/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ // SPDX-License-Identifier: GPL-3.0 #pragma once #include #include #include #include #include #include #include #include #include namespace solidity::yul { inline std::string stackSlotToString(StackSlot const& _slot) { return std::visit(util::GenericVisitor{ [](FunctionCallReturnLabelSlot const& _ret) -> std::string { return "RET[" + _ret.call.get().functionName.name.str() + "]"; }, [](FunctionReturnLabelSlot const&) -> std::string { return "RET"; }, [](VariableSlot const& _var) { return _var.variable.get().name.str(); }, [](LiteralSlot const& _lit) { return toCompactHexWithPrefix(_lit.value); }, [](TemporarySlot const& _tmp) -> std::string { return "TMP[" + _tmp.call.get().functionName.name.str() + ", " + std::to_string(_tmp.index) + "]"; }, [](JunkSlot const&) -> std::string { return "JUNK"; } }, _slot); } inline std::string stackToString(Stack const& _stack) { std::string result("[ "); for (auto const& slot: _stack) result += stackSlotToString(slot) + ' '; result += ']'; return result; } // Abstraction of stack shuffling operations. Can be defined as actual concept once we switch to C++20. // Used as an interface for the stack shuffler below. // The shuffle operation class is expected to internally keep track of a current stack layout (the "source layout") // that the shuffler is supposed to shuffle to a fixed target stack layout. // The shuffler works iteratively. At each iteration it instantiates an instance of the shuffle operations and // queries it for various information about the current source stack layout and the target layout, as described // in the interface below. // Based on that information the shuffler decides which is the next optimal operation to perform on the stack // and calls the corresponding entry point in the shuffling operations (swap, pushOrDupTarget or pop). /* template concept ShuffleOperationConcept = requires(ShuffleOperations ops, size_t sourceOffset, size_t targetOffset, size_t depth) { // Returns true, iff the current slot at sourceOffset in source layout is a suitable slot at targetOffset. { ops.isCompatible(sourceOffset, targetOffset) } -> std::convertible_to; // Returns true, iff the slots at the two given source offsets are identical. { ops.sourceIsSame(sourceOffset, sourceOffset) } -> std::convertible_to; // Returns a positive integer n, if the slot at the given source offset needs n more copies. // Returns a negative integer -n, if the slot at the given source offsets occurs n times too many. // Returns zero if the amount of occurrences, in the current source layout, of the slot at the given source offset // matches the desired amount of occurrences in the target. { ops.sourceMultiplicity(sourceOffset) } -> std::convertible_to; // Returns a positive integer n, if the slot at the given target offset needs n more copies. // Returns a negative integer -n, if the slot at the given target offsets occurs n times too many. // Returns zero if the amount of occurrences, in the current source layout, of the slot at the given target offset // matches the desired amount of occurrences in the target. { ops.targetMultiplicity(targetOffset) } -> std::convertible_to; // Returns true, iff any slot is compatible with the given target offset. { ops.targetIsArbitrary(targetOffset) } -> std::convertible_to; // Returns the number of slots in the source layout. { ops.sourceSize() } -> std::convertible_to; // Returns the number of slots in the target layout. { ops.targetSize() } -> std::convertible_to; // Swaps the top most slot in the source with the slot `depth` slots below the top. // In terms of EVM opcodes this is supposed to be a `SWAP`. // In terms of vectors this is supposed to be `std::swap(source.at(source.size() - depth - 1, source.top))`. { ops.swap(depth) }; // Pops the top most slot in the source, i.e. the slot at offset ops.sourceSize() - 1. // In terms of EVM opcodes this is `POP`. // In terms of vectors this is `source.pop();`. { ops.pop() }; // Dups or pushes the slot that is supposed to end up at the given target offset. { ops.pushOrDupTarget(targetOffset) }; }; */ /// Helper class that can perform shuffling of a source stack layout to a target stack layout via /// abstracted shuffle operations. template class Shuffler { public: /// Executes the stack shuffling operations. Instantiates an instance of