{ function a() { sstore(0, 1) } function f() { a() } function g() { pop(callcode(100, 0x010, 10, 0x00, 32, 0x0100, 32))} function h() { pop(sload(0))} } // ---- // : movable, movable apart from effects, can be removed, can be removed if no msize // a: writes storage // f: writes storage // g: writes other state, writes storage, writes memory // h: movable apart from effects, can be removed, can be removed if no msize, reads storage