/*
	This file is part of solidity.
	solidity is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.
	solidity is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	You should have received a copy of the GNU General Public License
	along with solidity.  If not, see .
*/
// SPDX-License-Identifier: GPL-3.0
/**
 * Control flow graph and stack layout structures used during code generation.
 */
#pragma once
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
namespace solidity::yul
{
/// The following structs describe different kinds of stack slots.
/// Each stack slot is equality- and less-than-comparable and
/// specifies an attribute ``canBeFreelyGenerated`` that is true,
/// if a slot of this kind always has a known value at compile time and
/// therefore can safely be removed from the stack at any time and then
/// regenerated later.
/// The label pushed as return label before a function call, i.e. the label the call is supposed to return to.
struct FunctionCallReturnLabelSlot
{
	std::reference_wrapper call;
	bool operator==(FunctionCallReturnLabelSlot const& _rhs) const { return &call.get() == &_rhs.call.get(); }
	bool operator<(FunctionCallReturnLabelSlot const& _rhs) const { return &call.get() < &_rhs.call.get(); }
	static constexpr bool canBeFreelyGenerated = true;
};
/// The return jump target of a function while generating the code of the function body.
/// I.e. the caller of a function pushes a ``FunctionCallReturnLabelSlot`` (see above) before jumping to the function and
/// this very slot is viewed as ``FunctionReturnLabelSlot`` inside the function body and jumped to when returning from
/// the function.
struct FunctionReturnLabelSlot
{
	std::reference_wrapper function;
	bool operator==(FunctionReturnLabelSlot const& _rhs) const
	{
		// There can never be return label slots of different functions on stack simultaneously.
		yulAssert(&function.get() == &_rhs.function.get(), "");
		return true;
	}
	bool operator<(FunctionReturnLabelSlot const& _rhs) const
	{
		// There can never be return label slots of different functions on stack simultaneously.
		yulAssert(&function.get() == &_rhs.function.get(), "");
		return false;
	}
	static constexpr bool canBeFreelyGenerated = false;
};
/// A slot containing the current value of a particular variable.
struct VariableSlot
{
	std::reference_wrapper variable;
	std::shared_ptr debugData{};
	bool operator==(VariableSlot const& _rhs) const { return &variable.get() == &_rhs.variable.get(); }
	bool operator<(VariableSlot const& _rhs) const { return &variable.get() < &_rhs.variable.get(); }
	static constexpr bool canBeFreelyGenerated = false;
};
/// A slot containing a literal value.
struct LiteralSlot
{
	u256 value;
	std::shared_ptr debugData{};
	bool operator==(LiteralSlot const& _rhs) const { return value == _rhs.value; }
	bool operator<(LiteralSlot const& _rhs) const { return value < _rhs.value; }
	static constexpr bool canBeFreelyGenerated = true;
};
/// A slot containing the index-th return value of a previous call.
struct TemporarySlot
{
	/// The call that returned this slot.
	std::reference_wrapper call;
	/// Specifies to which of the values returned by the call this slot refers.
	/// index == 0 refers to the slot deepest in the stack after the call.
	size_t index = 0;
	bool operator==(TemporarySlot const& _rhs) const { return &call.get() == &_rhs.call.get() && index == _rhs.index; }
	bool operator<(TemporarySlot const& _rhs) const { return std::make_pair(&call.get(), index) < std::make_pair(&_rhs.call.get(), _rhs.index); }
	static constexpr bool canBeFreelyGenerated = false;
};
/// A slot containing an arbitrary value that is always eventually popped and never used.
/// Used to maintain stack balance on control flow joins.
struct JunkSlot
{
	bool operator==(JunkSlot const&) const { return true; }
	bool operator<(JunkSlot const&) const { return false; }
	static constexpr bool canBeFreelyGenerated = true;
};
using StackSlot = std::variant;
/// The stack top is usually the last element of the vector.
using Stack = std::vector;
/// @returns true if @a _slot can be generated on the stack at any time.
inline bool canBeFreelyGenerated(StackSlot const& _slot)
{
	return std::visit([](auto const& _typedSlot) { return std::decay_t::canBeFreelyGenerated; }, _slot);
}
/// Control flow graph consisting of ``CFG::BasicBlock``s connected by control flow.
struct CFG
{
	explicit CFG() {}
	CFG(CFG const&) = delete;
	CFG(CFG&&) = delete;
	CFG& operator=(CFG const&) = delete;
	CFG& operator=(CFG&&) = delete;
	~CFG() = default;
	struct BuiltinCall
	{
		std::shared_ptr debugData;
		std::reference_wrapper builtin;
		std::reference_wrapper functionCall;
		/// Number of proper arguments with a position on the stack, excluding literal arguments.
		/// Literal arguments (like the literal string in ``datasize``) do not have a location on the stack,
		/// but are handled internally by the builtin's code generation function.
		size_t arguments = 0;
	};
	struct FunctionCall
	{
		std::shared_ptr debugData;
		std::reference_wrapper function;
		std::reference_wrapper functionCall;
		/// True, if the call is recursive, i.e. entering the function involves a control flow path (potentially involving
		/// more intermediate function calls) that leads back to this very call.
		bool recursive = false;
	};
	struct Assignment
	{
		std::shared_ptr debugData;
		/// The variables being assigned to also occur as ``output`` in the ``Operation`` containing
		/// the assignment, but are also stored here for convenience.
		std::vector variables;
	};
	struct Operation
	{
		/// Stack slots this operation expects at the top of the stack and consumes.
		Stack input;
		/// Stack slots this operation leaves on the stack as output.
		Stack output;
		std::variant operation;
	};
	struct FunctionInfo;
	/// A basic control flow block containing ``Operation``s acting on the stack.
	/// Maintains a list of entry blocks and a typed exit.
	struct BasicBlock
	{
		struct MainExit {};
		struct ConditionalJump
		{
			StackSlot condition;
			BasicBlock* nonZero = nullptr;
			BasicBlock* zero = nullptr;
		};
		struct Jump
		{
			BasicBlock* target = nullptr;
			/// The only backwards jumps are jumps from loop post to loop condition.
			bool backwards = false;
		};
		struct FunctionReturn { CFG::FunctionInfo* info = nullptr; };
		struct Terminated {};
		std::vector entries;
		std::vector operations;
		std::variant exit = MainExit{};
	};
	struct FunctionInfo
	{
		std::shared_ptr debugData;
		Scope::Function const& function;
		BasicBlock* entry = nullptr;
		std::vector parameters;
		std::vector returnVariables;
	};
	/// The main entry point, i.e. the start of the outermost Yul block.
	BasicBlock* entry = nullptr;
	/// Subgraphs for functions.
	std::map functionInfo;
	/// List of functions in order of declaration.
	std::list functions;
	/// Container for blocks for explicit ownership.
	std::list blocks;
	/// Container for generated variables for explicit ownership.
	/// Ghost variables are generated to store switch conditions when transforming the control flow
	/// of a switch to a sequence of conditional jumps.
	std::list ghostVariables;
	/// Container for generated calls for explicit ownership.
	/// Ghost calls are used for the equality comparisons of the switch condition ghost variable with
	/// the switch case literals when transforming the control flow of a switch to a sequence of conditional jumps.
	std::list ghostCalls;
	BasicBlock& makeBlock()
	{
		return blocks.emplace_back(BasicBlock{});
	}
};
}