ShuffleOperations /// in each iteration. Each iteration performs exactly one operation that modifies the stack. /// After `shuffle`, source and target have the same size and all slots in the source layout are /// compatible with the slots at the same target offset. template static void shuffle(Args&&... args) { bool needsMoreShuffling = true; // The shuffling algorithm should always terminate in polynomial time, but we provide a limit // in case it does not terminate due to a bug. size_t iterationCount = 0; while (iterationCount < 1000 && (needsMoreShuffling = shuffleStep(std::forward(args)...))) ++iterationCount; yulAssert(!needsMoreShuffling, "Could not create stack layout after 1000 iterations."); } private: // If dupping an ideal slot causes a slot that will still be required to become unreachable, then dup // the latter slot first. // @returns true, if it performed a dup. static bool dupDeepSlotIfRequired(ShuffleOperations& _ops) { // Check if the stack is large enough for anything to potentially become unreachable. if (_ops.sourceSize() < 15) return false; // Check whether any deep slot might still be needed later (i.e. we still need to reach it with a DUP or SWAP). for (size_t sourceOffset: ranges::views::iota(0u, _ops.sourceSize() - 15)) { // This slot needs to be moved. if (!_ops.isCompatible(sourceOffset, sourceOffset)) { // If the current top fixes the slot, swap it down now. if (_ops.isCompatible(_ops.sourceSize() - 1, sourceOffset)) { _ops.swap(_ops.sourceSize() - sourceOffset - 1); return true; } // Bring up a slot to fix this now, if possible. if (bringUpTargetSlot(_ops, sourceOffset)) return true; // Otherwise swap up the slot that will fix the offending slot. for (auto offset: ranges::views::iota(sourceOffset + 1, _ops.sourceSize())) if (_ops.isCompatible(offset, sourceOffset)) { _ops.swap(_ops.sourceSize() - offset - 1); return true; } // Otherwise give up - we will need stack compression or stack limit evasion. } // We need another copy of this slot. else if (_ops.sourceMultiplicity(sourceOffset) > 0) { // If this slot occurs again later, we skip this occurrence. if (ranges::any_of( ranges::views::iota(sourceOffset + 1, _ops.sourceSize()), [&](size_t _offset) { return _ops.sourceIsSame(sourceOffset, _offset); } )) continue; // Bring up the target slot that would otherwise become unreachable. for (size_t targetOffset: ranges::views::iota(0u, _ops.targetSize())) if (!_ops.targetIsArbitrary(targetOffset) && _ops.isCompatible(sourceOffset, targetOffset)) { _ops.pushOrDupTarget(targetOffset); return true; } } } return false; } /// Finds a slot to dup or push with the aim of eventually fixing @a _targetOffset in the target. /// In the simplest case, the slot at @a _targetOffset has a multiplicity > 0, i.e. it can directly be dupped or pushed /// and the next iteration will fix @a _targetOffset. /// But, in general, there may already be enough copies of the slot that is supposed to end up at @a _targetOffset /// on stack, s.t. it cannot be dupped again. In that case there has to be a copy of the desired slot on stack already /// elsewhere that is not yet in place (`nextOffset` below). The fact that ``nextOffset`` is not in place means that /// we can (recursively) try bringing up the slot that is supposed to end up at ``nextOffset`` in the *target*. /// When the target slot at ``nextOffset`` is fixed, the current source slot at ``nextOffset`` will be /// at the stack top, which is the slot required at @a _targetOffset. static bool bringUpTargetSlot(ShuffleOperations& _ops, size_t _targetOffset) { std::list toVisit{_targetOffset}; std::set visited; while (!toVisit.empty()) { auto offset = *toVisit.begin(); toVisit.erase(toVisit.begin()); visited.emplace(offset); if (_ops.targetMultiplicity(offset) > 0) { _ops.pushOrDupTarget(offset); return true; } // There must be another slot we can dup/push that will lead to the target slot at ``offset`` to be fixed. for (auto nextOffset: ranges::views::iota(0u, std::min(_ops.sourceSize(), _ops.targetSize()))) if ( !_ops.isCompatible(nextOffset, nextOffset) && _ops.isCompatible(nextOffset, offset) ) if (!visited.count(nextOffset)) toVisit.emplace_back(nextOffset); } return false; } /// Performs a single stack operation, transforming the source layout closer to the target layout. template static bool shuffleStep(Args&&... args) { ShuffleOperations ops{std::forward(args)...