contract C { function f(bool condition) public returns (uint x) { x = 23; if (condition) x = 42; } function g(bool condition) public returns (uint x) { x = 0; if (condition) x = 42; else x = 23; } function h(bool condition) public returns (uint x) { if (condition) return 42; x = 23; } function i(bool condition) public returns (uint x) { if (condition) x = 10; else return 23; x = 42; } function j(uint a, uint b) public returns (uint x, uint y) { x = 42; if (a + b < 10) x = a; else x = b; y = 100; } function k(uint a, uint b) public returns (uint x, uint y) { x = 42; do { if (a + b < 10) { if (a == b) { x = 99; y = 99; break; } else { x = a; } } else { x = b; if (a != b) y = 17; else y = 13; break; } y = 100; } while(false); } } // ==== // compileViaYul: true // ---- // f(bool): 0 -> 23 // f(bool): 1 -> 42 // g(bool): 0 -> 23 // g(bool): 1 -> 42 // h(bool): 0 -> 23 // h(bool): 1 -> 42 // i(bool): 0 -> 23 // i(bool): 1 -> 42 // j(uint256,uint256): 1, 3 -> 1, 100 // j(uint256,uint256): 3, 1 -> 3, 100 // j(uint256,uint256): 10, 23 -> 23, 100 // j(uint256,uint256): 23, 10 -> 10, 100 // k(uint256,uint256): 1, 3 -> 1, 100 // k(uint256,uint256): 3, 1 -> 3, 100 // k(uint256,uint256): 3, 3 -> 99, 99 // k(uint256,uint256): 10, 23 -> 23, 17 // k(uint256,uint256): 23, 10 -> 10, 17 // k(uint256,uint256): 23, 23 -> 23, 13