ethereum/ethereum-dev
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    sudo apt-get update
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    sudo apt-get install solc
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We are also releasing a `snap package <https://snapcraft.io/>`_, which is
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installable in all the `supported Linux distros <https://snapcraft.io/docs/core/install>`_. To
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install the latest stable version of solc:
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.. code-block:: bash
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    sudo snap install solc
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If you want to help testing the latest development version of Solidity
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with the most recent changes, please use the following:
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.. code-block:: bash
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    sudo snap install solc --edge
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Arch Linux also has packages, albeit limited to the latest development version:
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.. code-block:: bash
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    pacman -S solidity
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We distribute the Solidity compiler through Homebrew
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as a build-from-source version. Pre-built bottles are
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currently not supported.
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.. code-block:: bash
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    brew update
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    brew upgrade
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    brew tap ethereum/ethereum
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    brew install solidity
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To install the most recent 0.4.x / 0.5.x version of Solidity you can also use ``brew install solidity@4``
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and ``brew install solidity@5``, respectively.
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If you need a specific version of Solidity you can install a
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Homebrew formula directly from Github.
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View
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`solidity.rb commits on Github <https://github.com/ethereum/homebrew-ethereum/commits/master/solidity.rb>`_.
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Follow the history links until you have a raw file link of a
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specific commit of ``solidity.rb``.
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Install it using ``brew``:
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.. code-block:: bash
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    brew unlink solidity
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    # eg. Install 0.4.8
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    brew install https://raw.githubusercontent.com/ethereum/homebrew-ethereum/77cce03da9f289e5a3ffe579840d3c5dc0a62717/solidity.rb
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Gentoo Linux also provides a solidity package that can be installed using ``emerge``:
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.. code-block:: bash
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    emerge dev-lang/solidity
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.. _building-from-source:
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Building from Source
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====================
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Prerequisites - All Operating Systems
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-------------------------------------
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The following are dependencies for all builds of Solidity:
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+-----------------------------------+-------------------------------------------------------+
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| Software                          | Notes                                                 |
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+===================================+=======================================================+
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| `CMake`_ (version 3.9+)           | Cross-platform build file generator.                  |
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+-----------------------------------+-------------------------------------------------------+
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| `Boost`_  (version 1.65+)         | C++ libraries.                                        |
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+-----------------------------------+-------------------------------------------------------+
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| `Git`_                            | Command-line tool for retrieving source code.         |
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+-----------------------------------+-------------------------------------------------------+
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| `z3`_ (version 4.6+, Optional)    | For use with SMT checker.                             |
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+-----------------------------------+-------------------------------------------------------+
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| `cvc4`_ (Optional)                | For use with SMT checker.                             |
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+-----------------------------------+-------------------------------------------------------+
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.. _cvc4: http://cvc4.cs.stanford.edu/web/
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.. _Git: https://git-scm.com/download
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.. _Boost: https://www.boost.org
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.. _CMake: https://cmake.org/download/
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.. _z3: https://github.com/Z3Prover/z3
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.. note::
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    Solidity versions prior to 0.5.10 can fail to correctly link against Boost versions 1.70+.
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    A possible workaround is to temporarily rename ``<Boost install path>/lib/cmake/Boost-1.70.0``
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    prior to running the cmake command to configure solidity.
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    Starting from 0.5.10 linking against Boost 1.70+ should work without manual intervention.
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Minimum compiler versions
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^^^^^^^^^^^^^^^^^^^^^^^^^
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The following C++ compilers and their minimum versions can build the Solidity codebase:
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- `GCC <https://gcc.gnu.org>`_, version 5+
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- `Clang <https://clang.llvm.org/>`_, version 3.4+
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- `MSVC <https://docs.microsoft.com/en-us/cpp/?view=vs-2019>`_, version 2017+
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Prerequisites - macOS
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---------------------
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For macOS builds, ensure that you have the latest version of
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`Xcode installed <https://developer.apple.com/xcode/download/>`_.
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This contains the `Clang C++ compiler <https://en.wikipedia.org/wiki/Clang>`_, the
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`Xcode IDE <https://en.wikipedia.org/wiki/Xcode>`_ and other Apple development
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tools which are required for building C++ applications on OS X.
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If you are installing Xcode for the first time, or have just installed a new
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version then you will need to agree to the license before you can do
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command-line builds:
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.. code-block:: bash
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    sudo xcodebuild -license accept
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Our OS X build script uses `the Homebrew <http://brew.sh>`_
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package manager for installing external dependencies.
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Here's how to `uninstall Homebrew
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<https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/FAQ.md#how-do-i-uninstall-homebrew>`_,
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if you ever want to start again from scratch.
