/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ #include #include #include #include using namespace dev::test::abiv2fuzzer; using namespace dev; using namespace std; DEFINE_PROTO_FUZZER(Contract const& _input) { string contract_source = ProtoConverter{}.contractToString(_input); if (const char* dump_path = getenv("PROTO_FUZZER_DUMP_PATH")) { // With libFuzzer binary run this to generate the solidity source file x.sol from a proto input: // PROTO_FUZZER_DUMP_PATH=x.sol ./a.out proto-input ofstream of(dump_path); of << contract_source; } // Raw runtime byte code generated by solidity dev::bytes byteCode; std::string hexEncodedInput; try { // Compile contract generated by the proto fuzzer SolidityCompilationFramework solCompilationFramework; std::string contractName = ":Factory"; byteCode = solCompilationFramework.compileContract(contract_source, contractName); Json::Value methodIdentifiers = solCompilationFramework.getMethodIdentifiers(); // We always call the function test() that is defined in proto converter template hexEncodedInput = methodIdentifiers["test()"].asString(); } catch (...) { cout << contract_source << endl; throw; } // TODO: Call evmone wrapper here return; }