/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ // SPDX-License-Identifier: GPL-3.0 /** * @author Christian * @date 2014 * Solidity compiler. */ #include #include #include using namespace std; using namespace solidity; using namespace solidity::frontend; void Compiler::compileContract( ContractDefinition const& _contract, std::map> const& _otherCompilers, bytes const& _metadata ) { ContractCompiler runtimeCompiler(nullptr, m_runtimeContext, m_optimiserSettings); runtimeCompiler.compileContract(_contract, _otherCompilers); m_runtimeContext.appendToAuxiliaryData(_metadata); // This might modify m_runtimeContext because it can access runtime functions at // creation time. OptimiserSettings creationSettings{m_optimiserSettings}; // The creation code will be executed at most once, so we modify the optimizer // settings accordingly. creationSettings.expectedExecutionsPerDeployment = 1; ContractCompiler creationCompiler(&runtimeCompiler, m_context, creationSettings); m_runtimeSub = creationCompiler.compileConstructor(_contract, _otherCompilers); m_context.optimise(m_optimiserSettings); solAssert(m_context.appendYulUtilityFunctionsRan(), "appendYulUtilityFunctions() was not called."); solAssert(m_runtimeContext.appendYulUtilityFunctionsRan(), "appendYulUtilityFunctions() was not called."); } std::shared_ptr Compiler::runtimeAssemblyPtr() const { solAssert(m_context.runtimeContext(), ""); return m_context.runtimeContext()->assemblyPtr(); } evmasm::AssemblyItem Compiler::functionEntryLabel(FunctionDefinition const& _function) const { return m_runtimeContext.functionEntryLabelIfExists(_function); }