/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. cpp-ethereum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cpp-ethereum. If not, see . */ /** * @author Christian * @date 2014 * Routines used by both the compiler and the expression compiler. */ #pragma once #include #include namespace dev { namespace solidity { class Type; // forward class CompilerUtils { public: CompilerUtils(CompilerContext& _context): m_context(_context) {} /// Loads data from memory to the stack. /// @param _offset offset in memory (or calldata) /// @param _type data type to load /// @param _fromCalldata if true, load from calldata, not from memory /// @param _padToWordBoundaries if true, assume the data is padded to word (32 byte) boundaries /// @returns the number of bytes consumed in memory. unsigned loadFromMemory( unsigned _offset, Type const& _type = IntegerType(256), bool _fromCalldata = false, bool _padToWordBoundaries = false ); /// Dynamic version of @see loadFromMemory, expects the memory offset on the stack. /// Stack pre: memory_offset /// Stack post: value... (memory_offset+length) void loadFromMemoryDynamic( Type const& _type, bool _fromCalldata = false, bool _padToWordBoundaries = true, bool _keepUpdatedMemoryOffset = true ); /// Stores data from stack in memory. /// @param _offset offset in memory /// @param _type type of the data on the stack /// @param _padToWordBoundaries if true, pad the data to word (32 byte) boundaries /// @returns the number of bytes written to memory (can be different from _bytes if /// _padToWordBoundaries is true) unsigned storeInMemory(unsigned _offset, Type const& _type = IntegerType(256), bool _padToWordBoundaries = false ); /// Dynamic version of @see storeInMemory, expects the memory offset below the value on the stack /// and also updates that. /// Stack pre: memory_offset value... /// Stack post: (memory_offset+length) void storeInMemoryDynamic(Type const& _type, bool _padToWordBoundaries = true); /// Moves the value that is at the top of the stack to a stack variable. void moveToStackVariable(VariableDeclaration const& _variable); /// Copies an item that occupies @a _itemSize stack slots from a stack depth of @a _stackDepth /// to the top of the stack. void copyToStackTop(unsigned _stackDepth, unsigned _itemSize); /// Removes the current value from the top of the stack. void popStackElement(Type const& _type); /// Removes element from the top of the stack _amount times. void popStackSlots(size_t _amount); template static unsigned getSizeOnStack(std::vector const& _variables); static unsigned getSizeOnStack(std::vector> const& _variableTypes); /// Appends code that computes tha SHA3 hash of the topmost stack element of type @a _type. /// If @a _pad is set, padds the type to muliples of 32 bytes. /// @note Only works for types of fixed size. void computeHashStatic(Type const& _type = IntegerType(256), bool _padToWordBoundaries = false); /// Bytes we need to the start of call data. /// - The size in bytes of the function (hash) identifier. static const unsigned int dataStartOffset; private: /// Prepares the given type for storing in memory by shifting it if necessary. unsigned prepareMemoryStore(Type const& _type, bool _padToWordBoundaries) const; /// Loads type from memory assuming memory offset is on stack top. unsigned loadFromMemoryHelper(Type const& _type, bool _fromCalldata, bool _padToWordBoundaries); CompilerContext& m_context; }; template unsigned CompilerUtils::getSizeOnStack(std::vector const& _variables) { unsigned size = 0; for (T const& variable: _variables) size += variable->getType()->getSizeOnStack(); return size; } } }