/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see .
*/
// SPDX-License-Identifier: GPL-3.0
/**
* Compiler that transforms Yul Objects to EVM bytecode objects.
*/
#include
#include
#include
#include
#include
#include
#include
#include
using namespace solidity::yul;
void EVMObjectCompiler::compile(
Object& _object,
AbstractAssembly& _assembly,
EVMDialect const& _dialect,
bool _optimize,
std::optional _eofVersion
)
{
EVMObjectCompiler compiler(_assembly, _dialect, _eofVersion);
compiler.run(_object, _optimize);
}
void EVMObjectCompiler::run(Object& _object, bool _optimize)
{
BuiltinContext context;
context.currentObject = &_object;
for (auto const& subNode: _object.subObjects)
if (auto* subObject = dynamic_cast