}; // All source slots are final. if (ranges::all_of( ranges::views::iota(0u, ops.sourceSize()), [&](size_t _index) { return ops.isCompatible(_index, _index); } )) { // Bring up all remaining target slots, if any, or terminate otherwise. if (ops.sourceSize() < ops.targetSize()) { if (!dupDeepSlotIfRequired(ops)) yulAssert(bringUpTargetSlot(ops, ops.sourceSize()), ""); return true; } return false; } size_t sourceTop = ops.sourceSize() - 1; // If we no longer need the current stack top, we pop it, unless we need an arbitrary slot at this position // in the target. if ( ops.sourceMultiplicity(sourceTop) < 0 && !ops.targetIsArbitrary(sourceTop) ) { ops.pop(); return true; } yulAssert(ops.targetSize() > 0, ""); // If the top is not supposed to be exactly what is on top right now, try to find a lower position to swap it to. if (!ops.isCompatible(sourceTop, sourceTop) || ops.targetIsArbitrary(sourceTop)) for (size_t offset: ranges::views::iota(0u, std::min(ops.sourceSize(), ops.targetSize()))) // It makes sense to swap to a lower position, if if ( !ops.isCompatible(offset, offset) && // The lower slot is not already in position. !ops.sourceIsSame(offset, sourceTop) && // We would not just swap identical slots. ops.isCompatible(sourceTop, offset) // The lower position wants to have this slot. ) { // We cannot swap that deep. if (ops.sourceSize() - offset - 1 > 16) { // If there is a reachable slot to be removed, park the current top there. for (size_t swapDepth: ranges::views::iota(1u, 17u) | ranges::views::reverse) if (ops.sourceMultiplicity(ops.sourceSize() - 1 - swapDepth) < 0) { ops.swap(swapDepth); if (ops.targetIsArbitrary(sourceTop)) // Usually we keep a slot that is to-be-removed, if the current top is arbitrary. // However, since we are in a stack-too-deep situation, pop it immediately // to compress the stack (we can always push back junk in the end). ops.pop(); return true; } // Otherwise we rely on stack compression or stack-to-memory. } ops.swap(ops.sourceSize() - offset - 1); return true; } // ops.sourceSize() > ops.targetSize() cannot be true anymore, since if the source top is no longer required, // we already popped it, and if it is required, we already swapped it down to a suitable target position. yulAssert(ops.sourceSize() <= ops.targetSize(), ""); // If a lower slot should be removed, try to bring up the slot that should end up there and bring it up. // Note that after the cases above, there will always be a target slot to duplicate in this case. for (size_t offset: ranges::views::iota(0u, ops.sourceSize())) if ( !ops.isCompatible(offset, offset) && // The lower slot is not already in position. ops.sourceMultiplicity(offset) < 0 && // We have too many copies of this slot. offset <= ops.targetSize() && // There is a target slot at this position. !ops.targetIsArbitrary(offset) // And that target slot is not arbitrary. ) { if (!dupDeepSlotIfRequired(ops)) yulAssert(bringUpTargetSlot(ops, offset), ""); return true; } // At this point we want to keep all slots. for (size_t i = 0; i < ops.sourceSize(); ++i) yulAssert(ops.sourceMultiplicity(i) >= 0, ""); yulAssert(ops.sourceSize() <= ops.targetSize(), ""); // If the top is not in position, try to find a slot that wants to be at the top and swap it up. if (!ops.isCompatible(sourceTop, sourceTop)) for (size_t sourceOffset: ranges::views::iota(0u, ops.sourceSize())) if ( !ops.isCompatible(sourceOffset, sourceOffset) && ops.isCompatible(sourceOffset, sourceTop) ) { ops.swap(ops.sourceSize() - sourceOffset - 1); return true; } // If we still need more slots, produce a suitable one. if (ops.sourceSize() < ops.targetSize()) { if (!dupDeepSlotIfRequired(ops)) yulAssert(bringUpTargetSlot(ops, ops.sourceSize()), ""); return true; } // The stack has the correct size, each slot has the correct number of copies and the top is in position. yulAssert(ops.sourceSize() == ops.targetSize(), ""); size_t size = ops.sourceSize(); for (size_t i = 0; i < ops.sourceSize(); ++i) yulAssert(ops.sourceMultiplicity(i) == 0 && (ops.targetIsArbitrary(i) || ops.targetMultiplicity(i) == 0), ""); yulAssert(ops.isCompatible(sourceTop, sourceTop), ""); auto swappableOffsets = ranges::views::iota(size > 17 ? size - 17 : 0u, size); // If we find a lower slot that is out of position, but also compatible with the top, swap that up. for (size_t