.. index:: assignment, ! delete, lvalue Operators Involving LValues =========================== If ``a`` is an LValue (i.e. a variable or something that can be assigned to), the following operators are available as shorthands: ``a += e`` is equivalent to ``a = a + e``. The operators ``-=``, ``*=``, ``/=``, ``%=``, ``|=``, ``&=`` and ``^=`` are defined accordingly. ``a++`` and ``a--`` are equivalent to ``a += 1`` / ``a -= 1`` but the expression itself still has the previous value of ``a``. In contrast, ``--a`` and ``++a`` have the same effect on ``a`` but return the value after the change. delete ------ ``delete a`` assigns the initial value for the type to ``a``. I.e. for integers it is equivalent to ``a = 0``, but it can also be used on arrays, where it assigns a dynamic array of length zero or a static array of the same length with all elements set to their initial value. ``delete a[x]`` deletes the item at index ``x`` of the array and leaves all other elements and the length of the array untouched. This especially means that it leaves a gap in the array. If you plan to remove items, a mapping is probably a better choice. For structs, it assigns a struct with all members reset. In other words, the value of ``a`` after ``delete a`` is the same as if ``a`` would be declared without assignment, with the following caveat: ``delete`` has no effect on mappings (as the keys of mappings may be arbitrary and are generally unknown). So if you delete a struct, it will reset all members that are not mappings and also recurse into the members unless they are mappings. However, individual keys and what they map to can be deleted: If ``a`` is a mapping, then ``delete a[x]`` will delete the value stored at ``x``. It is important to note that ``delete a`` really behaves like an assignment to ``a``, i.e. it stores a new object in ``a``. This distinction is visible when ``a`` is reference variable: It will only reset ``a`` itself, not the value it referred to previously. :: pragma solidity >=0.4.0 <0.7.0; contract DeleteExample { uint data; uint[] dataArray; function f() public { uint x = data; delete x; // sets x to 0, does not affect data delete data; // sets data to 0, does not affect x uint[] storage y = dataArray; delete dataArray; // this sets dataArray.length to zero, but as uint[] is a complex object, also // y is affected which is an alias to the storage object // On the other hand: "delete y" is not valid, as assignments to local variables // referencing storage objects can only be made from existing storage objects. assert(y.length == 0); } }