bytes constant a = "\x03\x01\x02"; bytes constant b = hex"030102"; string constant c = "hello"; uint256 constant x = 56; enum ActionChoices {GoLeft, GoRight, GoStraight, Sit} ActionChoices constant choices = ActionChoices.GoRight; bytes32 constant st = "abc\x00\xff__"; contract C { function f() public returns (bytes memory) { return a; } function g() public returns (bytes memory) { return b; } function h() public returns (bytes memory) { return bytes(c); } function i() public returns (uint, ActionChoices, bytes32) { return (x, choices, st); } } // ==== // compileViaYul: also // ---- // f() -> 0x20, 3, "\x03\x01\x02" // g() -> 0x20, 3, "\x03\x01\x02" // h() -> 0x20, 5, "hello" // i() -> 0x38, 1, 0x61626300ff5f5f00000000000000000000000000000000000000000000000000