offset: swappableOffsets) if (!ops.isCompatible(offset, offset) && ops.isCompatible(sourceTop, offset)) { ops.swap(size - offset - 1); return true; } // Swap up any reachable slot that is still out of position. for (size_t offset: swappableOffsets) if (!ops.isCompatible(offset, offset) && !ops.sourceIsSame(offset, sourceTop)) { ops.swap(size - offset - 1); return true; } // We are in a stack-too-deep situation and try to reduce the stack size. // If the current top is merely kept since the target slot is arbitrary, pop it. if (ops.targetIsArbitrary(sourceTop) && ops.sourceMultiplicity(sourceTop) <= 0) { ops.pop(); return true; } // If any reachable slot is merely kept, since the target slot is arbitrary, swap it up and pop it. for (size_t offset: swappableOffsets) if (ops.targetIsArbitrary(offset) && ops.sourceMultiplicity(offset) <= 0) { ops.swap(size - offset - 1); ops.pop(); return true; } // We cannot avoid a stack-too-deep error. Repeat the above without restricting to reachable slots. for (size_t offset: ranges::views::iota(0u, size)) if (!ops.isCompatible(offset, offset) && ops.isCompatible(sourceTop, offset)) { ops.swap(size - offset - 1); return true; } for (size_t offset: ranges::views::iota(0u, size)) if (!ops.isCompatible(offset, offset) && !ops.sourceIsSame(offset, sourceTop)) { ops.swap(size - offset - 1); return true; } yulAssert(false, ""); // FIXME: Workaround for spurious GCC 12.1 warning (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105794) throw std::exception(); } }; /// Transforms @a _currentStack to @a _targetStack, invoking the provided shuffling operations. /// Modifies @a _currentStack itself after each invocation of the shuffling operations. /// @a _swap is a function with signature void(unsigned) that is called when the top most slot is swapped with /// the slot `depth` slots below the top. In terms of EVM opcodes this is supposed to be a `SWAP`. /// @a _pushOrDup is a function with signature void(StackSlot const&) that is called to push or dup the slot given as /// its argument to the stack top. /// @a _pop is a function with signature void() that is called when the top most slot is popped. template void createStackLayout(Stack& _currentStack, Stack const& _targetStack, Swap _swap, PushOrDup _pushOrDup, Pop _pop) { struct ShuffleOperations { Stack& currentStack; Stack const& targetStack; Swap swapCallback; PushOrDup pushOrDupCallback; Pop popCallback; std::map multiplicity; ShuffleOperations( Stack& _currentStack, Stack const& _targetStack, Swap _swap, PushOrDup _pushOrDup, Pop _pop ): currentStack(_currentStack), targetStack(_targetStack), swapCallback(_swap), pushOrDupCallback(_pushOrDup), popCallback(_pop) { for (auto const& slot: currentStack) --multiplicity[slot]; for (auto&& [offset, slot]: targetStack | ranges::views::enumerate) if (std::holds_alternative(slot) && offset < currentStack.size()) ++multiplicity[currentStack.at(offset)]; else ++multiplicity[slot]; } bool isCompatible(size_t _source, size_t _target) { return _source < currentStack.size() && _target < targetStack.size() && ( std::holds_alternative(targetStack.at(_target)) || currentStack.at(_source) == targetStack.at(_target) ); } bool sourceIsSame(size_t _lhs, size_t _rhs) { return currentStack.at(_lhs) == currentStack.at(_rhs); } int sourceMultiplicity(size_t _offset) { return multiplicity.at(currentStack.at(_offset)); } int targetMultiplicity(size_t _offset) { return multiplicity.at(targetStack.at(_offset)); } bool targetIsArbitrary(size_t offset) { return offset < targetStack.size() && std::holds_alternative(targetStack.at(offset)); } void swap(size_t _i) { swapCallback(static_cast(_i)); std::swap(currentStack.at(currentStack.size() - _i - 1), currentStack.back()); } size_t sourceSize() { return currentStack.size(); } size_t targetSize() { return targetStack.size(); } void pop() { popCallback(); currentStack.pop_back(); } void pushOrDupTarget(size_t _offset) { auto const& targetSlot = targetStack.at(_offset); pushOrDupCallback(targetSlot); currentStack.push_back(targetSlot); } }; Shuffler::shuffle(_currentStack, _targetStack, _swap, _pushOrDup, _pop); yulAssert(_currentStack.size() == _targetStack.size(), ""); for (auto&& [current, target]: ranges::zip_view(_currentStack, _targetStack)) if (std::holds_alternative(target)) current = JunkSlot{}; else yulAssert(current == target, ""); } }