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Prerequisites - Windows
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-----------------------
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You need to install the following dependencies for Windows builds of Solidity:
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+-----------------------------------+-------------------------------------------------------+
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| Software                          | Notes                                                 |
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+===================================+=======================================================+
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| `Visual Studio 2017 Build Tools`_ | C++ compiler                                          |
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+-----------------------------------+-------------------------------------------------------+
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| `Visual Studio 2017`_  (Optional) | C++ compiler and dev environment.                     |
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+-----------------------------------+-------------------------------------------------------+
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If you already have one IDE and only need the compiler and libraries,
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you could install Visual Studio 2017 Build Tools.
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Visual Studio 2017 provides both IDE and necessary compiler and libraries.
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So if you have not got an IDE and prefer to develop solidity, Visual Studio 2017
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may be a choice for you to get everything setup easily.
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Here is the list of components that should be installed
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in Visual Studio 2017 Build Tools or Visual Studio 2017:
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* Visual Studio C++ core features
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* VC++ 2017 v141 toolset (x86,x64)
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* Windows Universal CRT SDK
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* Windows 8.1 SDK
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* C++/CLI support
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.. _Visual Studio 2017: https://www.visualstudio.com/vs/
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.. _Visual Studio 2017 Build Tools: https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2017
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Dependencies Helper Script
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--------------------------
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We have a helper script which you can use to install all required external dependencies
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on macOS, Windows and on numerous Linux distros.
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.. code-block:: bash
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    ./scripts/install_deps.sh
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Or, on Windows:
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.. code-block:: bat
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    scripts\install_deps.bat
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Clone the Repository
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--------------------
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To clone the source code, execute the following command:
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.. code-block:: bash
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    git clone --recursive https://github.com/ethereum/solidity.git
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    cd solidity
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If you want to help developing Solidity,
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you should fork Solidity and add your personal fork as a second remote:
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.. code-block:: bash
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    git remote add personal git@github.com:[username]/solidity.git
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Command-Line Build
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------------------
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**Be sure to install External Dependencies (see above) before build.**
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Solidity project uses CMake to configure the build.
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You might want to install ccache to speed up repeated builds.
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CMake will pick it up automatically.
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Building Solidity is quite similar on Linux, macOS and other Unices:
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.. code-block:: bash
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    mkdir build
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    cd build
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    cmake .. && make
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or even easier on Linux and macOS, you can run:
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.. code-block:: bash
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    #note: this will install binaries solc and soltest at usr/local/bin
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    ./scripts/build.sh
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.. warning::
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    BSD builds should work, but are untested by the Solidity team.
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And for Windows:
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.. code-block:: bash
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    mkdir build
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    cd build
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    cmake -G "Visual Studio 15 2017 Win64" ..
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This latter set of instructions should result in the creation of
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**solidity.sln** in that build directory.  Double-clicking on that file
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should result in Visual Studio firing up.  We suggest building
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**Release** configuration, but all others work.
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Alternatively, you can build for Windows on the command-line, like so:
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.. code-block:: bash
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    cmake --build . --config Release
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CMake options
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=============
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If you are interested what CMake options are available run ``cmake .. -LH``.
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.. _smt_solvers_build:
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SMT Solvers
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-----------
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Solidity can be built against SMT solvers and will do so by default if
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they are found in the system. Each solver can be disabled by a `cmake` option.
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*Note: In some cases, this can also be a potential workaround for build failures.*
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Inside the build folder you can disable them, since they are enabled by default:
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.. code-block:: bash
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    # disables only Z3 SMT Solver.
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    cmake .. -DUSE_Z3=OFF
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    # disables only CVC4 SMT Solver.
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    cmake .. -DUSE_CVC4=OFF
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    # disables both Z3 and CVC4
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    cmake .. -DUSE_CVC4=OFF -DUSE_Z3=OFF
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The version string in detail
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============================
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The Solidity version string contains four parts:
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- the version number
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- pre-release tag, usually set to ``develop.YYYY.MM.DD`` or ``nightly.YYYY.MM.DD``
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- commit in the format of ``commit.GITHASH``
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- platform, which has an arbitrary number of items, containing details about the platform and compiler
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If there are local modifications, the commit will be postfixed with ``.mod``.
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These parts are combined as required by Semver, where the Solidity pre-release tag equals to the Semver pre-release
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and the Solidity commit and platform combined make up the Semver build metadata.
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A release example: ``0.4.8+commit.60cc1668.Emscripten.clang``.
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A pre-release example: ``0.4.9-nightly.2017.1.17+commit.6ecb4aa3.Emscripten.clang``
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Important information about versioning
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======================================
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After a release is made, the patch version level is bumped, because we assume that only
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patch level changes follow. When changes are merged, the version should be bumped according
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to semver and the severity of the change. Finally, a release is always made with the version
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of the current nightly build, but without the ``prerelease`` specifier.
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Example:
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0. the 0.4.0 release is made
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1. nightly build has a version of 0.4.1 from now on
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2. non-breaking changes are introduced - no change in version
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3. a breaking change is introduced - version is bumped to 0.5.0
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4. the 0.5.0 release is made
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This behaviour works well with the  :ref:`version pragma <version_pragma>`.
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