/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see .
*/
#include
#include
#include
using namespace std;
using namespace dev;
using namespace dev::solidity;
void VariableUsage::endVisit(Identifier const& _identifier)
{
Declaration const* declaration = _identifier.annotation().referencedDeclaration;
solAssert(declaration, "");
if (VariableDeclaration const* varDecl = dynamic_cast(declaration))
if (_identifier.annotation().lValueRequested)
m_touchedVariables.insert(varDecl);
}
void VariableUsage::endVisit(FunctionCall const& _funCall)
{
if (auto const& funDef = SMTChecker::inlinedFunctionCallToDefinition(_funCall))
if (find(m_functionPath.begin(), m_functionPath.end(), funDef) == m_functionPath.end())
funDef->accept(*this);
}
bool VariableUsage::visit(FunctionDefinition const& _function)
{
m_functionPath.push_back(&_function);
return true;
}
void VariableUsage::endVisit(FunctionDefinition const&)
{
solAssert(!m_functionPath.empty(), "");
m_functionPath.pop_back();
}
void VariableUsage::endVisit(ModifierInvocation const& _modifierInv)
{
auto const& modifierDef = dynamic_cast(_modifierInv.name()->annotation().referencedDeclaration);
if (modifierDef)
modifierDef->accept(*this);
}
void VariableUsage::endVisit(PlaceholderStatement const&)
{
solAssert(!m_functionPath.empty(), "");
FunctionDefinition const* function = m_functionPath.back();
solAssert(function, "");
if (function->isImplemented())
function->body().accept(*this);
}
set VariableUsage::touchedVariables(ASTNode const& _node, vector const& _outerCallstack)
{
m_touchedVariables.clear();
m_functionPath.clear();
m_functionPath += _outerCallstack;
_node.accept(*this);
return m_touchedVariables;
}